Well, this group dow seem to have died off!
To try to stimulate some discussion, I thought
I'd ask for favorite strategies of players, so I'll
start off with ... "Managing Monsters and
Controlling Cannon Fodder."
This is based on the pretty good assumption that
summoned monsters and SC's provided by the game
are (mostly) your friends.
There are two aspects here. First of all, many scenarios
the gabme designer has provided several Special Characters
to aid you on your quest. (The Sword Lands scenarios
have oddles of them.) Most often, these characters
volunteer to join you a you bump into them in various
places. Asan example, with noi effort at all, you can pick
up 6 SC's by the time you finish saving Wialsrond in
WiSL. These SC's remain with you and keep the
same stamina points and attacks they had when you
picked them up throughout the game. So, when you
do run into one of these critters, make sure you have
the game difficulty set to Veteran/MegaMonsters.
(If it wasn't, revert to your previous save, reset
the difficulty, then reset it back after picking up the SC.)
Similarly, several scenarios provide fised encounters right at the start,
before you ahve a lot of time ad effort invested into that
game. Three that come to mind are WiSL, the Training
Ground in Griloch's Revenge and White Dragon. Again take
these at Veteran/MagaMonster level and use a scroll
of Summon Cannon Fodder 6 ASAP. You can get some
pretty powerful allies this way. If you don't like wht you
summoned (e.g. Wooly Mammoths), reload from the save
you made just before the encounter, and try again. Be patient,
it might take quite a few attempts to get the critters
you want, but the effort is well worth it when you have
600+ stamina-point dragons along as bodyguards.
Revert back to your preferred ddfficuley level after
getting these critters, and you'll (almost) never lose your
bodyguards to the bad guys.
Anyone else got any favorites?
What a 'shame' I was so mentally challenged yesterday!
Thanks Emma & Tom,
E
--- In realmz@yahoogroups.com, "Emma C. Obata" <eobata@...> wrote:
>
> As I recall, there are several word scrambles in that part of the scenario.
Get good at them! You'll figure out what you're supposed to do.
>
> E
>
> --
> Maybe it's the coffee.
>
>
>
>
> ________________________________
> From: Tom Ditmars <thomas.ditmars@...>
> To: realmz@yahoogroups.com
> Sent: Sunday, October 18, 2009 3:46:03 PM
> Subject: Re: [Realmz Castle] Half Truth Tip
>
>
> On 18-Oct-09 02:57, ed_roberts1980 wrote:
> > Hi all,
> >
> > I've just started playing Half Truth and I'm stuck on the ground
> > floor in the Tre Garrick.
> >
> > I don't know if I have missed something but I can't figure out the
> > password and it is driving me nuts!
> >
> > The scenario won't let me leave this building till I have this
> > password and all I have been given are the letters 'E, H, S, A, M'.
> >
> > Can anyone help?
>
> Shame?
>
> (I've never played Half-Truth.)
> --
> ____________ _________ _________ _________ _________ _________ _
> Tom Ditmars zarggg [at] zarggg [dot] net KeyID: 0xBB48FA7D
> ------------ --------- --------- --------- --------- --------- -
>
As I recall, there are several word scrambles in that part of the scenario. Get good at them! You'll figure out what you're supposed to do.
E
-- Maybe it's the coffee.
From: Tom Ditmars <thomas.ditmars@...> To: realmz@yahoogroups.com Sent: Sunday, October 18, 2009 3:46:03 PM Subject: Re: [Realmz Castle] Half Truth Tip
On 18-Oct-09 02:57, ed_roberts1980 wrote:
> Hi all,
>
> I've just started playing Half Truth and I'm stuck on the ground
> floor in the Tre Garrick.
>
> I don't know if I have missed something but I can't figure out the
> password and it is driving me nuts!
>
> The scenario won't let me leave this building till I have this
> password and all I have been given are the letters 'E, H, S, A, M'.
>
> Can anyone help?
Shame?
(I've never played Half-Truth.)
--
____________ _________ _________ _________ _________ _________ _
Tom Ditmars zarggg [at] zarggg [dot] net KeyID: 0xBB48FA7D
------------ --------- --------- --------- --------- --------- -
On 18-Oct-09 02:57, ed_roberts1980 wrote:
> Hi all,
>
> I've just started playing Half Truth and I'm stuck on the ground
> floor in the Tre Garrick.
