--- In PanoToolsNG@yahoogroups.com
, "Thomas Demolliens" <bemol73@...> wrote:
> You can check my latest project that was delivered a few days ago to the official website of Champs Elysées in Paris: www.champselysees.org/365visit
> In a few words, almost 1000 spherical panoramas taken by Daniel Donzel (CyclopeVR) with a Roundshot D3 in one day, lots of PS postproduction as the weather was partly coudly, WebWalk technology to get the walktrough effect.
> Your opinion?
> Thomas (www.immersium.fr)
[resending 4rd time (this time using web interface), 4 day and post has not shown up]
I have seen the NeuStep viewer before, to show a hotel walkthrough so I was familiar with the interface.
I have a current interest in creating immersive videos, and figuring out how to interact with them.
I found it did not take very long to down load the hi res version, only took a few seconds. I did interrupt the low res version because I started panning after a second. But still had have of the frames.
Once you go full screen there are no buttons to get the High res version.
The files are not locally cached, so had to be downloaded each time. The High res version is not high enough.
I did not notice the map for a long time. I was already familiar with the interface and did not read the instructions. An overlay with the current position and directions would be best.
The following mostly come from my comments on another list (vrscripting) about another NeuStep project:
As a observer I often want to see what something looks like from a particular spot. The panoramic viewers (or walkthrough) that add hot spots to move the point-of-view to an adjacent location often jumps too much and I no longer have any idea of where I am in relation to the previous location.
- No smooth transition.
- The original direction is not maintained
- It jumps through walls to some other location.
As a creator I to want to be doing the next big thing.
Google Street View is good because the distance to the next node is predictable. There is a nice zoom effect that reflects the the next
location that does not force the viewer to be pointing in the direction they must travel. There are choices at each intersection. The nadir is filled in with an image taken from an adjacent location. It could all be improved. Better resolution. Less parallax in there camera setup. More nodes. They need to reverse the mouse movements to first person style! (Question posted to Google Maps Feature Requests/Suggestion forum.)
Google's most recent improvements to Street View has implemented semi-3D "Smart Navigation," which makes your virtual walking a lot easier
Google's new Smart Navigation system has your cursor mapped on a rough
3D model of the scene, with a convincing sense of depth. Just click
where you want to go, and Street View takes you there, making the
transition with an unexpectedly convincing pseudo-3D effect.
Showing Champs Elysées in Paris
If there is only a forward or backward movement, then
is ok. The gray line indicating the direction
helps but I would prefer a physical line on the floor showing the
entire path. The scale on the side give no indication of the position of the camera. Google Street View is much more intuitive.
Why limit the view to only yaw and rotate; there are many more degrees
of freedom to explore.
jwatters @ photocreations . ca