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staticrecompilers · Static Binary Translation

Group Information

  • Members: 118
  • Category: Software
  • Founded: Dec 18, 2002
  • Language: English
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Description

This group complements the "dynarec" group; it is for people working on static translation of code from one architecture to another (or even to a high-level target such as C, but not at the level of a decompiler). All levels are welcome, from manufacturers porting legacy code from ancient mainframes, to hobbyists porting their favourite old arcade game to their PDA. Static recompilation is for use where emulation doesn't have enough steam!

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Static recompiler from sinclair ZX Spectrum to Atari (8bit)
http://video.aol.com/video-detail/zx-spectrum-emulator-on-atari-8bit/1839861807 Im not sure if this is true static binary recompiler (I haven't searched for
Posted - Fri Jun 13, 2008 9:18 pm
jankaspermartinsen
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Re: AI-style lookahead..?
On Tue, Mar 25, 2008 at 6:24 AM, jankaspermartinsen ... well, think about a game like pacman - there are a very few *right* choices to make and a lot of
Posted - Tue Mar 25, 2008 9:45 pm
Graham Toal
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Re: AI-style lookahead..?
... I had a vague idea of the same kind of thing, used to find the end sequence of a game, but I had the problem of doing it statically - it would not be able
Posted - Sun Feb 24, 2008 10:44 pm
Jeremy Smith
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AI-style lookahead..?
I had a thought today (while watching "The King of Kong" as it happens) which is this... we can emulate classic video games at what - 1000 times faster than
Posted - Sun Feb 24, 2008 12:15 am
Graham Toal
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UQBT source now online
It's been a few years since I looked at UQBT and I'm sure when I last looked at it, most of the papers associated with it were on commercial servers and there
Posted - Thu Oct 25, 2007 10:07 pm
Graham Toal
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2004 1 15 150 5
2003 9 3 1 2 15 63 11
2002 19
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