>
> I don't know if I have missed something but I can't figure out the
> password and it is driving me nuts!
>
> The scenario won't let me leave this building till I have this
> password and all I have been given are the letters 'E, H, S, A, M'.
>
> Can anyone help?
Shame?
(I've never played Half-Truth.)
--
_______________________________________________________________
Tom Ditmars zarggg [at] zarggg [dot] net KeyID: 0xBB48FA7D
---------------------------------------------------------------
Hi all,
I've just started playing Half Truth and I'm stuck on the ground floor in the
Tre Garrick.
I don't know if I have missed something but I can't figure out the password and
it is driving me nuts!
The scenario won't let me leave this building till I have this password and all
I have been given are the letters 'E, H, S, A, M'.
Can anyone help?
good lord, y'all... I take off for a couple of days and you guys fall apart! guess I better rejoin the party and get healing/resurrecting, huh? single file, please: animated characters need not apply.
-Mystique, High Priestess of the Karmic Order of Chaos
--- On Wed, 10/14/09, rjagarrity <rjagarrity@...> wrote:
From: rjagarrity <rjagarrity@...> Subject: [Realmz Castle] Re: Wow did everyone just die off? To: realmz@yahoogroups.com Date: Wednesday, October 14, 2009, 2:29 PM
As a first level magic user with only 3 hit points and only enough spell points for one magic dart; which fizzled, sadly, he didn't have much of a chance against the bow wielding kobold hoard. (At this power level any thing over two is a hoard...)
At least his creator got the name right. One arrow later...
As a first level magic user with only 3 hit points and only enough spell points
for one
magic dart; which fizzled, sadly, he didn't have much of a chance against the
bow wielding kobold hoard. (At this power level any thing over two is a
hoard...)
At least his creator got the name right. One arrow later...
'Thuk Arrrrgghhh' drops to the ground again.
Alas! That we had a priest capable of resurrection! We shall mourn them, and pray they don't return as zombies or skeletons.
From: omegatransfinito <johnvertical@...> To: realmz@yahoogroups.com Sent: Tuesday, October 13, 2009 4:28:59 AM Subject: [Realmz Castle] Re: Wow did
everyone just die off?
*attempts shoving lower jaw near its original position*
*paws at belt, manages to detach a flask of Cure Medium Wounds; spills messily over chest/neck area*
(Hey, you try doing this with three fingers left, none of them a thumb)
glrlllgh ... rhhf .. aulgrlww?
(Translation: Did anyone get the licence number of that crossbolt-breathing dragon?)
*slumps back again*
wmgh. khsssh rahh yngg
(Translation: And the acid skunks were really just insult to injury)
*attempts shoving lower jaw near its original position*
*paws at belt, manages to detach a flask of Cure Medium Wounds; spills messily
over chest/neck area*
(Hey, you try doing this with three fingers left, none of them a thumb)
glrlllgh ... rhhf .. aulgrlww?
(Translation: Did anyone get the licence number of that crossbolt-breathing
dragon?)
*slumps back again*
wmgh. khsssh rahh yngg
(Translation: And the acid skunks were really just insult to injury)
-Jnnghhl
--- In realmz@yahoogroups.com, "greaser_14" <greaser_14@...> wrote:
>
> --- In realmz@yahoogroups.com, Adrienne Sommer-Locey <mystique_365@> wrote:
> >
> > Hey now! Not nice :P I would have had you beat 2 years ago... But I've been
playing since I was about 11. Does the age of start count? ;)
> >
> > -Mystique
> >
> Lol still gotcha beat :P started at 9
>
yep... i started at 7 years old, im 17 now haha...
Btw, despite playing for 10 years I JUST found out that you can kill the "widow
of the web" in bywater... xD
I realized there isn't a page for Realmz yet at Tvtropes.org. For the
uninitiated: this is a wiki aimed at analyzing modern pop culture to pieces,
including computer games. (It's also dangerusly addictiv, to the point that it's
nearly impossible to read it for more than 5 seconds but less than 3 hours.
You've been warn'd.)
