Here are my suggestions for projects: 1) Campaign Info - integrated (e.g. REQUIRES) MS-Access database. Alternatively this could use XML files to act as aNov 14, 2001 1 of 46View SourceHere are my suggestions for projects:
1) Campaign Info - integrated (e.g. REQUIRES) MS-Access database.
Alternatively this could use XML files to act as a "simple" database. Your
idea of storing the info in the map would work, but too often a DM wants to
create multiple maps at varying scales that would then have to contain the
2) Integrated VBA - This would create an Object Model to represent a CC2 Map
and expose it. Users could then write code to manipulate their map in VBA
rather than using the limited Macro Language.
BTW: I have modified my XP .h files so that they work with C++, not just C.
Working in C++ would more easily allow multiple developers and splitting of
the tasks required...just a suggestion!
From: simon@... [mailto:simon@...]
Sent: Wednesday, November 14, 2001 1:08 PM
Subject: [cc2-dev-l] Encouraging XP development
We'd like to encourage people to write XPs for CC2. To this end, I'd
like to propose that we start a project to which more than one person
can contribute. We'll get everyone set up with the toolkit, and the
project will enable everyone to get to grips with it.
The project will be in C. Everyone will require MS Visual C++ version
5 or 6. We'll post links to the latest toolkit and limited
documentation when it is underway. I'd like to see a few suggestions
on the list, as well as volunteers to participate, and even run it.
Here are a few suggestions to get you started:
Campaign database - information stored in the map with details of
cities, towns, etc.
Combat/Skirmish manager. Symbols of characters with movement, ranged
weapon information can be controlled on a turn by turn basis.
Random city, dungeon or landscape generation.
Suggested projects should be able to be broken down into discrete
units so that everyone has something to work on.
ProFantasy Software Ltd
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I m willing to be a guinea pig. :) Tutorials on how to make an XP would be good too. Anna M. Dobritt Cartography Unlimited for RPGsNov 15, 2005 46 of 46View SourceI'm willing to be a guinea pig. :)
Tutorials on how to make an XP would be good too.
Anna M. Dobritt
Cartography Unlimited for RPGs
--- In firstname.lastname@example.org, "L. Lee Saunders" <saunderl@h...>
> The Microsoft .Net Framework has been our since 2002. When it was
> released I tried to integrate it with CC2. Building an unmanagedC++ dill
> (XP) that ran under CC2 was simple but trying to call managed C# orVB.Net
> code from an unmanaged dll was out of the range of most casualprogrammers
> (Or full time programmers, like myself, that only wanted to do thisfor a
> hobby and not for work.)of the
> But now with the release of the 2.0 version of the Framework, most
> interop issues are fixed so it is quite simple.CC2 XP
> Microsoft is giving away the scaled down version of there IDE at:
> You can download the C#, the VB and the C++ editions! To create a
> dll you will also need to download (for free) the Win32 SDK, butthat is
> explained on the C++ express edition page.between
> I've rewritten the random name generator XP that I did as a bridge
> C++ and VB6, in C#. It works flawlessly. This opens up the easeof use C#
> for things like database access and forms programming. It does notget the
> programmer out of having to learn the CC2 entites database andfunctions
> though. Maybe a bridge can be created later but not now.XP's on this
> So, is there enough interest in writing hybrid C++/C# or VB.Net
> list for some tutorials? (I'll also need one or two guinea pigs aswell)
> Or, should we, as members of the list, concentrate on writing XP's
> and helping new programmers up the C++ learning curve?
> L. Lee Saunders