Search the web
Sign In
New User? Sign Up
synergeo
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Message search is now enhanced, find messages faster. Take it for a spin.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Quadrays again...   Message List  
Reply | Forward Message #30566 of 56558 |
Cliff is in the vicinity and that always reminds me of our shared
interest in outfitting Synergetics with some Mathematica style clap
trop (caltrop? -- look it up, Braley-sans-w knows), except in my case
it's Python harkening back to APL (given my personal trajectory), more
than Wolframic in its computerized expression [*], but that's not a
problem for me if it ain't for Cliffie here.

Other names for the Quadrays namespace might be: Chakovians (after
David Chako of Synergetics-L fame); Tetrays (Chako's preferred term);
Caltrop Coordinates (vs. Cartesian); Simplicial Coordinates (but minus
J.H. Conway's focus on the hypercross and Coxeter.4D) -- and maybe
Klingon Coordinates in honor of the other big Conway (Damian).

What we do is shoot four "basis vectors" (pirating from linear
algebra) to the corners (1,0,0,0) (0,1,0,0) (0,0,1,0) and (0,0,0,1).
To reverse a basis vector is to flip its bits i.e. -(1,0,0,0) =
(0,1,1,1) and so on. So we end up not needing negative signs in this
canonical representation, though by another convention we might
alternatively insist that the sum of the 4-tuples always be zero.

The Cartesians claim 4 basis vectors is redundant, as they get by with
just 3, but then permit vector reversal to net them 7/8ths of their
space. Thanks to vector reversal and the three negative "not really"
basis vectors, the Cartesians have 3 additional "ghost vectors" doing
most of their dirty work for 'em i.e. pointing in that 7/8ths
negatively tainted space with only one quadrant remaining "positively
pure" and therefore directly accessible without all the "bad
neighborhood" connotations of a "non-basic" address.

So in point of fact, the Cartesians are using essentially six
reference vectors to the corners of a regular octahedron, not just
three, whereas in Chakovians we're using just four, and not relying on
vector reversal for back-handed access to anything.

The four positive basis rays vector-add to any point in Positive
Universe. Negative Universe is a through-the-origin inside-outing of
the reference tetrahedron. Your application may have no need for this
other space, conjoined through (0,0,0,0), but it's there if you need
it. Nor does it matter which you call Positive initially, though once
you've invested, conversion may be time-consuming (just like both left
and right XYZ coordinate systems have their followings).

My Synergetics on the Web @ grunch.net contains a thorough overview of
Chakovians (./synergetics/quadrays.html), plus transforms for
converting to-from XYZ, 4x4 rotation matrices courtesy of Tom Ace.

We don't insist on using these in public schools, e.g. won't be
targeting any school boards for not, but we do bring kids through on
field trips from time to time, just to remind 'em that XYZ thinking
ain't all its cracked up to be in some circles.

Alternatives exist, some of them smart cookie.

Kirby

[*] e.g. in some versions of coords.py, imported by rbf.py for doing
StrangeAttractor, rendering other concentric hierarchy graphics in the
4D++ IVM.FM (lots at my grunch.net and 4dsolutions.net websites).






Thu Nov 16, 2006 5:22 pm

pdx4d
Offline Offline
Send Email Send Email

Forward
Message #30566 of 56558 |
Expand Messages Author Sort by Date

Cliff is in the vicinity and that always reminds me of our shared interest in outfitting Synergetics with some Mathematica style clap trop (caltrop? -- look it...
Kirby Urner
pdx4d
Offline Send Email
Nov 16, 2006
5:30 pm

... Meant to say claptrap: http://www.answers.com/claptrap&r=67 then caltrop: http://images.google.com/images?hl=en&q=caltrop&btnG=Search+Images I'll fix in a...
Kirby Urner
pdx4d
Offline Send Email
Nov 16, 2006
9:42 pm

... Done: http://worldgame.blogspot.com/2006/11/more-hermeneutics.html Kirby...
Kirby Urner
pdx4d
Offline Send Email
Nov 16, 2006
10:14 pm

... <http://images.google.com/images?hl=en&q=caltrop&btnG=Search+Images> : Oh, yes! The illegal tetrahedra ...
Alan Michelson
a.michelson
Offline Send Email
Nov 17, 2006
3:09 am

... Notice that if you project Coexter 4D onto Synergetics 4D, then the tesseract looks like a rhombic dodecahedron <http://dogfeathers.com/mark/towle.html> . ...
Alan Michelson
a.michelson
Offline Send Email
Nov 17, 2006
4:01 am
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help