Currently there are a few notes in the articles for Sword Of Plot Advancement
(Giant Slayer, Spear of Light etc.), Useless Useful Non-Combat Abilities (v2.x
stuff) and No Stat Atrophy. Also gets a mention in the article for Exile.
I'm sure there's a lot more to say... For starters, I present the Ice Giant
Citadel as a Crowning Level of Awesome. Any contenders?
Also, anyone want to nominate any Goddamn Bats or, indeed, Demonic Spiders? Hell
Beasts from CitC come to mind (latter)... as well as everything in the first
land level of Elemental Strife (former). Further raking my memory should yield
more examples but these have always been the two most irritating things to me.
And taking a quick glance at the full videogame trope list, I'm sure we've had
plenty of eg. Ambidextrous Sprites, many of them forming a Party In My Pocket,
and so on.
-J.
> Apologies for venturing off the topic, but Glider PRO is IMMENSELY
> awesome. I'm real glad to hear there are still people playing it.
Those interested in Glider discussion are welcome to continue at eg.
http://games.groups.yahoo.com/group/the_glider_group/. It's been quiet there
lately...
-J.
Apologies for venturing off the topic, but Glider PRO is IMMENSELY awesome. I'm real glad to hear there are still people playing it. It's one of the many retro mac games that, now owning a PC, I really miss. The day when i can get OS 8 running on an emulator can't come soon enough!
On Tue, Sep 22, 2009 at 3:29 PM, omegatransfinito <johnvertical@...> wrote:
Well OK, it's been a while since I've done this. I'm going on 24, Finnish, studying kemistry, physics, mathematics etc., as well as dabbling on the side in linguistics. If anyone's wonder'd, my non-standard spellings of some words result from the latter and are generally intentional.
"John Vertical" is actually a pseudonym that I for some reason or other started using, when I first got into online discussion on Realmz... I don't try to make a secret of this, but it doesn't come up offen.
I don't remember the exact year I started playing Realmz, but found the game around version 2.5, and was seriously playing by 3.0. I had a few scenarios in development too, but they never really went anywhere, as it turns out I suck at storytelling. Ow well, the world-design excercise was fun anyway. (Anyone in need of some geologically correct land levels?)
Over the years, Realmz has had to compete with attention with my other Mac retro gaming darling Glider PRO (for which I've authored several houses, so it's leading I suppose) - this tends to lead to lapses in attention, ie. my parties never really have gone beyond 100 levels or so total. I had one up to Trial by Fire, but never did finish MV or WitSL... and since my old Realmzing iMac broke at last, it doesn't look like I will anytime soon. :/ It's been fun, we'll see where from here.
Actually, you're only back in because of an error in the group that
purged the "banned" list.
The formula to which you refer has been around for a LONG time, if you
knew where to look. But we don't take kindly to self-proclaimed
software priates here.
Lord of the Castle
His Royal Sternness
N.
On Sep 21, 2009, at 10:21 PM, Colby wrote:
> So... yeah. I joined the Realmz Castle again... some of you might
> remember me as "that mathematician". I am the same guy that got
> kicked out of here about 2 years ago when I figured out the formulae
> for a s/n on any copy of Realmz... Back to my point: Just announcing
> that im back and that im going to be posting up some NiCE tips as I
> have 10 years of Realmz knowledge in my head (been playing since I
> was 7 years old haha)Sadly, most of the "area" knowlage is confined
> to bywater as i didnt register anything until about 4 years ago...
>
> Happy Realmzing,
> -GK
>
> P.s The reason I thought you guys wouldnt mind me re-joining was
> 'cause the s/n is now public.
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
Well OK, it's been a while since I've done this. I'm going on 24, Finnish,
studying kemistry, physics, mathematics etc., as well as dabbling on the side in
linguistics. If anyone's wonder'd, my non-standard spellings of some words
result from the latter and are generally intentional.
"John Vertical" is actually a pseudonym that I for some reason or other started
using, when I first got into online discussion on Realmz... I don't try to make
a secret of this, but it doesn't come up offen.
I don't remember the exact year I started playing Realmz, but found the game
around version 2.5, and was seriously playing by 3.0. I had a few scenarios in
development too, but they never really went anywhere, as it turns out I suck at
storytelling. Ow well, the world-design excercise was fun anyway. (Anyone in
need of some geologically correct land levels?)
