--- bryan_j_maloney <bryan_j_maloney@...
> --- In KingOfDragonPass@yahoogroups.com, "John Scheibeler"
> <uplink989@c...> wrote:
> > Are we talking about a no reload-after-a-failed-heroquest game,
> > Because this game takes a LONG time, and I find I have to save and
> load just
> > to play a game to its end.
> That's different from a "reload upon failure". An "honest" save and
> load is simply saving when you quit for the session and loading when
> you start up again. Since I'd wager that nearly all KoDP players
> real lives, I'd also wager that nearly all KoDP players save and
Inspired by this thread, I did finally start an attempt at an "honest"
I tend to play in short spurts, so have forgiven myself for honest
memory lapses regarding sacred time prophecies. That is, when I picked
the game back up in mid-year, all excited, took a couple of turns, then
remembered to go back and check the prophecy and realized taht I needed
to have done something different (one was picking it up mid-fire
season, making three moves, then checking the prophecy and seeing we
were supposed to visit Kero Finn. Experience says you can't pull this
off leaving later than earth season. I went back to the fire season
save (incidentaly losing a treasure in the process) and played it from
there. I forget the other prophecy issue now). So that is the minor
cheat, forgiving some sloppy play.
I did have one major lapse however. My chief was struck down by the
hereditary illness. I was attached to my chief, and enjoying her
story, and while I had reasonably substitutes available I was weak and
went back to the last save. If I'd lost her in battle, on a mission,
or something else I would have taken it, but for me the most compelling
part of the game is the story, and that evening I wasn't able to accept
that twist on the story.
So no, I won't be able to claim a 'pure' game, but this one is looking
pretty close. There were some rough times at the beginning after our
trickster lost most of our goods gambling with the dragon, and we had
one of those awful years when we were short on weaponthanes, didn't
have enough horses to equip more weaponthanes, and didn't have enough
cattle, food, or goods to trade for more horses. But we made it
through. We also survived the devestation caused by a drought that we
didn't break with our first sacrifice. Our herds took huge damage, but
we'd just finished our first heroquest, Ernalda Feeds the Tribe with
the benefit of making our cattle healthier, so we managed to recover,
although it was a contributor to some lean times.
It took ~15 years to make a tribe, and for the first time it was not
prompted by a visit by the hermit. We'd been hovering one notch below
the top of the scale for a few years when another clan hosted the
cooking contest. We talked to other clans about making a tribe, and it
turns out that is enough to start the tribe making event (we'd already
succesfully quested for Orlanth's blessing).
We did have one heroquest go off the rails so far (our first attempt at
making of the storm tribe) but fortunately the quester was able to
succesfully get lost before doing too much damage, and eventually got
brought home by Yinkin for no great cost. We have succeeded at Ernalda
Feeds the Tribe, Making of the Storm Tribe, Challana Arroy Heals the
Scars (twice! Both times in response to the disease spirits sacred
time predictions, fortunately both times we'd been building up towards
a quest and had an appropriate quester) and the Issaries quest. Kallyr
just came back from being trained by the Vingans, so we should complete
another quest or two now :)
Oh, and this was on Medium. I wasn't dedicated enough to try a pure
game on hard! It might be possible, but I think you'd need to be
willing to have a few clans die on you for each one that succeeds.
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