On 1/31/2003, in <mid:20030201021558.GD17565@...
> Iago was seen
> I think you knocked it out of the park on this one, and I'm not
> just saying that because you copied my format. ;)
Actually, that format genuinely helped me in the process. First off,
totalling the levels each phase helped me stay on track a lot, and I
like the separation of what was "added" that phase and what the
character's skill/item/etc. list looked like at the end of the phase.
It was redundant, to be sure, but it was actually kinda cool (ok, very
cool) to be able to look at the true development of the character over
time, and see what kind of character it was at each stage of his life.
This is actually very much the kind of thing I was looking for in
character creation. Flesh out the story as you "play" through each
phase his life. I found myself thinking through the next period of
time, imagining what Paladore was doing, what he was learning, and how
he was growing (sometimes in more ways than one).
It's possible, almost at any time along the road, to stop creating the
character and start playing...bearing in mind the direction of where
the future phases are already headed.
Actually, as an extra option to character creation, it might be
interesting to have players go through the exercise of creating their
character another phase or two into the future, but then spring the
news on them that you will be starting the game at an earlier point.
e.g. The GM plans on starting characters at Phase 8, but during
character creation, they step through to Phase 10. Then the GM tells
them to keep in mind what their goals were for Phases 9 and 10, but
that they will be starting the game after Phase 8.
Even if you just go ONE extra phase, then you have their goal already
set (which may change after the game starts, but it shows where the
character intended to grow), and it may be interesting to see how game
play and experience might change that.
GameKnight GameKnight -at- attbi -dot- com
If genius is one percent inspiration and 99 percent perspiration, I
wind up sharing elevators with a lot of bright people.