Hey guys, THUG2 uses the GameSpy 2 protocol. -- Cory Nelson http://www.int64.org...
Cory Nelson
phrosty@...
Oct 7, 2004 2:55 pm
782
Whats the status on the HL2 query in qstat. I tried it today and seems not to work? Did a fresh update from sourceforge. P. On Sat, 14 Aug 2004 14:55:06 +0930...
Been working for a good long while here. What are you seeing? Steve / K ... From: Pierre @ ServerSpy.net Whats the status on the HL2 query in qstat. I tried it...
It works well with your server ip i see on multiplay. try 152.2.114.209:27015 67.18.10.28:27015 It could just be me. On Tue, 12 Oct 2004 00:06:53 +0100...
They are v1.6 servers not Source use: qstat -hls 152.2.114.209:27015 Steve / K ... From: Pierre @ ServerSpy.net It works well with your server ip i see on...
They are definitely v1.6 servers I've connected to them. I suspect what's happened is that they HAVE been CS:S servers but have been switched back to v1.6. If...
I'll start creating logs to see whats happening. You're probably right about people switching back and forth. Also, is -progress broken now? Seems to have...
I did make some changes in that area ( progress ) so detailed reports on what ur seeing and would like to see would be appreciated. Unfortunately I cant run...
Ok, another recent cheange i think i found was in regards to the IP:PORT displayed within raw. I'm fairly sure that with the older version of qstats if an IP...
Heya, Dunnow why, just doesn't look good: cc -O2 -g -Wall -Dsysconfdir=\"/etc\" -c -o debug.o debug.c debug.c: In function `malformed_packet': debug.c:57:...
Alexander Schäfer
mbalex@...
Oct 27, 2004 8:54 pm
792
add a #include <varargs.h> or #include <stdarg.h> to the top of debug.c. can't remember which one *nix uses. ... -- Cory Nelson http://www.int64.org...
Cory Nelson
phrosty@...
Oct 28, 2004 12:48 am
793
Hello all! Thanks for letting me join the group. Here's my problem: I would like to use QStat to display only the servers for a specific Return to Castle...
... OK around 1am last night I decided to dive into the source code. I got it compiling under Windows XP & Visual C++ .NET and then started looking around....
... This game rule is just to tell qstat what to output, it has noting to do with filtering. ... 2.6 or the CVS version? ... The id master server does not...
... Oh...OK....I guess I was mislead by the name.... I'm not quite sure what that pair does then.... It looked in the code like it probably would affect the...
Well I got it working last night. A simple addition to the routine that prints out the servers in QStat.c. I added something like this to the routine: if...
I have added Americas Army support to qstat with the -aao option. It returns all the available fields(Honor, Leader, Goals, KIA, Enemy, Name,Ping, etc). I...
This should already have been supported by the gps option. ... From: mwc_neonpeon To: qstat-users@yahoogroups.com Sent: Monday, November 22, 2004 8:35 PM ...
It sort of was, but it didn't return all the fields. I mapped all the fields and setup a new argument. It works great for my purpose. ... From: Steven Hartland...
The gps option uses the old unreal protocol. Americas army uses the new gs2 protocol. ... option. ... Enemy, ... include ... and the person or entity to whom...
Curious don't see any outstanding patch for this. Where did u send it? http://sourceforge.net/projects/qstat is the best place, then we all get it and the...
--On Monday, November 22, 2004 11:17 PM +0000 mwc_neonpeon ... What is gs2? And does qstat yet handle Tribes: Vengeance, another UT engine licensee?...
Thanks for the patch Jeff just been having a look. Could you let us know what was actually missing from the default gps / gs2 so we can look at a more ...
The player fields - Honor, Roe, Goals, Leader, etc. I added them to xml, raw and default. ... know what ... could ... the fields and setup a new argument. It...
gs2 is the gamespy 2 protocol. tribes: vengeance and americas army use it, along with some other games. On Mon, 22 Nov 2004 16:18:47 -0800, ScratchMonkey ......
Cory Nelson
phrosty@...
Nov 23, 2004 12:43 am
809
Yes tribes:v is supported by uns / gps and I would suspect gs2 as well. gs2 us the new gamespy protocol which doesn't use / separators and hence is not so...
Ok I've just committed a small patch to the -gps support which should enable you to get all the info from AAO servers using the -xml option. Haven't had chance...