I have gotten emails from people who I call “Empire Deluxe Veterans” for years asking which is better, and I always say it is a ‘matter of taste’ andMessage 1 of 11 , Jan 29View SourceI have gotten emails from people who I call “Empire Deluxe Veterans” for years asking which is better, and I always say it is a ‘matter of taste’ and encourage them to try both demos. It is very possibly that all one are looking for in a game of Empire is in EDIE. Especially if they have played the 3.1 version for decades now.A failed design goal of EDEE was to have a version just like EDIE’s advanced game. But that became too complex to do during the development with the incorporation of the different features, and had to be dropped. I know there are mods that try to get close.EDIE is very simple, and a fun game. Others crave the additional features in EDEE. EDEE is definitely more popular, but EDIE holds its own. And EDEE is definitely different in how the interface works and how the game can be played. It is certainly understandable liking one over the other.--Mark
I agree. I bought IDEE and it's not a bad game but it's not the Empire game I know either. Part of the beauty of Empire is it's simplicity and that got lost with IDEE just like it did with Empire 2. It's a different game.I haven't installed IDEE for a few years. I still play IDIE.Barry
On Tue, Jan 29, 2013 at 1:28 AM, Sjaak van Kleef <sj@...> wrote:
Many of us are playiny EDIE because it still has the same feel as Empire, Wargame of the CenturyI for one have stayed away from EDEE for exactly that reason....Sjaak
From: email@example.com [mailto:firstname.lastname@example.org] On Behalf Of PyramidPeak
Sent: 28 January 2013 23:00
Subject: [empire-deluxe] Starting up
New to this list and just getting back into playing Empire. Loved the game back in the days on C64 and DOS. Always have been waiting for an updated version that runs on recent Win OSs. Happened to look this last week and the rest is history. :-)
Trying to figure out which version to acquire. Have tried both demos, the Internet Edition is very much what I recall although it did not have any air units at all - the last version I had definitely had fighters and bombers. Is this simply a function of it being a demo?
In EDEE, I'm wowed by the number of new units. Is there a way to change some settings to scale that back to the 'original' set?
Don't all those ground unit types end up cluttering up the map?
I used to use the path command a lot. I didn't see a similar thing in EE - how does one do that?
Thanks in advance,
Hi there, I have tried over the years not to do a lot of plugging of other games, and if you don’t want to hear one just delete this mail. ; But I do wantMessage 1 of 11 , Feb 1View SourceHi there,I have tried over the years not to do a lot of plugging of other games, and if you don’t want to hear one just delete this mail. ;>But I do want to bring your attention to something that some of you might be interested in, and that is Chris Taylor’s and Gas Powered Games’ “Wildman” Kickstarter.For those of you that do not know who this is, Chris is the designer for the following games to name a few: Total Annihilation, Dungeon Siege, Supreme Commander, and Demigod. Gas Powered Games stepped in on a troubled project Age Of Empire Online a few years ago and from what I observed they really helped straighten it out. Chris Taylorwas also the programmer for some pre-Empire Deluxe games, namely “4-D Boxing” and “HardBall 2”.Chris’ work is mainly in the “Real-Time-Strategy” and “Action RPG” genre. Even though the Empire and Perfect General series are Turn Based Strategy games, he is an avid gamer and I know he has been an Empire Deluxe fan for a long time as well.With the economy as it is, and PC gaming changing, “AAA” development houses (larger budget shops) have done one of two things. Gone out of business, or sold off to a publisher. It has been harder for Chris to get contracts to produce his games, to the point where Gas Powered Games may completely shut down. He is now trying to break out of this and go independent with a kickstarter. His goal is to raise 1.1 million dollars in 33 days, to which they have already reached $400K thus far and have two weeks remaining. People who pledge $20 or more will receive a copy of the game when it is released next year and get to participate in the beta test phase before that if they so desire.I am backing this project, and one of the reasons I am is that I find Chris as one of those rare game designers who loves gaming and cares about his games and wants to give as much to the game players as possible. His ideas are creative, and often innovative. I occasionally play Real Time Strategy games, but I do not play them much online as most players are competitive, and they all seem to be able to adapt to the click fest much better than me. But this RTS has a larger strategic focus though, and is about setting up rally points, not direct unit micromanagement. It also is a single player game – with a possible CO-OP mode to be added.The game itself seems really fun to me. Wildman is a blend of the Action RPG style where you have quests and gather stuff, combined with RTS play where conquer AI players near your territory and use their “technology” against more foes. Evidently, you start with a club, and work your way up to medieval tech. Hopefully even further expansions would move you even farther in time.It is perfectly understandable that the game may not appeal to you, as the genre may be different, etc. On the Kickstarter page they have just recently updated their video which shows a better explanation of how the game works. I encourage you to take a look at it. If you like what you see, I encourage you to spread the word to others as well.Thanks,--Mark