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Messages 23805 - 23834 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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23805
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Jun 1, 2005
10:31 am
23806
Don, HI: Maybe www.openscenegraph.org is what you are looking for ... http://www.geocities.com/SiliconValley/Hills/9956/OpenGL ... Thank you, zero_t9 ...
zero_t9
shaobin_tao@...
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Jun 1, 2005
5:40 pm
23807
... That list is about one very specific scene graph - I'm not aware of any really good lists about scene graphs in general. ... The second law of Frisbee...
Stephen J Baker
sjbaker@...
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Jun 1, 2005
7:06 pm
23808
darn good site at a glance, Thanks, I WILL be putting a bit of attention that direction. Now I can clarify what I'm looking for a bit better. I'm not really...
Don Gunter
dgunter@...
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Jun 1, 2005
9:11 pm
23809
Ah! Thanks, I guess most of what I'm needing would be learned while "working" in the game industry. Reading can only get you so far and most books are for...
Don Gunter
dgunter@...
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Jun 1, 2005
9:35 pm
23810
EXACTLY what I needed... between this and the site the other guys showed me, I've got a GREAT starting point. Thank you very much. ... Lorenzo Pastrana Sent:...
Don Gunter
dgunter@...
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Jun 2, 2005
2:45 pm
23811
... Hi, There's no particular focus on scene graphs nor HW questions but I guess you might try SWENG-GAMEDEV for lots of optimisation & lo-level language ...
Lorenzo Pastrana
pastrana@...
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Jun 2, 2005
2:46 pm
23812
Hello all, I would like to know more ins and outs of 'cumulative rendering' in OpenGL. With cumulative rendering I mean rendering over the previous frame,...
notnot@...
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Jun 13, 2005
1:34 pm
23813
... You can't (legally) use a double-buffered context because OpenGL does not guarantee that the previous frame's content will still be there after a buffer...
Stephen J Baker
sjbaker@...
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Jun 13, 2005
2:05 pm
23814
... Ok, I have found out that a single-buffered GLUT setup works in OS X when I use glFlush() instead of glutSwapBuffers(). But what will happen if my window...
notnot@...
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Jun 13, 2005
2:44 pm
23815
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Jun 15, 2005
10:22 am
23816
Hello, Can glInterleavedArrays() be translated/rotated using functions like glRotatef()? I can't seem to get that to work, but when I made display lists using ...
Ben Ward
ben.ward@...
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Jun 15, 2005
4:09 pm
23817
... glInterleavedArrays doesn't draw anything - it only sets some data arrays up so that glDrawArrays/glDrawElements can actually draw them. The objects drawn...
Stephen J Baker
sjbaker@...
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Jun 15, 2005
7:35 pm
23818
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Jul 1, 2005
10:19 am
23819
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Jul 15, 2005
10:21 am
23820
Dear all, I'm trying to configure my shadow mapping matrix as outlined here(www.cs.uiowa.edu/~cwyman/classes/ fall04-22C151/handouts/shadowMap.pdf), although...
Jesse Laeuchli
jesse@...
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Jul 26, 2005
8:31 pm
23821
i wouldn't normally suggest this to someone who is doing stuff far more complicated than i am, but your variable called SinglecMatrix, is that in the Opengl ...
Brian Barrett
brian.ripoff@...
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Jul 27, 2005
11:12 am
23822
or not, thay are inverted c array, sorry ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Brian Barrett ...
Brian Barrett
brian.ripoff@...
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Jul 27, 2005
11:20 am
23823
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Aug 1, 2005
10:20 am
23824
Hey Guys OpenGL will be layered by directX in windows vista, so, opengl would be 50% slower... it really sux!!!... we have to do something. look at...
Rhadamés Carmona
rcarmona@...
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Aug 8, 2005
8:48 pm
23825
... That's not the worst part... ... At version 1.4, there are no GLSL shaders - and with no extensions, they can't be added later. The speed is irrelevent -...
Stephen J Baker
sjbaker@...
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Aug 9, 2005
1:00 pm
23826
OpenGL is so powerfull that the old Bill can only destroy it in this way :/ ... OpenGL is so powerfull that the old Bill can only destroy it in this way :/ >...
bear007
bear007@...
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Aug 9, 2005
1:52 pm
23827
Since I was at the OpenGL BOF at SIGGRAPH where this was discussed, I would like to clarify a bit of what was mentioned. First, there were two current paths...
Evan Hart
ehart@...
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Aug 9, 2005
7:23 pm
23828
Does anybody have some advice for implementing projective shadow maps on a system with an ATI board? For a while I've been using pbuffers and ...
DMKeenan@...
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Aug 10, 2005
3:53 am
23829
Yes, that's the most portable way to do it as far as I know. This works not only on ATI hardware but also on X11 where render-to-texture isn't available....
Kenneth B. Russell
kbrussel@...
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Aug 10, 2005
5:23 am
23830
If Microsoft didn't give a sh!t about us game developers over the Carmack OpenGL vx DX fiasco (way back when -- yes I signed the petition -- lot good it did),...
Michaelangelo of the ...
Michael@...
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Aug 14, 2005
11:14 pm
23831
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Aug 15, 2005
10:20 am
23832
I wondered if there is some issues and important things to know about optimisation between the fact to use Int16 or Int32 for its index buffer under OpenGL. By...
Igor Kravtchenko
igor@...
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Aug 16, 2005
5:29 pm
23833
... I did some quick timings some time ago, and could not measure a difference. Tested with some objects each having about 3 million vertices. Best thing to do...
notnot@...
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Aug 16, 2005
6:43 pm
23834
More recent cards do support 32-bit indices, so for those cards there is no performance penalty (other than the slight extra bandwidth, of course). If the...
Tony Cox
tonycox@...
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Aug 16, 2005
7:13 pm
Messages 23805 - 23834 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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