This group complements the "dynarec" group; it is for people working on static translation of code from one architecture to another (or even to a high-level target such as C, but not at the level of a decompiler). All levels are welcome, from manufacturers porting legacy code from ancient mainframes, to hobbyists porting their favourite old arcade game to their PDA. Static recompilation is for use where emulation doesn't have enough steam!
http://video.aol.com/video-detail/zx-spectrum-emulator-on-atari-8bit/1839861807 Im not sure if this is true static binary recompiler (I haven't searched for
On Tue, Mar 25, 2008 at 6:24 AM, jankaspermartinsen ... well, think about a game like pacman - there are a very few *right* choices to make and a lot of
... I had a vague idea of the same kind of thing, used to find the end sequence of a game, but I had the problem of doing it statically - it would not be able
I had a thought today (while watching "The King of Kong" as it happens) which is this... we can emulate classic video games at what - 1000 times faster than
It's been a few years since I looked at UQBT and I'm sure when I last looked at it, most of the papers associated with it were on commercial servers and there