--- In Unity_Games@yahoogroups.com
, "Carol" <starspangledgirl@...> wrote:
> Then we played Transamerica. Rob pointed out that you are REQUIRED
> to gripe about your cards, which is a very nice rule. Pretty good game,
> but I thought you should be able to interfere with (e.g., screw over)
> your opponents.
Ahhh!---But, Carol, Transamerica is a much more subtle game than
you're giving it credit for. It's a game of psychic domination---you must
manipulate the minds of your opponents so they build your track instead
of their own.
If you see people playing Transamerica while wearing tin foil beanies,
you'll know why!