What a briliant burst of ideas, injecting memes into projects for years to come, and very pleasant mind candy too. I ll have to re-read the whole thread toMessage 1 of 2 , Jul 24, 2000View SourceWhat a briliant burst of ideas, injecting memes into projects for years to
come, and very pleasant mind candy too. I'll have to re-read the whole
thread to make sure I didn't miss anything.
From: Justin Fisher
Sent: 7/23/00 10:59:34 PM
Subject: [beam] Re: (BEAM) bots that live in trees?
Anyway, some ideas. These are early thoughts (ie that's a disclaimer
that says "I reserve the right to be stupid, but I might have some
better ideas later on..." :-)
First of all, a possible conceptual addition/spin on the artwork. You
said they are going to be there for as long as possible - how about a
primary design influence being that the bots are made such that they
are likely to be incorporated into the local ecosystem in some way
If these are your early thoughts that might not be so good then please don t scare me with your better thoughts!!!! The idea of the bot collecting rainwaterMessage 1 of 2 , Jul 24, 2000View SourceIf these are your early thoughts that might not be so good then please don't
scare me with your better thoughts!!!! The idea of the bot collecting
rainwater for plants to establish themselves is fantastic.
Maybe they could hold lurking spiders like pitcher plants! Great stuff!!
>From: "Justin Fisher" <jaf60@...>________________________________________________________________________
>Subject: [beam] Re: (BEAM) bots that live in trees?
>Date: Mon, 24 Jul 2000 05:59:34 -0000
>BTW, I got your email with the neat dragonfly bot picture you sent a
>couple of months ago, but I was busy and decided to reply later
>is always a dangerious thing, as demonstrated by the reply never
>Anyway, some ideas. These are early thoughts (ie that's a disclaimer
>that says "I reserve the right to be stupid, but I might have some
>better ideas later on..." :-)
>First of all, a possible conceptual addition/spin on the artwork. You
>said they are going to be there for as long as possible - how about a
>primary design influence being that the bots are made such that they
>are likely to be incorporated into the local ecosystem in some way by
>the end of a summer (or a year, or whatever). For example, it is
>likely that a network of wire-climbers in the right places would have
>some of their wire network used by mistletoes and creepers. (possibly
>to the detriment of the bots).
>Likewise, if the bots themselves had a little dimple or cup that
>tended to collect a few drops of rainwater, combined with a
>root-friendly surface (eg cloth), you might find them host to plants
>by the end of the year. Depending on the plants, they might become
>host to a miniature ecosystem.
>Ok, so these examples are pretty sad, but with a bit more thought,
>sure we could come up with some stuff that is likely to become
>integrated into the environment, if not actually produce some wierd
>temporary little ecosystems. The attraction of insects to light might
>have some big potential.
>I love the wire climber idea, especially the thought of them being
>interactive (eg they zip up when someone comes too close), and
>climbing by reeling up their line so there is no line left hanging.
>I can think of a few ways to do it, but they'll all involve some
>experimentation to get right.
>A bot that squirts collected rainwater?
>As well as trees, bots on or in a pond would also be safe from most
>A windmill design can mechanically drive various motion/sound
>producers while charging the caps, so if you could come up with an
>organic-enough looking windmill design (eg like the propellor of the
>submarine in "Star Wars episode 1", or something that looks like
>wings flapping) it could be worth a look, (but I find mechanical
>solutions, while offering much greater scope, tend to take longer to
>build and not last as long as solid-state stuff, 'cause
>factories can manufacture things more reliable than I can :).
>Regarding the escape of photovores, they could be caged via being
>inside a large ground loop of transmitting wire that they avoid, but
>again, there is probably enough new stuff you'll need to experiment
>with for this project that adding such things to the list is a bad
>idea. Besides, I don't even know if you mean escape into the
>wilderness or escape into someone's pocket - the idea isn't much help
>against the second sense :)
>In a particually shaded/dark area, on the dark underside of a huge
>tree, you could put up a web of LEDs (all same colour) like a
>glow-worm cave community. Run the power to a large solarpanel/cap on
>the other side, out of sight and in the sun and the effect could be
>quite cool, make them fade out as someone gets too close, such that
>they can never determine whether it's natural or not (eg LEDs nestled
>in bark/fungus etc will only be visible when turned on).
>Perhaps build something based on the BEAM sonic circuit, but add a
>cutout circuit when someone gets near, put six in an area, and people
>will go insane trying to find what is creating the sound.
>Alternatively, a much simpler system would be to make six chirpers
>that cut out when someone gets near - very similar effect, they just
>all chip rather than communicating - a distinction that might not be
>obvious to an observer (or might be chillingly apparant - I don't
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