Over the years, Realmz has had to compete with attention with my other Mac retro
gaming darling Glider PRO (for which I've authored several houses, so it's
leading I suppose) - this tends to lead to lapses in attention, ie. my parties
never really have gone beyond 100 levels or so total. I had one up to Trial by
Fire, but never did finish MV or WitSL... and since my old Realmzing iMac broke
at last, it doesn't look like I will anytime soon. :/ It's been fun, we'll see
where from here.
-J.
So... yeah. I joined the Realmz Castle again... some of you might remember me as
"that mathematician". I am the same guy that got kicked out of here about 2
years ago when I figured out the formulae for a s/n on any copy of Realmz...
Back to my point: Just announcing that im back and that im going to be posting
up some NiCE tips as I have 10 years of Realmz knowledge in my head (been
playing since I was 7 years old haha)Sadly, most of the "area" knowlage is
confined to bywater as i didnt register anything until about 4 years ago...
Happy Realmzing,
-GK
P.s The reason I thought you guys wouldnt mind me re-joining was 'cause the s/n
is now public.
I'm sure everyone appreciates your efforts and the update.
On Sep 17, 2009, at 5:56 AM, Simon Christensen wrote:
> I decided that there's not much point sitting on this.
>
> I want to preface this message by disclaiming that I have absolutely
> no idea how far this will end up getting. There are no promises. I'm
> not even sure if it will get to the alpha stage.
>
> That said, basically I've been recently working on a ground-up recode
> of Realmz. I'm using primarily Qt 4.5 for the interface elements (this
> should not be taken to mean that the game will be open source if I
> finish, mind you! That may not be possible as long as people still
> want to make money off scenario sales) and the side result of this is
> that I'm able to build what I've gotten done so far in Windows, OSX
> and Linux.
>
> I have set up a blog where I'm recording my (slow) development
> progress, which you can find here:
> http://www.realmzx.com/blog/
>
> I want to stress that there is an absolute ton of work left before
> this is even remotely playable. At the moment, all it can do is:
>
> 1) Load City of Bywater's Action Points, Land Levels, Strings and a
> few misc data files
> 2) Load a fixed set of six character files, pull out some very limited
> information from those files
> 3) Display the basic GUI elements of the main 'overworld' adventure
> window.
> 4) Execute about five (of over a hundred!) different action point
> functions
> 6) Move around a land level, trigger APs, move between land levels
> via APs
> 7) Display tiles from all current core tilesets
> 8) Track x, y position
> 9) Increase fatigue, toggle camp on and off, and rest.
> 5) Display an opening splash screen before dumping you straight into
> City of Bywater.
>
> The screenshots there are smoke and mirrors for the most part, they
> give the impression that more. There's no inventory system, there's no
> battles, there's no encounters of any type, and there's about 120 more
> AP codes to implement at the very least. I'd class this about 5% done.
>
> And yes, this is from the ground up. A while back (about a year ago) I
> had started doing this, but that work ended up being pretty much a
> dead end due to insurmountable deficiencies in the technology I was
> using. I scrapped that attempt and started over. This time I can
> actually see things coming together.
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
Hey William!
I thought about doing what you said, but I don't have a picture of you and your
soon to be wife to put up in the picture section, I only have pictures of me.
I'm joking!
My name is Radu, I'm also 23, and I think I started playing Realmz hen I found
it on the cover of a MacAddict disc, first edition. I think.
That must have been at least over 10 years ago, most probably way before that.
I don't remember the dates.
I remember being really really excited to be able to get time on my dad's mac to
play this fantastic game.
--- In realmz@yahoogroups.com, "greaser_14" <greaser_14@...> wrote:
>
> My name is William, I started playing realms in 1996 or so when my dad bought
it for me. I'm 23 now, in the US Marines, getting married in October, and I
still play Realmz. I played a lot of dnd 3.5 and now 4e and i find realmz to be
a great supplement in between sessions. I posted a photo of myself and my soon
to be wife in the photos section. You all should do the same.
>
I decided that there's not much point sitting on this.
I want to preface this message by disclaiming that I have absolutely
no idea how far this will end up getting. There are no promises. I'm
not even sure if it will get to the alpha stage.
