Some characters for Pathfinder...
Male nocturnal human fighter 1 | Lawful Neutral
Init +3; Senses low-light vision; Perception +1 (-7 in areas of bright light)
AC 19, touch 13, flat-footed 14 (+3 Dex, +4 chain shirt, +2 heavy wooden shield)
hp 15 (1d10 +1 con, +1 favored class, +3 toughness)
Fort +4 | Ref +3 | Will +1
Speed 30 ft.
Melee falcata (masterwork) +7 (1d8+4, 19-20/x3)
Ranged dagger +4 (1d4+4, 19-20)
Str 18, Dex 16, Con 13, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 18
Feats Toughness, Power Attack, Furious Focus, Cleave
Flaw Inattentive (-4 Perception checks)
Traits Heirloom Weapon (falcata), Freed Slave
Skills: Knowledge (dungeoneering) +4, Survival +5, Linguistics +1 (1 rank in each skill)
A nocturnal human benefits from a +4 racial bonus to Perception and
Stealth checks. When inside or looking into an area of bright light
(daylight spell or greater illumination), the nocturnal creature takes a
-4 on Perception checks.
Languages Common, Undercommon
SQ Night Vision (Ex), Light Sensitivity (Ex)
Equipment: Explorer's Outfit, dire rat skin cloak, 2 daggers on belt, belt pouch with 5 copper pieces, a stirge skull and 2 bars of soap.
has a bedroll tied under a Backpack containing 3 weeks trail rations, 2
pounds of dried fruit, a full waterskin, a silver-coated copper fork, 1
pound of salt, and 50' of hemp rope.
Background Detris Dash
was born a sixth generation slave in a duergar town and served as a
guard all of his adult life as did his father and his father's father.
Three weeks ago he was sold for 500 gold to a half-elf wizard named Leogold Woodsoul
who needed a replacement guard for his trip back to the surface. The
wizard's journey was successful and in a fit of generosity gave Detris
the opportunity to earn his freedom when they arrived on the surface
last night. The wizard told him he has two weeks to earn 500 gold and
buy his freedom, otherwise he will sell him and his gear to the next
slave caravan (which happens to arrive in 2 weeks).
unkept light brown hair that hangs over his ice-blue eyes and tends to
stare at his boots when on guard duty and rarely speaks. He would be
considered handsome if not for the 100 or so scars that cover his face
Heroic Fantasy 25 point build for stats, Favored Class bonus went into hit points.
Light Sensitivity (Ex) Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Night Vision (Ex)
A nocturnal human gains low-light vision and can see twice as far as a
normal human in starlight, torchlight, moonlight, and other low-light
Male human monk (monk of the empty hand
)/druid (plains druid
) 1/1 | Lawful NeutralInit
15, touch 15, flat-footed 10 (+2 Dex, +2 Wis, +1 Dodge)hp
15 (2d8 +2 con)Fort
+5 | Ref
+5 | Will
+6 (+7 within 30' of an animal)
unarmed strike +4 (1d6+4, x2)Flurry
) +3/+3 (1d6+4, x2)Ranged
shuriken +2 (1d2, x2)
Base Atk +0; CMB +4; CMD 16Feats Spell Affinity
(goodberry), Catch Off-Guard, Combat Expertise, Improved Dirty Trick, DodgeFlaw
Fucktard (-6 penalty to Initiative and -3 to Perception checks)Traits
Adopted (Animal Friend), Deft DodgerSkills
(1 rank in each): Acrobatics +6, Climb +8, Heal +6, Knowledge (nature)
+7, Perception +6, Perform (sing) +4, Profession (baker) +6, Profession
(gardner) +6, Ride +6, Spellcraft +5, Stealth +6, Survival +8, Swim +8 Languages
Common, Druidic, Gnome
Spells Per Day0 1st
0 - Goodberry, Purify Food and Drink, Stabilize
1st - Cure Light Wounds (x2)Equipment:
Explorer's Outfit, wide-brimmed hat, dead opossum clinging to a stick,
wand of cure light wounds with no charges, belt pouch full of strawberry
He also has a size small sleeping bag with two holes in the
bottom tied under a Backpack containing 2 weeks trail rations, 5 pounds
of carrots, a full waterskin, and 50' of hemp rope.Background
is a nickname, his full name in gnomish is "Curse of the Chosen One."
Unchosen was found abandoned in a field of wild strawberrys by an old
spinster gnome who had gone out wandering in an effort to get eaten by a
bear. The mewling babe brought tears to her eyes and a reason to
live... and make pies.
Raised by a senile bi-polar gnome who
dressed him like a strawberry, Unchosen had a loving, fun-filled
childhood and has fond memories of being tucked into his pie shaped bed
in his overly warm, oven shaped room. She taught him to talk to plants,
sing to the wind and listen to the moon, all the skills a growing boy
needed. When Jubilee June was executed for cooking a halfling one cold
autumn morning Unchosen left the gnome village behind forever. He freed a
trapped giant rabbit that had been raiding the village gardens and set
out to find a way to the moon because he really likes cheese.
is a true fucktard barely in touch with reality, he sleeps in a
gnome-sized sleeping bag with holes cut in the bottom with his legs
sticking out, and uses a dead opossum he named Venger
for his monk flurry of blows. He believes that Venger is just playing possum and he hopes to one day master the gopher-chucks
to give Venger a break because he has been looking pretty tired lately.
His animal companion is a jet black giant rabbit he calls The Bunny of Ill-Omen
and his goodberry spell always makes strawberries.Bunny of Ill Omen
N Large animalInit
low-light vision, scent; Perception
14, touch 10, flat-footed 9 (+1 Dex, 1 size, +4 natural)hp
bite +4 (1d4+3)
Space 10 ft.; Reach 5 ft.
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)Feat
Perception +6, Stealth +2
Heroic Fantasy 25 point build for stats, Favored Class Druid bonus used for a skill point.Flurry of Blows (Ex)
Starting at 1st level, a monk of the empty hand can make a flurry of
blows using any combination of unarmed strikes or attacks with an
improvised weapon. He may not make a flurry of blows with any other
weapons, including special monk weapons. A monk of the empty hand's
flurry of blows otherwise functions as normal for a monk of his level.
Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite
(1d4); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6;
Special Qualities low-light vision, scent.Class Armor Str/Dex BonusLevel HD BAB Fort Ref Will Skills Feats Bonus Bonus Tricks Special1st 2 +1 +3 +3 +0 2 1 +0 +0 1 Link, share spells