Hi there. I'm _very_ interested in using the d20 system for Star Trek. Unfortunately, I'll only be able to check into this club sporadically, as I'll be ...
You are not the only one that has played Star Trek for a long time. I was able to start playing when FASA came out with the game. I think that the means to do...
Start by getting rid of the Star Wars hp system. It's a bit clunky and too hard to kill those darn red shirts. (Of course, you'll have to reduce weapon damage ...
I disagree, I actually like the Vitality/Wound point system. It resembles Champion's Stun and Body which can only be helpful in a game especially when you want...
I think the hardest thing to convert to the D20 rules will be the ships. Using the Star Wars rules as a gauge there are three classes of starships: ...
In my Star Wars campaigns, the only time we really worried about time and hyperspace travel was when repairs where being made during those travels. I don't see...
go to the treknet site and dl the lug ship construction manual and the recognition manual... that will help you out tons when it come to classifications of ...
i dislike the vitality/wound point system and the psionics handbook should be the guide for betazoid/vulcan psi abilities... optionall you could say that the ...
okay im a geek, i know, but...<br>in the guide to the enterprise d:<br>the warp nacelles generate a warp field like a bubble around the ship and then generates...
im more inclined to the creation of whole new classes than the revamping of already existing ones... but i would go by the lug example:<br>Security Officer:...
Classes is one of the hangups I have with doing Trek in D20. I mean there really isn't much difference between one Starfleet officer and another, other than...
I've noticed that some of you don't like the Vitality/Wounds system of Star Wars. I for one like them, but do what you want to do with your D20 Star Trek. I'm...
Of the previous two versions of a Star Trek role playing game what are your thoughts? Which do you like better? What do like or dislike about one or the ...
Assuming we ever get started, I say let the GM make this decision. I really could go either way myself, just as long as I'm having fun. I've always felt that...
I'd say the Delta Flyer and such shuttles would be classed as Starfighters, but Runabouts would be Transports, cause they are supposed to be big enough to...
well...<br><br>science officers did quite a lot when i ran the lug trek game... they and the engineers saved the butts of the other players and the ship more ...
im in the opposite position:<br><br>never played FASA version, FASA games always seemed so clunky and hard to make characters in... dont get me wrong, i love...
LUG's Trek surely takes much less time to make characters and I agree that role-playing should be use more than roll-playing, but you just can't talk a bomb...
I think the Force skills in Star Wars would convert over for Trek. I think that there should a Psionic feat for Trek that replaces the Alter, Control, ...
I'm going to start with the most difficult race in my opinion, the Vulcans. According to the baseball episode of DS9 Vulcans were "Stronger, smarter and faster...
well certain species are psionic, thats for sure... maybe they should be a +1 character level species? like tieflings or aasimar... that way they get the...