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robowar · Robowar: A programming games where robots duel each other.
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Messages 2909 - 2939 of 3177   Oldest  |  < Older  |  Newer >  |  Newest
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2909
... Hash: SHA1 ... If we're looking for images that can be stretched or rotated without quality loss, SVG icons might be a good idea. - ->...
Etienne Dysli
Etienne.Dysli@...
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Dec 1, 2005
8:15 am
2910
I must say that I do like idea number three, it would shake up a few things while still be in how should one say it, the spirit of robowar. This would ad a new...
Viktor Tullgern
viktor.tullgren@...
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Dec 2, 2005
12:44 am
2911
i was thinking of things i wish i could do to make my bots score better, and a lightbulb appeared above my head. what if probes could check an opponent's...
pr1nceofsuburb1a
pr1nceofsubu...
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Dec 2, 2005
8:01 am
2912
I was actually thinking of way number 5: Regular x-bullets that do 1.5x (or 2.0x or whatever) and a separate weapon that does the same damage, probably with a...
Matt Burkholder
mattburk@...
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Dec 2, 2005
2:12 pm
2913
... I suggest this, simply because vector graphics are awesome. Also, if we go vector and just use opengl for effects we can create a souped-up "retro" sort of...
phyvoerethon
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Dec 2, 2005
11:53 pm
2914
... They would be rather easy to implement. Suggestions are welcome. ... RoboWar is currently in a transition period. As you know I'll retire as coder, I've...
Kevin Hertzberg
kevin_hertzberg
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Dec 3, 2005
12:54 pm
2915
So I've run a couple gene pools in the last couple weeks. The first had all bots from T16-T25 except #hellstunner (who causes tournament crashes). Results are...
Camden
the1true2all
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Dec 7, 2005
5:37 pm
2916
This was interesting, nice to know that my little bot could do well even in this large arena. Not that I’m that surprised considering that he didn’t embers...
Viktor Tullgern
viktor.tullgren@...
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Dec 8, 2005
3:41 am
2917
Ohh BTW I just realised that I’m both the Alpha and the Omega because my little creation Moon from T16 ended up at the bottom. I wonder why? Can it have been...
Viktor Tullgern
viktor.tullgren@...
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Dec 8, 2005
3:56 am
2918
Heh. Please, don't make people start trying to beat you for that position ;P Things I found interesting about these gene pools: * In both, Prfnoff's Noro and...
Camden
the1true2all
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Dec 8, 2005
4:16 am
2919
I made a simple "C to native" translator program with examples. The program can be found in the files section of this yahoo group. I know it can't do...
xblueowl
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Dec 8, 2005
6:18 pm
2920
... Ending at the bottom is absolutely not fair to Moon. Viktor and I namely figured out that this is caused because Moon has a label called "Damage:" While...
Kevin Hertzberg
kevin_hertzberg
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Dec 8, 2005
6:42 pm
2921
... Amazing BlueOwl!! I feel ashamed of my previous emails of this topic. I've tested the translator and it seems very solid. ("speedy = aim -6 cos; " seems...
Kevin Hertzberg
kevin_hertzberg
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Dec 8, 2005
7:39 pm
2922
... Thankyou. :) ... speedy = cos(aim,-6) ... ifg(and(dup(range)<60),kill); I see that generates a little bug, I will fix it asap. ... I have no problem with...
xblueowl
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Dec 8, 2005
8:26 pm
2924
BlueOwl's C2RoboTalk .dll has been integrated with Windows RoboWar, so now bots can be coded in C!! Download here:...
Kevin Hertzberg
kevin_hertzberg
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Dec 11, 2005
1:37 pm
2925
... Great work. :) ... Something like: "__robotalk { ... }" ? ... keywords I was thinking about if,else,while,goto,call. What do you have in mind for support...
xblueowl
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Dec 11, 2005
10:32 pm
2926
What about this idea I just had. What if a special game type was created where killed bots actually would be recreated somewhere on the gamefield where the...
xblueowl
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Dec 12, 2005
7:47 pm
2927
Well this would be a great idea. Although I still think that some hardware changes should be made too, just to increase options but still this is a great idea!...
Viktor Tullgern
viktor.tullgren@...
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Dec 12, 2005
8:26 pm
2928
... Yes, that would be great =). ... That would be great too =). ... The header files would contain functions that could be called, like #include <dash.h> ...
Kevin Hertzberg
kevin_hertzberg
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Dec 12, 2005
9:34 pm
2929
... This release apparently contained a disastrous bug, which is fixed by now however. But if you downloaded this one, you'll have to redownload. (Same...
Kevin Hertzberg
kevin_hertzberg
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Dec 13, 2005
7:43 pm
2930
I did a new update to reflect on the new version of BlueOwl's .dll, v0.3. You can now (thanks to the .dll!): Support for commands like aim+=look; and aim++; ...
Kevin Hertzberg
kevin_hertzberg
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Dec 18, 2005
10:54 am
2931
I updated the game to work with the latest version of BlueOwn's .dll. I also did some other changes. Thanks to BlueOwl for updating the C to RoboTalk...
Kevin Hertzberg
kevin_hertzberg
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Dec 30, 2005
12:01 pm
2932
... Hi, nice work. I have been trying it last week and overall it works great. I have a request though; i noticed nearest' will range from -180 to 180, but...
xblueowl
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Jan 10, 2006
3:54 pm
2933
... Well... NEAREST ranging from -180 to 180 range was actually on purpose. Processor speed 10 should not be more powerful than 15. Although the intention was...
Kevin Hertzberg
kevin_hertzberg
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Jan 11, 2006
1:05 pm
2934
For clarity, I think blueowl was requesting that the range of numbers be changed. Not that nearest should give a definate aim, but that the offset which it ...
Camden
the1true2all
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Jan 11, 2006
5:04 pm
2935
... Yes indeed, that's what i meant. :) ... Well, I think that if 15 processor speed bots don't have nearest', noone (serious) will ever write a 15 processor...
xblueowl
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Jan 12, 2006
8:11 pm
2936
... My inclination would be to agree with Eric's assessment in this regard. In my experience, I think of 50 and 30 processor speed robots in similar terms,...
John Abbott
zorch389017
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Jan 12, 2006
8:35 pm
2937
Oh.. I see. Hmm.. I guess I could do that.. But I still got to ask BlueOwl a counter-question Yet again, don't you think that would make 10 processor speed...
Kevin Hertzberg
kevin_hertzberg
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Jan 12, 2006
10:52 pm
2938
I think you misunderstood again. It wouldn't change doppler calculations at all. For example: CURRENTLY: nearest aim + aim' store # sets aim to nearest bot ...
Camden
the1true2all
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Jan 12, 2006
11:44 pm
2939
... From: "Kevin Hertzberg" <khertzberg@...> ... My honest take is that we should stick NEAREST in a zero-hardware point checkbox next to the processor...
Eric Foley
stiltman@...
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Jan 13, 2006
1:10 am
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