To learn more about my quest to implement this idea go to: http://ideastockexchange.com/ ... its ... of ... for ... these ... the ... the ... track ... TheseMessage 1 of 3 , Oct 27, 2004View SourceTo learn more about my quest to implement this idea go to:
--- In email@example.com, "myclob"
> The only way that AI will truly work to benefit mankind is whenits
> developers combine the advantages of humans and computers.of
> First let me say explain my concept of a web page that I believe
> would obtain this merge of the benefits of mankind and computers.
> We build this by building a debate forum called the Battle Field
> Ideas. You then create a database that manages ideas and reasonsfor
> believing them. You then create an algorithm that will allowthese
> ideas fight for survival. Survival of the fittest is what led tothe
> first organic intelligence, and I believe it is what will lead tothe
> first artificial intelligence.track
> This is the best idea for a new game that I have ever heard...
> First you have a web page where people debate issues. Then you
> the popularity of a couple hundred different particular ideas.These
> popularities will be represented by the percentage of people whoof
> agree or disagree with that issue.
> You then let these percentages represent different characteristics
> a particular character in a role-playing game.in
> For example, this game would work much like ever quest. However
> ever quest characters have different pre-programmed strengths. Instrengths
> this game, maybe once a day, your game would download the
> for your character from our database.play
> Why would I want to build this game and why would people want to
> I would like you to ask me why, and I'll try and respond, however
> I'll explain a little bit more here.
> This web site would be ½ discussion board, ½ video game.
> I've been thinking a lot about evolution. Businesses and speciesfittest.
> evolve because they allow for a system of survival of the
> We need to come up with a system where ideas can compete. To dothis
> we should track idea's popularity over time, much like stocks arewar
> tracked. We should also make people want to be involved in the
> of ideas. So why not make a video game out of it? However I ama
> brining up lots of different issues, and we should just do one at
> Please respond.
> I have an idea that will be big. I like to call it an Idea stock
> 1st: We track an idea's popularity over time (much like a stock).
> 2nd: When we have enough ideas, we take the 200 that people vote
> the most and let people buy stock in them at a price that reflectsgains
> the percentage of people who agree with an idea. So if an idea
> popularity, an individual would be able to sell it at a higherprice
> (sound familiar?)would
> Is their any one out there who would like to talk to me about this
> You could also make a role-playing game's character's strength a
> function of an idea's popularity. You could then call your roll
> playing game "battle field of Ideas".
> I think it would be very beneficial to society if we tracked an
> idea's popularity over time. With this in mind, our web site
> be like a discussion board that has ideas organized according tothe
> percentage of people that agree with them.be
> For instance in the ethics category their may be a post that
> says, "it is wrong to________." Perhaps the most popular response
> would be "Take innocent life." While, "Watch the Simpsons" would
> much farther down the list.next.
> The real key to this web site that makes me so excited and try and
> write people like you to talk to me about it is what I explain
> Each idea should have a list of reasons to agree with or disagree
> with them. For instance, the idea that "the taking of innocent
> is wrong" would have post on why it is or is not wrong. Thesewould
> also be organized according to the percentage of people who agreeor
> disagree with an idea.looking
> But, you ask, what would keep people from saying stupid things?
> People would be able to buy ideas. They would constantly be
> for ideas that they think are going to go up in popularity. Anidea
> is going to go up in popularity if there are reasons for it.before
> Not meaning to take advantage of events, but if someone owned
> 12 "Idea stocks" that "We need to spend more money on the CIA"
> September 11th probably could sell them for a lot more later...He
> But would he want to sell them one day or one month after words?
> would be watching this idea's popularity very closely, and so soonwe
> would have a nation that paid as much attention to ideas as itpays
> to the stock market...tell
> This cannot be a bad thing.
> I don't care if I make money for this idea, I just want you to
> people about it and talk to me about it...
... Its not the popularity of an idea which makes it work. Its the conviction to see the idea through. There are millions of people with popular ideas, butMessage 2 of 3 , Nov 5, 2004View Source
>popularity of a couple hundred different particular ideas.Its not the popularity of an idea which makes it work. Its the
conviction to see the idea through. There are millions of people with
popular ideas, but that doesn't mean they work. Take Hitler as an
example. His ideas were not popular, but he did manage to implement
them. How will your game encorporate this kind of mentality?