That said, basically I've been recently working on a ground-up recode
of Realmz. I'm using primarily Qt 4.5 for the interface elements (this
should not be taken to mean that the game will be open source if I
finish, mind you! That may not be possible as long as people still
want to make money off scenario sales) and the side result of this is
that I'm able to build what I've gotten done so far in Windows, OSX
and Linux.
I have set up a blog where I'm recording my (slow) development
progress, which you can find here:
http://www.realmzx.com/blog/
I want to stress that there is an absolute ton of work left before
this is even remotely playable. At the moment, all it can do is:
1) Load City of Bywater's Action Points, Land Levels, Strings and a
few misc data files
2) Load a fixed set of six character files, pull out some very limited
information from those files
3) Display the basic GUI elements of the main 'overworld' adventure window.
4) Execute about five (of over a hundred!) different action point functions
6) Move around a land level, trigger APs, move between land levels via APs
7) Display tiles from all current core tilesets
8) Track x, y position
9) Increase fatigue, toggle camp on and off, and rest.
5) Display an opening splash screen before dumping you straight into
City of Bywater.
The screenshots there are smoke and mirrors for the most part, they
give the impression that more. There's no inventory system, there's no
battles, there's no encounters of any type, and there's about 120 more
AP codes to implement at the very least. I'd class this about 5% done.
And yes, this is from the ground up. A while back (about a year ago) I
had started doing this, but that work ended up being pretty much a
dead end due to insurmountable deficiencies in the technology I was
using. I scrapped that attempt and started over. This time I can
actually see things coming together.
My name is William, I started playing realms in 1996 or so when my dad bought it
for me. I'm 23 now, in the US Marines, getting married in October, and I still
play Realmz. I played a lot of dnd 3.5 and now 4e and i find realmz to be a
great supplement in between sessions. I posted a photo of myself and my soon to
be wife in the photos section. You all should do the same.
Hi, Rob Garrity here, aka Hendel Stoneforge, (sometimes 'Fireforge' when aye
been too deep in me cups)
I've been active sometimes and mostly lurker as of late. I started a new job in
April and have worked about 8-12D monster hours since.
I hail from Green Bay, Wisconsin where I played AD&D for years through high
school and parts of college. Then I went to work in an international school
Osaka. I've been in Japan for about 20 years now; presently teaching at a
private Catholic girls JHS/SHS in Wakayama. In about 3 years I'll have lived as
long here as I had lived back in Green Bay.
I bumped into Realmz shortly after buying a used IIsi from a friend. I either
got it off of the Mac Addict or in the attached CD that came with a copy of the
Mac Bible I bought for a million dollars (aprox.) at least as long ago. Anyway,
it was as similar to AD&D as I had ever seen in a video game. Even though it
crashed a lot I still liked the older versions best. A pity the Spells etc. had
to be changed. More is the pity that we don't have a version for X. But that's a
conversation for another thread.
Anyway, back to work. All the best to you and your party.
Hendel,
--- In realmz@yahoogroups.com, "Emma C. Obata" <eobata@...> wrote:
>
> I feel like we should go around and introduce ourselves. I know all of you by
s/n but I have no idea who you faceless realmz players really are.
>
> Eh?
>
Well my name is Colin and I'm 25. I've been playing Realmz since I was about 11 back when I downloaded it in 11 or so 56 k segments off of TMUG (Tucson Mac Users Group, and yes I'm from Tucson, and now living in Massachusetts boy do I miss it). I think realmz and the exile series really inspired me to be a huge fan of independently made games, my favorites being Realmz (but of course), Natuk (/Pirates of the western seas even though it will never be finished), The Exile Series, The Escape Velocity series by Ambrosia Software, and ADOM (A rougelike most of you will probably know, Ancient Domains of Mystery).
I still daily check game tunnel and indepdent gaming source for new ones coming out, but I must say few new games have the lasting power and magic of realmz. I really can't think of an RPG I have continuously (in years..) played longer, and still enjoyed.
Right now I'm focusing on finishing a conservation biology degree at Clark University and getting ready to enjoy the fall.
