--- In firstname.lastname@example.org
, "blckthorn" <keith@h...>
> Whenever the players are given a good break in the story by the GM,
> they are doled out a number of black stones. Players accepting the
> black stones are taking on some "bad karma" that the GM can inflict
> on them later without giving them white stones. The players getting
> these stones can neutralize them by spending white stones.
> Sorry that this is so badly explained, but it is late. I will post
> more soon.
Can a player raise a Success by taking up more bad karma for it?
And I would give the GM a veto over the chances to pay off bad karma.