----- Original Message ----
From: Mike Holmes <mike_c_holmes@...
Sent: Wednesday, November 1, 2006 8:06:19 AM
Subject: [FateRPG] Genre Reinforcement (Anti-Lasersharking)
I'm still a little concerned about chargen, however. Not horribly, BTW -
some people will enjoy a thorough Lasersharking and/or genre-bashing, too.
Just wondering if there's some structure by which a little consistency can
be injected in chargen for those that want it.
Of course there's always just talking it out... :-)
* * * * * *
There's nothing in the rules that prevents players from making apeshit crazy characters. To some extent, this happened in my group, which contained a female Tarzan, a pulp scientist, a gangster from Boston, and an occultist - while the characters were okay, I felt that the group was a little too eclectic. I think the only way to insure that doesn't happen is to talk it out and make sure everyone is on the same page. Next time, I'll pick a theme for the game (occult adventure, science adventure, men of mystery, etc.) and a tone and ask everyone to run with that. Otherwise, yeah - you basically get a lower-powered super hero game (which isn't instrinsically bad, but it's just not what I want).
Having said all that, I'm not certain that "eclectic" or snowflake characters will always make a pulp game weird. IMO it has a lot to do with presentation and tone - as long as descriptions and events don't get too over the top, it's fine. I read "The List of Seven" and am reading "The Six Messiahs" (both by Mark Frost) and I think they are good, pulpy books. They're both set in the Victorian era and have Arthur Conan Doyle as the main character (Doyle has Investigation at the top of his Skill Pyramid, no doubt ;) ). "The List of Seven" is set pretty much in England and has a more consistent feel. "The Six Messiahs" takes place mostly in the US and has a wide assortment of pulpy characters, the most "snowflake" being an Indian rajah, an elderly rabbi, a Native American medicine woman, and a badass Japanese monk/ninja. These characters are a motley bunch indeed, and they probably wouldn't feature in a typical pulp story. But they are intelligently presented and, while badass in their own ways, don't do anything in over-the-top, four-color ways, so they work fine IMO.