On Tuesday 09 February 2010 17:49:57 Andrew Maitland wrote:
> If you dig in the base.xml you can see it's triggered by a var name of
> greater than 1... it took some doing but it came out nice enough. If you
> want, we can look at giving it an adjustable name to reflect the ability
> name, since Spirit Weapon won't be the best in the rest of these cases.
> To test it out, you can load up eclipse data set, (in the NFD folder) make
> a class 'eclipse d04' and then take the Character Points - Ability 'Spirit
> Weapon Ranged' found under Abilities and Feats.
I'll check it out, thanks!