I'm not much of a lurker, and still actively interested in Realmz (more on this at some point in the future hopefully). I'm 25, and have been playing the game since I was about twelve, when I found Realmz 2.0 on a cover disc for a mac magazine. I released a third party scenario (Lord of the Abyss) a few years later. It was really my first exposure to any sort of genuine scripting / programming. Though a well-meaning older friend had tried to teach me Hypercard a few years prior, it never really clicked for me.
I guess you could say that the game ended up pushing me down my current path. I'm a software engineer, working in the Anti-malware industry and doing a bit of games-related programming and tinkering in my spare time :)
I'm also a lurker. I rarely find I need to intrude but I am still interested in Realmz. I am about three times Emma's age - us oldies give up counting after a while. My working life was engineering and business management.
I have played almost all the scenerios - some were unplayable on my machines.
As you can see by the address I live in Australia.
Regards
On 20090913, at 4:14 PM, Emma C. Obata wrote:
I feel like we should go around and introduce ourselves. I know all of you by s/n but I have no idea who you faceless realmz players really are.
Eh?
Ready for Fall shows? Use Bing to find helpful ratings and reviews on digital tv's. Click here.
Hotmail: Powerful Free email with security by Microsoft. Get it now.
Well my name is Colin and I'm 25. I've been playing Realmz since I was about 11 back when I downloaded it in 11 or so 56 k segments off of TMUG (Tucson Mac Users Group, and yes I'm from Tucson, and now living in Massachusetts boy do I miss it). I think realmz and the exile series really inspired me to be a huge fan of independently made games, my favorites being Realmz (but of course), Natuk (/Pirates of the western seas even though it will never be finished), The Exile Series, The Escape Velocity series by Ambrosia Software, and ADOM (A rougelike most of you will probably know, Ancient Domains of Mystery).
I still daily check game tunnel and indepdent gaming source for new ones coming out, but I must say few new games have the lasting power and magic of realmz. I really can't think of an RPG I have continuously (in years..) played longer, and still enjoyed.
Right now I'm focusing on finishing a conservation biology degree at Clark University and getting ready to enjoy the fall.
I'm not much of a lurker, and still actively interested in Realmz (more on this at some point in the future hopefully). I'm 25, and have been playing the game since I was about twelve, when I found Realmz 2.0 on a cover disc for a mac magazine. I released a third party scenario (Lord of the Abyss) a few years later. It was really my first exposure to any sort of genuine scripting / programming. Though a well-meaning older friend had tried to teach me Hypercard a few years prior, it never really clicked for me.
I guess you could say that the game ended up pushing me down my current path. I'm a software engineer, working in the Anti-malware industry and doing a bit of games-related programming and tinkering in my spare time :)
I'm also a lurker. I rarely find I need to intrude but I am still interested in Realmz. I am about three times Emma's age - us oldies give up counting after a while. My working life was engineering and business management.
I have played almost all the scenerios - some were unplayable on my machines.
As you can see by the address I live in Australia.
Regards
On 20090913, at 4:14 PM, Emma C. Obata wrote:
I feel like we should go around and introduce ourselves. I know all of you by s/n but I have no idea who you faceless realmz players really are.
Eh?
Ready for Fall shows? Use Bing to find helpful ratings and reviews on digital tv's. Click here.
I'm not much of a lurker, and still actively interested in Realmz (more on this at some point in the future hopefully). I'm 25, and have been playing the game since I was about twelve, when I found Realmz 2.0 on a cover disc for a mac magazine. I released a third party scenario (Lord of the Abyss) a few years later. It was really my first exposure to any sort of genuine scripting / programming. Though a well-meaning older friend had tried to teach me Hypercard a few years prior, it never really clicked for me.
I guess you could say that the game ended up pushing me down my current path. I'm a software engineer, working in the Anti-malware industry and doing a bit of games-related programming and tinkering in my spare time :)
I'm also a lurker. I rarely find I need to intrude but I am still interested in Realmz. I am about three times Emma's age - us oldies give up counting after a while. My working life was engineering and business management.
I have played almost all the scenerios - some were unplayable on my machines.
As you can see by the address I live in Australia.
Regards
On 20090913, at 4:14 PM, Emma C. Obata wrote:
I feel like we should go around and introduce ourselves. I know all of you by s/n but I have no idea who you faceless realmz players really are.
