>1.) What is most important to you in a roleplaying game? The setting?
>The characters? The system?
Balance! The setting is unimportant if you have cardboard characters, and
likewise the most deeply-drawn characters are irrelevant if their world is
dull. Even the most horrible systems (AD&D 1st & 2nd Edition, GURPS, or any
White Wolf game, for example) will gather a following if you have
interesting plots/settings and character depth. Still, the system must also
have balance - it should flow smoothly, being both playable and realistic,
while maintaining most actions under the players' control.
>3.) What are you hoping to get out of this game?
A fun game to play! ;)
>4.) Are you hoping that this will be something like other games you
>are more familiar with? What games? Do you want it to be nothing like the
There are lots of games I don't like (mostly as noted under #1 above, hehe)
and darn few that I *really* like. I would like your system to be clean,
simple, and effective, with in-depth character generation and a rich
environment. A couple of the games I have enjoyed playing include ICE's
MERP/Rolemaster (rich characters and environment but the system was slow and
complex) and AD&D 3rd Edition (much though I hate to admit it, the system is
1000% better than the old AD&D).
>5.) Do you like minimal rules? Do you like lots of rules?
I like a minimum of "required" rules for simplicity and flexibility, and a
lot of "optional" or "advanced" rules to cover most situations.
>6.) Do you want a big "shopping list" of neat stuff for your
>character? Do you want to be able to come up with your own stuff with
The skills and equipment lists should be comprehensive and accurate. I
shouldn't need to make anything up, but there should be guidance available
in case I want to.
>7.) Are you into any other weird conspiracy settings?
I watch X-Files! ;) I have played Call of Cthulu as well as Stalking the
Night Fantastic and The Morrow Project (I know, most people have never heard
of those games) and I'm really into undead and aliens. I just started a
mini-campaign of All Flesh Must Be Eaten. IIRC there are a couple of other
games out like that now including Conspiracy-X.
>8.) What do you want to see in the Outsider Chronicles?
I just want a fun game - you're the one that is going to have to do the
writing and research and design! I have found that writing way too much and
then cutting 10-25% of the content helps to smooth things out. Keep the
great ideas and throw out the merely good ones. A lot of your mechanics and
systems will be defined by the setting and the depth and breadth of
characters. For example, Pendragon characters have a rich system of ethics
and values but few stats, while Rolemaster has a ton of stats but little
guidance for personality development.
Chat with friends online, try MSN Messenger: http://messenger.msn.com