"Lewis, Chris, Luke and I played Puerto Rico. This was my third
time playing, and the game is beginning to grow on me. I felt like
I had a better grasp of what I should be doing at each round, and
actually managed to get a fairly decent factory going.
Unfortunately, I was unable to convert the large quantities of
money I was earning into victory points (apparently the part of the
factory strategy that I don't quite get), and ended up coming in
last anyway...although the score was reasonably tight."
I think your only mistake, Josh, was not to buy the big buildings
earlier on once you realized you'd be rolling in money. (And boy,
were you rolling in it! You were like a flat-chested Demi Moore
squirming on a bed of gold-colored cardboard.) It seems you
could have easily bought and staffed(?) two large buildings if you
had started earlier, which would have given you the win.
But there may have been some essential buiildings you needed
to buy first to start that money-printing machine that I am not
taking into consideration.
"Lewis and Chris both took a shipping strategy, and Luke did
something else...I don't know what you would call it. Points
seemed to derive from the Residence and, well, I'm not sure
what else, but it seemed to work out OK for him. Oh yeah...a
number of quarries as well."
Luke employed a "Settler" strategy, which I don't think I've seen
before. After purchasing an initial Hospice, he kept grabbing the
Settler, at first for Quarries and then, after buying the Residence,
simply to fill up on colonists.
As for Lewis outshipping me, I initially chose to pursue a shipper
strategy (indigo and corn) because I saw Josh and Lewis
pursuing cash crops and Luke digging quarries, so I thought I
would be unopposed. But then Lewis, who just couldn't seem to
get any money generated competing with Luke and Josh on his
right, decided to beat up on the guy to his left by constantly
grabbing the Captain and filling boats with towering bales of
tobacco. He was a regular RJ Reynolds. Even though I had the
harbor and whatever the big building is that gives you a 25%
bonus on VPs, Lewis still whumped me.
> Final Scores:
> Lewis: 51
> Chris: 48
> Luke: 45
> Josh: 42
"At this point, Chris, Luke and Gary went home, and the rest of us
played a five-player game of Ra . . . I tried a fairly aggressive
strategy of calling Ra early and often."
For those looking for a great three-player game, popular opinion
(and my own experience) is that Ra is at its best with three
players. This allows you enough control over the proceedings to
employ strategic play like aggressive Ra-ing.
"Got to show off the new baby . . ."
Love those baby blues and the furrowed brow. Those two traits
show Tobias has inherited his mother's beauty and his father's