David Hecht wrote:
> Nonetheless, the game is viable at the 6-player level:
> unlike, for instance, 1830, in which the players who wind up with
> only one company are probably doomed.
There are many players who dislike 1830 6-player, but the reason
cited is usually that the start is awkward and tends to promote
excessive diplomacy. Those who like 6-player 1830 tend to think
that there is no such thing as excessive diplomacy. Once the
game gets going, things aren't so bad. Yes, it's easier to
control things when you have two companies, but in order to get
to that stage you have to sell paying shares to launch your
second company. Your second company is usually a bad idea from
the perspective of immediate return on investment, even if it is
a good idea overall.
You can avoid painful corporation dumps by investing primarily
in companies whose president is near your left. It's best if
the player on your left knows what he's doing and can run his
company profitably and, furthermore, has few expensive private
companies himself. But even without such fortune, it's not too
hard to invest. After all, six shares of one company and one
each of each of the rest is more than you're allowed to own in a
6-player game, unless some shares don't count.