Hi! This is the hopefully not-too-annoying monthly mailer for the Risustalk mailing list, where we prattle on about Risus: the Anything RPG, by S. John Ross (a...
risustalk@yahoogroups...
Apr 1, 2006 7:06 pm
2746
I wonder what would a GM do if the situation of modifying a character's cliche(s) description would happen during gameplay. *In the sense of when the "basic...
... Hi Yasuko; sorry it took me so long to moderate your message! As long as both the GM and the player are OK with it, I see no problem in modifying the...
So, if I understand Yasuko's question correctly, the situation is that an evil spellcaster turns the PC into a toad? I think the GM could merely tell the PC...
On a related question, what about evolution of cliches? For instance, suppose a character has a cliche like Apprentice Wizard (3) or Journeyman Blacksmith (4)....
I would just upgrade the cliché and say that they can do more easily with the new spin on the cliché. In terms of game mechanics, this would be handled by a...
... The Risus rules say that a score of 3 in a cliche is professional, while a score of 6 is a master. Funky dice could get you better than a master, such as...
Let's try asking on this list! I'm running Legend of the 5 Rings using Risus starting next week (Sunday!) and I've cobbled together this dueling mechanic for...
I have been looking for a new system that is simple and yet works for serious gaming. RISUS seems to very much meet that goal, but with one exception - how can...
I have not Gmed for a few years. I got fed up with all the expansion packs, extended rules, kits and on and on. So I quit. But I have asked to resume. I'm...
I've just discovered that I've been lax in approving some messages lately. For those who don't know, I have the list options set to let me approve messages...
... Everybody starts with the same number of dice at character creation. Usually 10, but you may add ONE extra for a hook, and ONE extra for a tale, if you are...
The beauty of Risus is just that, you can make it as simple or as complicated as you want based on your GMing style and what your players want. The basic rules...
... I very much think it can be used as is, if the goal of the group is to have fun playing an enjoyable game. I've been getting fed up with the trend in ...
My take is that most equipment is just a special effect. If a character wants to define who they are by what stuff they are carrying... then fine. But they...
Yes, Risus can be used "as is", but it helps to really grok the system. When I first discovered Risus, I had my doubts as well. But after hanging out on this...
How have you changed combat? I think combat and magic bothers me most. I would like use dice rolls as little as possible. ... system. When ... hanging out on ...
... Or my favorite enlightenment I gained listening here, is the equally applicable "without the silver sword, the outcomes available to the successful warrior...
Hey guys, I was trying to convert characters and realyy put the ol' noodleto the task, and came up with a nice solution. First, some special items have...
Absolutely! The "full dice for a silver sword" only applies if the character is trying to harm the werewolf. There are plenty of non-lethal "attacks" for which...
... I think you will find that converting characters to Risus isn't like converting between most RPG's. Usually, when converting characters in RPGs, you come...
"Again the magic sword can be a tool of the trade or a bonus die item. A higher level cliche, i.e. a knight (6) as opposed to a knight (5), does not only mean...
... Example: Swordslinger (4) has a sword and rolls 4 dice. He rolls 4, 6, 3 and 1. That's it. His total is 14. Now, if he has a magic item, he rolls the 1...
I will be posting my ideas, but a friend of mine had a really good version of my "roll over" rule. In my version of Risus, a Specialty in a Cliche allows you...
... But EVERYTHING ELSE you have been saying involves individual items of equipment, which you seem to be insisting must be on "extensive lists", along with...
... From other posts, it sounds like you're running soem fantasy games, which are traditionally equipment-heavy. People expect to find magic items in fantasy...