Just found this email buried in my stack. Do I recognize this name from the Maya list serve from years ago? I myself was just recently thinking "why Modo". I started using Max back when it was only 3d Studio and liked it at first. However, after thousands of mouse clicks, I found I resented the interface. Imagine never being able to vaccum the carpet? The four panel views made everything very small and non engaging - not at all like sculpting clay. Buttons were always in the weirdest places - I quit Max when they added the 'flame' plugin to a panel for displacers (ripples, wave etc). That made no sense. Why didn't they put it with the other fire modules (sparks etc.) I decided Max was kind of dumb. The marriage was off for good.
I loved Alias but didn't have the heart to beat the other students down for time on the SGI boxes. Though I still have what few frames I did manage to render from them.
Then came Maya. What an interface - all the heads up windows - loved it! Using the space bar to max and min windows! I felt like I was flying a Star Wars X wing towards a noble and good cause. It was the first time I saw the triple circles for rotating an object on all three axis, and the three multi colored handles for rotation and scale. What an amazing but simple breakthrough! MAX was quick to steal it but I think Maya was the first? Now we take it for granted. Also Bingo the Clowno was made in Maya 1.0! Genius.
However as the years passed I realized that the company was floundering. Things that were wrong with the interface (dumb) remained wrong and probably would never be fixed. Ever. When you name a layer hundreds of times a day, you don't want an extra click bc it doubles the work load. Alias had stopped listening to its users long ago. Plus Maya tutorials were helter skelter so most of the Maya students were self taught and learning was often slow, frustrating, and lonely, all just to figure out some small two thing that should have taken two minutes. Nevermind texturing.
So I tried reluctantly I tried Modo one day. I could keep my Maya style mouse navigation. Good. I loved double clicking to select a loop! However, I almost gave up when I found you had to drop your selection to toggle (Tab key) between SubD's and Poly's. Dumb. I couldn't live with that. Then I found Dave Seneca's KeepSubpatchSelection script. Irritation completely gone - now Modo worked like it should. Nobody brought the common sense scripting to Maya and Mel that Dave has brought to Modo. Most importantly is flow. When I work in Photoshop, I can, on a great day, get into the zone. It is what I strive for. But to do this I have to be able to move at a certain speed. I can't think about the interface.
However, I think what most defines Modo is that Brad is listening - one of the few companies in the world where the head touches the tail. It use to be that users knew what most needed to be fixed, but only programmers had the power to fix it. No longer. Modo is not perfect but I am counting on it to out evolve Maya. Brad et all is fixing nonsensical 'work flow stoppers". I trust that one day I won't need Seneca's Keepsubpatch script - it will be built in, bc it makes for a better working environment. That would never happen with Maya whom no longer has to compete with Max.
Also Andy's tutorials are fantastic - video tutorials nonetheless - we never had that in Maya, nor a brit. accent. For me, Modo surpasses Max and Maya not because of what the program can do, but because of what you can do with the program. I count on Brad and Modo to be the 3D Tool that will find a better way and then will shows us all how.
Just evaluate how much and how quickly you grow using Modo.
--- On Thu, 7/2/09, doug_elliston <delliston@...> wrote:
From: doug_elliston <delliston@...>
Subject: [Luxology] 3D futures
Date: Thursday, July 2, 2009, 12:18 PM
I am getting back into 3d and would like to hear if this is "the" 3D program to learn (read: to make money). My past experience was with ALIAS / wavefront. I am currently a photoshop retoucher of 15 years and would like to broaden my scope.
thanks for any positive feedback.
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