I'm also a lurker. I rarely find I need to intrude but I am still interested in Realmz. I am about three times Emma's age - us oldies give up counting after a while. My working life was engineering and business management.
I have played almost all the scenerios - some were unplayable on my machines.
As you can see by the address I live in Australia.
Regards
On 20090913, at 4:14 PM, Emma C. Obata wrote:
I feel like we should go around and introduce ourselves. I know all of you by s/n but I have no idea who you faceless realmz players really are.
I'm more of a lurker than a poster. but I love reading the messages here to know
there are others like me who still enjoy Realmz :). I'm 16 (barely older than
Realmz itself), my name's Lucian and I live in the UK, at the moment studying
maths, chemistry, physics and music technology at sixth form. I must have first
played Realmz when I was about 6 or 7; if I remember correctly it was from one
of those mac shareware CDs that always came bundled with magazines. My
favourite races are Goblins and Shadow Elves :D
--- In realmz@yahoogroups.com, "Emma C. Obata" <eobata@...> wrote:
>
> 21 (until wednesday), from St. Louis... studying anthropology here. My dad is
a graphic designer,
> so we always had a few macs. I found realmz about ten or fifteen years
> ago in a freebie CD from a mac magazine and was hooked.
>
>
>
>
> ________________________________
> From: Omar Rassi <issar85@...>
> To: realmz@yahoogroups.com
> Sent: Sunday, September 13, 2009 10:46:20 AM
> Subject: RE: [Realmz Castle] Realmz Playaz -- Introductions
>
>
> I’m the guy who makes random comments once in a while, often
> with no real value except to prove I’m still here. My name is Omar Rassi,
> currently I’m on my way back home from an overseas peacekeeping mission with
> the Army, I’m 24, and I’ve been playing Realmz since I was about 6 years
old.
> Monks, fighters, an enchanter and a priest usually make up my party.
>
> From:realmz@yahoogroups. com [mailto:realmz@ yahoogroups. com] On Behalf Of
Emma
> C. Obata
> Sent: Saturday, September 12, 2009 11:14 PM
> To: realmz@yahoogroups. com
> Subject: [Realmz Castle] Realmz Playaz -- Introductions
>
>
> I feel like we should go around and introduce
> ourselves. I know all of you by s/n but I have no idea who you faceless
> realmz players really are.
> Eh?
>
21 (until wednesday), from St. Louis... studying anthropology here. My dad is a graphic designer,
so we always had a few macs. I found realmz about ten or fifteen years
ago in a freebie CD from a mac magazine and was hooked.
From: Omar Rassi <issar85@...> To: realmz@yahoogroups.com Sent: Sunday, September 13, 2009 10:46:20 AM Subject: RE: [Realmz Castle] Realmz Playaz -- Introductions
I’m the guy who makes random comments once in a while, often
with no real value except to prove I’m still here. My name is Omar Rassi,
currently I’m on my way back home from an overseas peacekeeping mission with
the Army, I’m 24, and I’ve been playing Realmz since I was about 6 years old.
Monks, fighters, an enchanter and a priest usually make up my party.
From:
realmz@yahoogroups. com [mailto:realmz@ yahoogroups. com] On Behalf Of Emma
C. Obata Sent: Saturday, September 12, 2009 11:14 PM To: realmz@yahoogroups. com Subject: [Realmz Castle] Realmz Playaz -- Introductions
I feel like we should go around and introduce
ourselves. I know all of you by s/n but I have no idea who you faceless
realmz players really are.
I’m the guy who makes random comments once in a while, often
with no real value except to prove I’m still here. My name is Omar Rassi,
currently I’m on my way back home from an overseas peacekeeping mission with
the Army, I’m 24, and I’ve been playing Realmz since I was about 6 years old.
Monks, fighters, an enchanter and a priest usually make up my party.
From:
realmz@yahoogroups.com [mailto:realmz@yahoogroups.com] On Behalf Of Emma
C. Obata Sent: Saturday, September 12, 2009 11:14 PM To: realmz@yahoogroups.com Subject: [Realmz Castle] Realmz Playaz -- Introductions
I feel like we should go around and introduce
ourselves. I know all of you by s/n but I have no idea who you faceless
realmz players really are.