Illusions are for fooling the enemy, Sun Tzu tells us that deception IS the art of war.
I think what we need to make illusions more useful, is a special spell that costs the mage a lot (I'm thinking a few levels of study) that allows the mage to give herself to a new empty unit, thus hiding identity, the illusions would help to make the old unit number more believable as a mage until the cover is blown.
Come on, a magician's main trick in fiction has been vanishing in a puff of smoke, we have to make it work :) Also this might lead to code that could be adapted for lycanthropy and other !!fun!!
--- In firstname.lastname@example.org, Arno Saxena <al-s@...> wrote:
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> On 29/02/12 22:49, Stephen Baillie wrote:
> >> I've never used illusions magic skills.
> >> What for they are needed? I mean CREATE_PHANTASMAL_BEASTS,
> >> CREATE_PHANTASMAL_UNDEAD, CREATE_PHANTASMAL_DEMONS?
> > They do tend to be less helpful than some of the other spells out there.
> > I was wondering about making illusionary creatures tradeable, but with a
> > decay chance. That way you could use them to create more convincing fake
> > mages. Even then I'm not sure they'd be worth pursuing.
> > Perhaps if the illusionary creatures got the full hit points of the
> > creature they duplicate, and just none of the attacks, they'd at least be
> > helpful as a damage shield?
> > Steve.
> aren't they still helpful as shields, at least the ones in abundant in
> amount? They may be killed by one hit, but on the other hand, they
> absorb one hit which is not reaching the mage himself ...
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