Deadlands: the Weird West
The year is 1877, but the history is not our own. The Civil War drags
on, stalled by some horrific occurrences neither the United States
nor The Confederacy want the public to know about. The Indians have
reclaimed their tribal lands, claiming spirits have granted them
California was shattered by a massive earthquake back in '68, leaving
a "Great Maze" of labyrinthine sea-canyons and exposing an amazing
new superfuel known as ghost rock! It's a boom-town like no other,
with fortunes to be made for those bold enough to make their way West!
But there's something going on in the American West. Something
sinister. Something Weird. The shadows are deeper, the nights longer -
fear stalks the land like a hungry beast. Abominations from man's
legends and nightmares lurk in the shadows, and strange cults
flourish in isolated places on the high planes.
Some tell of mysterious and terrifying beings called the Reckoners.
They say these otherworldly horrors are seeding the entire world with
fear, cultivating humanity's terror. Someday, should they create
enough, they could even walk the Earth - and destroy it utterly!
Arrayed against the darkness are the heroes of the Weird West(TM).
Grim gunslingers ride the trails, armed only with their six-guns and
their wits. Cardslinging hucksters gamble with dark forces to cast
arcane hexes. Scientists teetering on the edge of madness create
infernal devices of piston-pumping steam and steel. Wise shamans call
upon long-forgotten, nature spirits for powerful favors. Agents and
Texas Rangers try to protect the public from the most dangerous of
all things - the truth.
And death - well, death is not necessarily as final as it should be.
Welcome to the world of Deadlands: the Weird West! So, have you got
what it takes partner? Are you ready to face the worst horrors the
Reckoners have to throw at you? Are you ready to stare Death in the
face and spit in his eye-socket?
Well, then saddle up, hombre. The Weird West awaits!
Filched from www.deadlands.com