WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Dec 1, 2004 10:16 am
23696
I've been trying to find out whether the changes in the nVidia 6800 for half-precision floating point textures *with* MIPmapping and filtering allow us to go...
Stephen J Baker
sjbaker@...
Dec 9, 2004 9:41 pm
23697
Hi Stephen, The GeForce 6 series supports fp16 textures of the TEXTURE_2D variety, so you can use normalized [0,1] coordinates just like you do for all other...
Cass Everitt
CEveritt@...
Dec 10, 2004 2:05 am
23698
Hello all, I have strange problem with using gl extension on Mac OS X (10.3.6), I use carbon and agl. for get pointer use static void *NSGLGetProcAddress...
ags
ags@...
Dec 10, 2004 11:31 pm
23699
Are you sure you already opened a window, before you call NSGLGetProcAddress? You might also check out GLEW (http://glew.sourceforge.net/) which does all the...
Andreas Umbach
umbach@...
Dec 12, 2004 8:21 pm
23700
Hello Andreas, Monday, December 13, 2004, 12:15:26 AM, you wrote: AU> Are you sure you already opened a window, before you call AU> NSGLGetProcAddress? You...
ags
ags@...
Dec 12, 2004 11:26 pm
23701
Hi, I'd have to use OpenGL to render to an offscreen buffer on a Linux machine that does not have any display. How can I do this? AFAIK I need glx to create...
Andras Balogh
bnd@...
Dec 14, 2004 1:16 am
23702
Mesa? This assumes that you don't mind SW rendering. -Jay ... Andras Balogh Sent: Monday, December 13, 2004 5:11 PM To: Multiple recipients of list...
Jay Patel
Jpatel@...
Dec 14, 2004 3:52 am
23703
Hi look I'm not the expert but according to my knowledge you would have to load at least X. X acts like server which you can use remotely. Have you had a look...
Ruan Strydom
ruans@...
Dec 14, 2004 12:32 pm
23704
Does anyone know if the automatic texture coordinate generation modes GL_OBJECT_LINEAR, GL_EYE_LINEAR and GL_SPHERE_MAP are typically implemented in hardware...
Robin Charlton
rcharlton@...
Dec 14, 2004 12:51 pm
23705
Yes. It's true for NVIDIA, and I feel reasonably confident in saying it's true for ATI as well. Some rationale: EYE_LINEAR and SPHERE_MAP require...
Cass Everitt
CEveritt@...
Dec 14, 2004 3:56 pm
23706
It holds for present ATI hardware as well. The only caveat, I can think of is that on some older HW (3 or so years) would have difficulty with different...
Evan Hart
ehart@...
Dec 14, 2004 4:10 pm
23707
MesaGL can do offline rendering without any dependance on a windowing system. Look at osdemo.c. It's in the directory /usr/local/doc/mesa/progs/demos after you...
Brian Bolander
brian_bolander@...
Dec 15, 2004 12:16 am
23708
I assumed the question here is about how to get hardware acceleration without a windowing system proper. Is it? If so, I agree that it'd be nice to have that...
Cass Everitt
CEveritt@...
Dec 15, 2004 3:51 am
23709
This may be a stupid question, but would it actually be faster to send data over the agp bus twice (to the card then back) then to just do software...
Brandon Niemczyk
bniemczyk@...
Dec 15, 2004 4:40 am
23710
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Dec 15, 2004 10:18 am
23711
Almost always, yes. It depends on what you're doing, of course. You could probably find some pathological case where CPU rendering was faster, but I think...
Cass Everitt
CEveritt@...
Dec 15, 2004 3:41 pm
23712
... It would be nice for parallel rendering, for example. It's better to have hardware accelerated rendering for this, although the machines are usually...
Stephane Marchesin
stephane.marchesin@...
Dec 15, 2004 9:08 pm
23713
... If your card uses the open source dri drivers, there is a thing called mesa-solo (or miniglx). It allows opening an OpenGL context over the framebuffer...
Stephane Marchesin
stephane.marchesin@...
Dec 15, 2004 9:17 pm
23714
It would be nice to have this sort of functionality to easily use the GPU for general purpose computations (take a look at www.gpgpu.org ), i.e. "abusing" the...
Bjoern Knafla
mailinglists@...
Dec 16, 2004 3:14 pm
23715
... Correct. The strange thing is that OpenGL tries to be independent of the windowing system, yet it's so tightly coupled to the windowing system, that you...
Andras Balogh
bnd@...
Dec 16, 2004 5:50 pm
23716
... Well, the *API* is independent of the windowing system - but any particular driver isn't. To the contrary - drivers are tightly coupled to the windowing ...
Stephen J Baker
sjbaker@...
Dec 16, 2004 7:54 pm
23717
The hardware have direct access to the frame buffer, the frame buffer is both used by the XWindow system (of course) and the text-mode system (!) (someone have...
Daniele Benegiamo
danielebenegiamo@...
Dec 16, 2004 8:06 pm
23718
Hello all, I'm curious about what is faster... having triangle strips stitched together with degenerates or using EXT_multi_draw_arrays to render multiple...
Kevin Bray
ebray99@...
Dec 29, 2004 12:40 am
23719
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Jan 1, 2005 10:23 am
23720
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Jan 15, 2005 10:20 am
23721
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Feb 1, 2005 10:20 am
23722
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Feb 15, 2005 10:19 am
23723
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Mar 1, 2005 10:20 am
23724
Hi everyone! I'm interested in joining the gaming industry as a programmer. I don't really have a special field, I know a little bit of everything, but mostly...