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4092
Permission to break tumbleweed-filled silence requested.... The Risus companion p. 37-38 suggests any attempt for one individual to attack a bunch of foes at...
jonfreeman2000
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Jun 12, 2007
8:11 pm
4093
It kinda depends on what the referee wants to happen here. Remember, how a grunt squad stacks up is up to the ref alone. The three old foes could become a...
Will Douglas
willdouglas2002
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Jun 12, 2007
8:47 pm
4094
I'm loath to come up with an all-inclusive "appropriateness rule", especially since there's already one in place: "there's no wrong way to play". If you think...
Guy Hoyle
guyhoyle1
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Jun 12, 2007
11:38 pm
4095
Will and Guy : sound advice both; thanks, of course appropriateness should be subject to "no-wrong-way" yeah I see what you are saying. I guess that the...
jonfreeman2000
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Jun 13, 2007
10:46 pm
4096
Hi Risus Pals, I'm going to be running a Risus one-shot next Monday, and it's basically a zombie horror game aboard a cruise ship (can we say zombie horde...
Yoda
qidoctor
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Jun 14, 2007
5:42 am
4097
Oops sorry forgot to change the subject heading :-) ... From: Yoda To: risustalk@yahoogroups.com Sent: 6/13/2007 10:42:42 PM Subject: RE: [risustalk] Re: Uzis...
Yoda
qidoctor
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Jun 14, 2007
7:09 am
4098
... You probably know this, but I wouldn't tell them about the zombies before the game starts, just tell them "This is an adventure set on a cruise ship". One...
Karl Paananen
karlpaananen
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Jun 14, 2007
12:55 pm
4099
If the players are passengers, give them issues of their own to solve when they board the ship. The old "Love Boat" TV series could be used for some hilarious...
Guy Hoyle
guyhoyle1
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Jun 14, 2007
3:01 pm
4100
Imagine a buffy-fans-convention cruise, but of course some of the zombies are real, and there will be confusion galore with lots of wannabe...
jonfreeman2000
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Jun 14, 2007
4:38 pm
4101
I recall that someone posted an alternative to using funky dice for supernatural (superheroic, magical) powers, but I can't seem to find it. Does anyone...
furashgf
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Jun 15, 2007
2:14 am
4102
There's Rescaled Risus in the Companion; essentially, you just shift the target numbers down a bit (or quite a bit, depending on how heroic/superheroic) and...
Will Douglas
willdouglas2002
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Jun 15, 2007
4:19 am
4103
Brilliantly diabolical :-) Thanks guys! Best Wishes, Manu ... From: jonfreeman2000 To: risustalk@yahoogroups.com Sent: 6/14/2007 9:38:42 AM Subject:...
Yoda
qidoctor
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Jun 15, 2007
8:20 am
4104
For whatever reason target numbers continue to befuddle me. I'd like to run a game for moderately powered superhero types, which means funky dice. To make it...
furashgf
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Jun 15, 2007
3:45 pm
4105
If 'target numbers continue to befuddle' you. Don't use 'em. Give the object a cliche, roll a single action conflict and narrate. For example: VW Beetle (2) ...
John Risus
opfor32
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Jun 15, 2007
5:55 pm
4106
Thanks, John, but, again, how did you come up with the numbers below? I like the fact that you can make things contested combats (e.g., alien versus blopod...
furashgf
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Jun 15, 2007
6:29 pm
4107
You'll find Risus is subjective. What I mean by that is it depends on the moment. The car cliches I made might change up or down depending on the tension that...
John Risus
opfor32
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Jun 16, 2007
12:55 am
4108
Target Numbers are very much dependant upon how much of a challenge you want to give the players, and which cliches the players are using against them. If your...
Guy Hoyle
guyhoyle1
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Jun 16, 2007
1:41 am
4109
I've got it. So, the target number is a combination of "how hard should it be given the character's level in the cliche" and "how hard do I (GM) want it to...
furashgf
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Jun 16, 2007
5:25 pm
4110
I've come to the conclusion that funky dice are unncessary. It's really about setting the target numbers to where (1) is the easy stuff and (6) is the really...
kevinryanvt
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Jun 16, 2007
6:25 pm
4111
With the opposed roll, what are the size of the dice you're using in opposition? e.g., if the superhero was 4d8, would you use d8? d6?...
furashgf
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Jun 17, 2007
12:07 am
4112
For me, it would be based on whether the opposition was 'super'. If it is, I'd go with maybe equal sided dice. A quick comparison could be done by sides too. ...
John Risus
opfor32
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Jun 17, 2007
12:35 am
4113
Nothing to do with Zombies here, but my brother and his wife take cruises regularly. I'll never forget the story he told me about one cruise line (forget...
Will Douglas
willdouglas2002
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Jun 18, 2007
3:07 pm
4114
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the risustalk group. File : /Guy...
risustalk@yahoogroups...
Send Email
Jun 18, 2007
3:09 pm
4115
I've just uploaded my "Swords and Sandals" setting for Risus. It's a Greek Mythology setting with a lot of influence from the old Hercules movies, the Hercules...
Guy Hoyle
guyhoyle1
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Jun 18, 2007
3:12 pm
4116
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the risustalk group. File : /Guy...
risustalk@yahoogroups...
Send Email
Jun 18, 2007
4:04 pm
4117
I've just uploaded a file of example characters for my Swords and Sandals campaign setting. Please let me know what you think of them. It really isn't...
Guy Hoyle
guyhoyle1
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Jun 18, 2007
4:06 pm
4118
This is pretty amazing (I hope it gets the Risusiverse treatment when done). Feedback: You mention earning funky dice with experience, bu don't really detail ...
rumn8tr
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Jun 18, 2007
7:26 pm
4119
... Probably. ... True, although it has been detailed elsewhere (I can't remember where). Basically, when you have reached 6 dice in a cliche, you bump it up...
Guy Hoyle
guyhoyle1
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Jun 18, 2007
9:17 pm
4120
To clarify the Funky Dice situation, as I've specified it, you can't buy Funky Dice with your starting dice. However, once you've reached 6d6, your next...
Guy Hoyle
guyhoyle1
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Jun 18, 2007
9:41 pm
4121
... Hehe, just want to suggest Just Say No to Funky Dice! Er, no wrong way to play and all that. :) Though I suppose your way of only getting them when you...
Eric Chris Garrison
ecgarrison
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Jun 18, 2007
10:33 pm
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