Official VEKN Nosferatu Newsletter for Dec, 2005
So now that we all have had some time to digest the crazy new Legacies
of Blood set, I figure it is time to look at what it has to offer out
favorite clan, the charming Nosferatu. True, there is nothing
specifically Nosferatu related in the set, but that doesn't mean that
the set is dead weight to our sewer dwelling pals--far from it. LoB
comes with plenty of Nosferatu friendly ally vampires, such as the
Gurhui who come equipped with Potence, Animalism, and Presence, and
will mesh nicely with various Nosferatu strategies and a whole chunk
of new Samedi who have always mixed in well with the Nosferatu. There
are also a handful of new Bloodlines discipline cards with Nosferatu
friendly outferior abilities, which is what I'm looking at this
While the main strength of Bloodlines discipline cards generally lie
with the Bloodline discipline levels, the outferior ability of the
card can sometimes stand up on its own as a new and unusual ability
for that discipline. As many of the new LoB Bloodlines discipline
cards provide interesting new abilities for each appropriate
discipline, I figure I'll examine these outferior abilities in light
of how they can work in Nosferatu decks, either to allow you to mix a
few Bloodline vampires into your crypt, or simply as interesting new
cards for the Nosferatu themselves.
-Sense Death: Action. +1 stealth. (ani) Enter combat with a younger
Not a bad card in and of itself, ignoring the Valeren abilities of the
card, in the appropriate Nosferatu deck. A worthwhile alternative to
Bum's Rush or Harass in a large vampire multi rush deck revolving
around someone like Marty Lechtansi or Cock Robin. It doesn't provide
a maneuver or press, but it has limited opportunity cost (assuming a
large vampire using it), replaces immediately, and comes with +1
stealth so you can often avoid a chump blocker. I wouldn't rely
solely on Sense Death as a rush option, but a health mix of Bum's
Rush, Harass, and Sense Death in the right deck seems like a very
-Summon Spirit Beast: Combat. (ani) Discard X cards.
An interesting new ability for Animalism, that theoretically could
come in handy in a fight and get you out of a hand jam situation, but
assuming the X costs X blood (the Monger database doesn't include a
cost in the description, but I'm assuming it costs X blood), that is
a pretty expensive hand cycling ability, and even as a unique ability,
likely too expensive to be worth using just for this ability.
-Leapfrog: Combat. (obf) Maneuver, only usable to go to long range.
Not a bad card in the right Nosferatu deck. Assuming something
focusing on Potence or Animalism with a good streak of obfuscate as a
sideline discipline, a handful of Leapfrogs could certainly be handy
as back up for Thrown Sewer Lids or Aid from Bats. Strictly better
than High Ground and Back Step for a maneuver, only to long (assuming
all of your vampires have Obfuscate), and possibly better than
inferior Behind You if you plan on pressing a lot (with Aid from Bats
or Sewer Lids) and can't rely on the superior ability. Not likely to
replace Behind You in a mass sense, but likely to show up in the right
-Vulture's Buffet: Action. +1 stealth hunt action. If action is
successful, untap the acting vampire. (obf) Remove a minion or
retainer in any methuselah's ash heap from the game to move 1 blood
to this vampire.
Another interesting new ability shows up, allowing you to effectively
hunt for free (as you untap). A reasonably high opportunity cost
prevents you from using many of them, but one or two in a deck that
hunts a lot anyway isn't out of the realm of useful. If you are using
Yong Sun in your deck, who can burn vampires from your prey's crypt,
outferior Vulture's Buffet looks quite inviting.
-Goblinism: Action. (pot) (D) Burn a Location.
Sadly, the outferior is strictly inferior to Rampage, but as the
strict inferiority comes at the cost of the +1 stealth when you burn
your own location, it isn't a really noticeable kind of strictly
inferior. Goblinism is highly unlikely to show up in a deck
specifically for its outferior ability, and as the Kisayid are hard
pressed to fit into a Nosferatu deck, it is unlikely that the
Nosferatu will see much use of Goblinism. But if you run out of
Rampages, Goblinism is gold!
-Hourglass of the Mind: Action. (pot) Draw 3 cards. Discard afterward.
Another interesting new ability for a discipline, and one that you
might actually consider using in and of itself. That ability to cycle
your hand is well regarded as a useful ability, especially in a combat
deck. Hourglass of the Mind gives your Potence wielding vampires the
ability to take a +1 stealth action to rebuild your hand to fit you
needs--draw into important combat cards or Rush actions or flush out a
master clogged hand. Yeah, most Potence heavy combat decks have Dreams
of the Sphinx for solid hand cycling, but a couple Hourglass of the
Mind mixed into a Nosferatu combat deck are likely to pay off. That,
and Al-Muntaquin the Avenger mixes in nicely with vampires like Tock
and Sundown, what with his POT, pre, obf.
So in terms of outferior abilities providing new potential for
Nosferatu decks, Sense Death, Hourglass of the Mind, and maybe
Leapfrog and/or Vulture's Buffet seem like potentially useful cards
that have a reasonable chance of showing up in decks without the
appropriate Bloodlines back up. Which isn't a bad deal for an
expansion that is completely Nosferatu free.