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startrekforthed20system · Star Trek for the D20 System - What would Star Trek be like using the D20 System?
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1
Welcome to the Yahoo! Message Board for Star Trek for the D20 System...
champions_guru_y2k
champions_gu...
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May 25, 2001
10:52 pm
2
Hi there. I'm _very_ interested in using the d20 system for Star Trek. Unfortunately, I'll only be able to check into this club sporadically, as I'll be ...
rev_sims
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May 28, 2001
9:31 pm
3
I like the idea. I agree, the best way to handle the game would be to do some translating from the Star Wars RPG. <br>Here are my suggestions for ...
wilytiefling
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May 29, 2001
2:48 am
4
Hi i am the biggest fan of star trek :)...
d_tacker_Castor
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May 30, 2001
7:13 pm
5
You are not the only one that has played Star Trek for a long time. I was able to start playing when FASA came out with the game. I think that the means to do...
starhawke121
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May 31, 2001
4:38 am
6
Start by getting rid of the Star Wars hp system. It's a bit clunky and too hard to kill those darn red shirts. (Of course, you'll have to reduce weapon damage ...
fukutomu
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May 31, 2001
7:45 pm
7
I disagree, I actually like the Vitality/Wound point system. It resembles Champion's Stun and Body which can only be helpful in a game especially when you want...
champions_guru_y2k
champions_gu...
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May 31, 2001
11:04 pm
8
I think the hardest thing to convert to the D20 rules will be the ships. Using the Star Wars rules as a gauge there are three classes of starships: ...
champions_guru_y2k
champions_gu...
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May 31, 2001
11:24 pm
9
AS to the ships, fighters are the Marquie, can't spell; dsy, radiers...
starhawke121
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Jun 1, 2001
3:08 am
10
In my Star Wars campaigns, the only time we really worried about time and hyperspace travel was when repairs where being made during those travels. I don't see...
wilytiefling
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Jun 1, 2001
5:40 am
11
go to the treknet site and dl the lug ship construction manual and the recognition manual... that will help you out tons when it come to classifications of ...
rcar998220
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Jun 1, 2001
2:13 pm
12
i dislike the vitality/wound point system and the psionics handbook should be the guide for betazoid/vulcan psi abilities... optionall you could say that the ...
rcar998220
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Jun 1, 2001
2:17 pm
13
okay im a geek, i know, but...<br>in the guide to the enterprise d:<br>the warp nacelles generate a warp field like a bubble around the ship and then generates...
rcar998220
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Jun 1, 2001
2:23 pm
14
im more inclined to the creation of whole new classes than the revamping of already existing ones... but i would go by the lug example:<br>Security Officer:...
rcar998220
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Jun 1, 2001
2:37 pm
15
Classes is one of the hangups I have with doing Trek in D20. I mean there really isn't much difference between one Starfleet officer and another, other than...
champions_guru_y2k
champions_gu...
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Jun 1, 2001
11:32 pm
16
I've noticed that some of you don't like the Vitality/Wounds system of Star Wars. I for one like them, but do what you want to do with your D20 Star Trek. I'm...
champions_guru_y2k
champions_gu...
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Jun 1, 2001
11:36 pm
17
Of the previous two versions of a Star Trek role playing game what are your thoughts? Which do you like better? What do like or dislike about one or the ...
champions_guru_y2k
champions_gu...
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Jun 1, 2001
11:53 pm
18
Assuming we ever get started, I say let the GM make this decision. I really could go either way myself, just as long as I'm having fun. I've always felt that...
wilytiefling
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Jun 2, 2001
12:32 am
19
I was thinking the closest thing to fighters are Runabouts and heavy shutles. What do you think....
starhawke121
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Jun 4, 2001
1:04 am
20
I'd say the Delta Flyer and such shuttles would be classed as Starfighters, but Runabouts would be Transports, cause they are supposed to be big enough to...
champions_guru_y2k
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Jun 4, 2001
5:30 am
21
well...<br><br>science officers did quite a lot when i ran the lug trek game... they and the engineers saved the butts of the other players and the ship more ...
rcar998220
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Jun 5, 2001
1:32 pm
22
im in the opposite position:<br><br>never played FASA version, FASA games always seemed so clunky and hard to make characters in... dont get me wrong, i love...
rcar998220
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Jun 5, 2001
1:41 pm
23
I agree that runabouts are transports, but what about the Marquie radiers?...
starhawke121
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Jun 7, 2001
5:36 am
24
How are psionics going to work? Give the basic abilities in the LUG version as free psi feats or someother way.<br><br>just asking<br>Starhawke...
starhawke121
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Jun 7, 2001
5:41 am
25
LUG's Trek surely takes much less time to make characters and I agree that role-playing should be use more than roll-playing, but you just can't talk a bomb...
champions_guru_y2k
champions_gu...
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Jun 7, 2001
6:07 am
26
A good rule of thumb would be: Its not a Starfighter if the crew is more than two.<br><br>A poet and I know it,<br><br>da Guru...
champions_guru_y2k
champions_gu...
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Jun 7, 2001
6:08 am
27
I think the Force skills in Star Wars would convert over for Trek. I think that there should a Psionic feat for Trek that replaces the Alter, Control, ...
champions_guru_y2k
champions_gu...
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Jun 7, 2001
6:14 am
28
I'm going to start with the most difficult race in my opinion, the Vulcans. According to the baseball episode of DS9 Vulcans were "Stronger, smarter and faster...
champions_guru_y2k
champions_gu...
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Jun 7, 2001
6:27 am
29
maqui (sp?) raiders should be considered starfighters...
rcar998220
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Jun 7, 2001
1:58 pm
30
well certain species are psionic, thats for sure... maybe they should be a +1 character level species? like tieflings or aasimar... that way they get the...
rcar998220
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Jun 7, 2001
2:06 pm
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