... There could very well be "look and feel" issues. ... Undocumented code is a major concern... but Realmz is a complex engine and having access to the C code...
I concur. Whether old or new code is used depends on if its useable in OSX, if its in the right language or does the job. Its a Skip decision (or his...
... This should be the first item on this list... after the results of the poll are digested and folks who wish to contribute programming skills for working to...
... Hey Skip, Is that what Apple told you? A motherboard for G5s is about $300-$500 brand new, I used to be an Apple Tech for an Apple Retail store, does the...
Two things: 1) It looks as though this list has replaced the "Future of Realmz" list - is this the case? 2) Prior to starting work on either Realmz or...
... Most likely the case... ... Which is, essentially, my item two. To consider - if the resultant Realmz X is to be a clone of the original then the file...
... Just to follow up... It isn't a dimm problem. The computer (G5 tower) just decided that, upon boot diagnostics, there were incompatible dimms installed -...
This is a bit off-topic, but Apple does provide a 3 year warranty on logic boards and power supplies on the original G5 imacs. Info can be found at apple's...
... Yes, I know. My G5 is 4 months out of warranty. ... The above sentence is a bit harsh. The '", now" is really unnecessary - why? Because the thread had not...
... I might be able to help... it would depend on what language the projected is being coded in. I would recommend Java for cross-platform compatibility right...
... Of the many languages that a remake could be coded in, Java is probably the least likely to work out for us. I think it's almost guaranteed that we'll end...
... I'm curious as to why you don't think Java would make a good choice. It's a really easy language to use, with C-like syntax, and it allows for relatively...
In my mind, you should focus on the most important thing you want to accomplish - play Realmz on Mac OS X. In my mind, port Realmz over first and then worry...
Hi Martin, Thanks for the post... Please be forewarned that the tone of my response might read somewhat sarcastic, bitter or even hostile but be assured that...
... It brings a lot of baggage with it, and requires some annoying mucking about to get it to work. Plus it's not very well integrated with the Apple UI stuff,...
I would also be able to contribute a few hours a week of development. I'll have to get better with my C and C++, though. ... I would also be able to...
As far as I can see, there is already five programmers on the team: Olivier, Brian, Obialf, Simon and Skip (once his computer gets up and running) :D (my...
... Dan Killoran did show intent to participate in his post of Sept. 21. Also, we've not heard back from Martin. ... I believe that you did volunteer as...
... I think we can probably throw aside the possibility of Carbon, it's on the verge of deprecation and we'd end up writing software for a system that no ...
Excellent! I have noted that. Also, I can manage graphics conversion. And as soon a I get my hands on my new computer (which is dedicated to music production),...
... Your skills could very well be needed - perhaps in creating various 'skins' to use as background on the various Realmz windows. Or elsewhere... Skip...
... Don't forget Realmz Music! Many feel that we should keep the original music but it might need augmenting or converting from MOD format... ... OK by me : >)...
Sounds good to me. Just give me an idea and i can run with it. I played Realmz since back on my good ole performa. I have about 15 years of digital art and...
... I agree. The strongest reason to use Carbon is because some of the resources in TFJ and the scenario file in the scenarios folder can be flatted and used...
... We can cross this bridge later. Our priority needs to be OS X. It's encouraging to think we probably have the bulk of the Windows code though. ... ...
Why does everyone think that you can't program for 10.2.8 if you compile for Intel? Camino, up to and including version 1.0.6, was a universal application...
I would like to chime into this topic. Since I haven't posted here before, I should give a short introduction. I'm Joshua Coventry. I am the Managing Director...