On Thu, Apr 10, 2008 at 12:24 AM, ewingjohn60 <ewingjohn60@...
> What if the dice are not a 4 or a 10? Cool
> mechanism for adding suprise to the mix!
I was really out to test the ambush parts, but yes, there are some fun
things you can do. I'm thinking the 2d6 poor man's version could be:
All 5 or 6, yes (5,5 5,6 6,5)
All 6, big yes (6, 6)
All 1 or 2, no (2, 2 2,1 1,2)
All 1, big no (1, 1)
Total 7, something unexpected happens (random event card, etc.)
(Mythic GME is only about $8, so you don't need to go broke getting ahold of
the real deal if you want even more flexibility.)
Way beyond what I needed for my ambush tests though, but something I'm going
to tinker with.
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