Another good night at B2O. Roll Call: Terry, Matt H,
Greg, Kelli, Campbell, David F, David, Scott A, Adam,
I arrived to find a game of Torres happening, I
unfortunately have no details on this one, as I was
quickly pulled into...
Acquire, which was just starting as I came in (as Adam
mentioned) and I jumped in with Matt, Adam, and Ryan.
All I need to say is OUCH. I got rather handily
The Civ game began shortly after the Acquire game
ended, as the remaining players (Kelli and Campbell)
had arrived. They took over the good table, and I
didn't really speak to them much the rest of the
Those of us not playing Civ (Terry, David, David F,
Scott A, Al, and Brian) floundered about for 6 player
games and came up with...
Modern Art: I know, it doesn't say 6, but David F.
mentioned he had heard of it being played with 6
before. We ended up dealing 7 card starting hands with
2 more in the second and third rounds. Money was
flowing freely this game, and most of it was headed
for Terry and Scott A. Al had some cash thanks to
some ridiculously high priced sales and a knack for
picking a solid finisher. David F and I, on the other
hand, were not having a good night. The other David
did pretty well and finished in the middle of the
pack, supported by myself and David F in the last two
slots. Scott A. ended up taking the win with somewhere
Draco & Co.: In need of another six player, David F.
suggested we give one of his recent purchases a try.
David F had read the rules before, and I gave them a
quick read (not that there's a lot to read....) and
after a quick explanation, the drinking began. For
those unfamiliar with the game, the theme is that you
control characters that are drinking with master bad
guy Draco. When someone calls for a toast, Draco
throws money out to those on his good side, and takes
money from those on his bad side. The game consists of
playing an action card on your turn that moves your
characters around the circular "table" closer to
Draco's good side and your enemies closer to his bad
side. Some action cards, however, flip Draco over,
reversing his good and bad sides. David F. had
mentioned he thought it had a bit of Guillotine feel
to it, and I could definitely see that, since moving
your characters followed similar patterns to that of
moving nobles in line in Guillotine. There doesn't
seem to be many good reasons not to call a toast
whenever you can. (There's only one per round of
players, as the "goblet" is taken out of play when
someone toasts and not returned until the end of that
persons NEXT turn.) I'll definitely play this again as
I tend to like light, chaotic games now and then, but
I'm not sure how wide an audience this game has/will
After Draco David F and Terry said farewell, as it
was getting late. The remaining four, David, Scott A.,
Al, and myself, decided, at Scott A's suggestion to
give a "classic" a shot and we sat down for:
Scotland Yard: Scott A, David, and Brian took on the
role of the UK's finest and Al put on his evil shoes
and became Mr. X. We played using both of the
Advanced rules in the back of the manual, where Mr. X
can't pass "over" a detective and Mr. X can reveal his
location on any turn and take one ticket of a single
type from each of the detectives. Fortunately, the
detectives got starting positions in three different
quadrants, relatively close to underground stations.
When Mr. X revealed himself on his third move, the
detectives were able to zero in on the quadrant
quickly. Mr. X was smarter than that, however and with
clever use of his double move tokens and black
tickets, managed to evade capature for many more
turns. In the end, however, as in all things, good
triumphed and Mr. X was apprehended. I believe he was
somewhere around the 20th move at the time.
At this point, it was just past midnight and I decided
to call it a night.
Thanks to Adam for reporting on the rest of the
Another great night at B2O. I'm very happy to see the
session doing so well, and I hope everyone continues
to have fun!
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