A total of 9 players this week, dividing up into 2 tables. Not a bad
number - especially considering we were missing a good number of the
QUO VADIS - Since Mathew Gray dislikes this game and he wasn't here, I
figured now would be a good time to pull it out. Additionally, its
quick, and I knew there were a few more people coming. The players were
Patrick, Mike, and me. I've never played this game with anything less
than the full complement of 5 players, and it was very different. There
was much less negotiating between the players as the board was more open
and it was easier to move our own guys up. I made a nice little scoring
train on the right side of the board that locked everyone out. Thus they
were forced to fight for the left side, and I scored high every turn to
take the game.
KEYTHEDRAL - I wish Richard Breese had come out with another game this
Essen - His las two have been excellent. Mike, Amy, Patrick, Nate, and I
played. In the setup phase, Mike and patrick seemingly trying to beat me
down (Possibly due to some lingering enemity from Quo Vadis). He did
pretty well too, as my positioning on the board looked extremely weak.
Amy's positioning looked even worse than mine leaving Mike, Patrick and
Nate with the whole board. The game didn't go that way tho'. I beat down
Mike with a Law card that set him back a whole turn. I think he's still
bitter about this - the Mike/Me meta-game went on for most of the game
and it was rather fun...
Patrick and Nate had tons of blocks, but not the right ones. Leaving Amy
and I building more than we should have been able to, while barely
having any blocks for anything. I still don't know how Amy scored so
many with what pretty much accounted for half the number of blocks
everyone else had. In the end Mike tried to give the game to Nate by
'gifting him' 3 victory points, but it wasn't enough. Final scores Me
45, Nate 44, Amy-Patrick 40, Mike -less, don't remember the exact amount.
SAN JUAN - To end the night, Nate, Amy, and Me finished with a classic.
Amy tried the Chapel strategy. Nate went for the high scoring 'extra
production card' with Silver and Coffee giving him tons of cards during
trading. Later on he started building monuments, but didn't quite do as
well as he could have if he had built the '6' building that goes along
with that strategy. I tried something entirely different (For me at
least) - a production strategy while avoiding production! This involved
a Smithy for cheaper production buildings, a whole lot of
prospecting/craftman to get enough cards to survive, the production '6'
building for points, and a whole lot of really crappy production
buildings as fast as I could. Amazingly, it worked! 8 cheap as hell
production buildings clocked me 16 extra points and I ran away with the
Other games I didn't participate in:
SETTLERS OF CATAN - The veritable classic has been having some sort of
revival lately over here. I don't mind so much now that its being played
plain vanilla. The expansions add to much time to the game.