WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Jan 1, 2002 10:40 am
19637
Also, not all hardware (particularly consumer cards) has support for turning primitives presented as polygons into outlines. For such cases, portions of the...
Pat Brown
PBrown@...
Jan 2, 2002 1:54 pm
19638
... I'd like to see that code please. ... Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) ...
Stephen J Baker
sjbaker@...
Jan 2, 2002 1:55 pm
19639
This is especially a problem, because you are asking for a rather unique clipping method when you do this. A filled, clipped triangle turns into a few...
Evan Hart
ehart@...
Jan 2, 2002 4:29 pm
19640
Hi All, I'm currently trying to render a landscape in perspective mode with the camera exactly on ground level (height 0). The tricky thing is that I want to...
Peter Venis
petervenis@...
Jan 2, 2002 7:17 pm
19641
Can't be done the way you suggest it. Geometry is geometry. Perhaps you can modify your geometry so that the positions you want to walk over are all one unit...
Jon Watte
hplus@...
Jan 2, 2002 7:52 pm
19642
It *can* be done exactly the way he suggests it. Just make a non-symmetric frustum that is "flat" on the bottom (so the center of projection lies on the bottom...
Alex Mohr
amohr@...
Jan 2, 2002 8:26 pm
19643
... There are three possibilities: 1) Move the camera up in altitude by a distance determined by the near clip distance and the vertical field of view such...
Stephen J Baker
sjbaker@...
Jan 2, 2002 9:54 pm
19644
... That's not true - see my previous reply. I use weird view frustra like this all the time (in Flight simulation we often have a situation where the eyepoint...
Stephen J Baker
sjbaker@...
Jan 2, 2002 9:58 pm
19645
... Ah, I was assuming that that was a criterion. Mea Culpa. Cheers, / h+ ... FAQ and OpenGL Resources at: ...
Jon Watte
hplus@...
Jan 2, 2002 11:11 pm
19646
Thanks a lot for the links, I solved the problem by using glFrustum like in your example. It now looks exactly like I wanted. Peter ... To: Multiple recipients...
Peter Venis
petervenis@...
Jan 3, 2002 1:53 pm
19647
Hi there, I have some problems using a 3D Texture and a PBuffer. What I want to do or what I am doing: I created a volume, used it as a 3D texture. For...
Dominik Paul
dpaul@...
Jan 3, 2002 5:57 pm
19648
Hi there, I'm getting an error I'm not understanding since it is not so explicit, it only comes out when I set up the fourth light (less all is ok..), and ...
Kard.
kardamone2@...
Jan 3, 2002 6:48 pm
19649
... * Is it possible that you created the textures when the current OpenGL rendering context was not the pbuffer? If so, then you are failing to share...
Stephen J Baker
sjbaker@...
Jan 3, 2002 8:09 pm
19650
Hello all, Sorry if this is sort of off-topic but I could think of no better a group to ask a 3D question to. I'm creating an application in OpenGL where I...
wouldn't glRotate do it....? As you can see, the question is how to move the landscape down without changing the perspective of the mountains. I don't think it...
Chris Campbell
chris.campbell@...
Jan 4, 2002 5:01 am
19653
It would certainly work, but then the image plane would not be perpendicular to the ground. Whether this matters or not depends. The projection is just...
Alex Mohr
amohr@...
Jan 4, 2002 6:31 am
19654
Hi, first thanks for the answer, I will try it. the Problem is, that I need a oofsreen rendering for medical image data. I also tried to read the memory from...
Dominik Paul
dpaul@...
Jan 4, 2002 8:19 am
19655
How do I handle alt+tab for fullscreen opengl in windows? Another app gets it's focus set, but our game doesn't get minimized and the resolution doesn't get...
Ray Ratelis
ray@...
Jan 4, 2002 11:54 am
19656
Hello Ray, Friday, January 04, 2002, 3:30:18 PM, you wrote: RR> How do I handle alt+tab for fullscreen opengl in windows? RR> Another app gets it's focus set,...
Anatoly
ags@...
Jan 4, 2002 1:11 pm
19657
Hi mail list, I wanted to say thank you for your help. I know, the topic of 3D texture mapping is not discussed very much in this group (may be not very much...
Dominik Paul
dpaul@...
Jan 4, 2002 2:19 pm
19658
Hello.. Is it possible to get the current up vector from OpenGL somehow? ... FAQ and OpenGL Resources at: ...
Anders Olofsson
anders.olofsson@...
Jan 4, 2002 2:35 pm
19659
Just got an email with the subject "Re: Downloading compressed textures" that contained no message; a 0-length .txt; and a 29K *cough* .pif. No harm done since...
arQon
arQon@...
Jan 4, 2002 2:49 pm
19660
It's don't worked on the many system, in the place where you change resolution back (when your window is activate) and activate window. It's true...! I'm...
Vlad Markov
vladmarkov@...
Jan 4, 2002 2:51 pm
19661
I received the same kind of stuff, but much more lethally organized : === Content-Type: audio/x-wav; <-- outlook will play this because .wavs are safe, ...
Jeffrey Rainy
jrainy@...
Jan 4, 2002 3:44 pm
19662
I got one too, same person, same attatchment I think, though the title was "re: re: number of texture units"...
Richard Nutman
RichardN@...
Jan 4, 2002 3:45 pm
19663
Hi, ... Looks like the script virus which was active some time ago (forgot thge name) which installed a key logger (!). It appends a '_' before the email...
Felix Fontein
felix@...
Jan 4, 2002 4:35 pm
19664
I've received the same e-mail, but the subject was another from this mailing list... I immediatly deleted it (I don't like virus!) Pacôme. ... harm ... so ......
P Danhiez
p.danhiez@...
Jan 4, 2002 7:21 pm
19665
The "up" vector of what? The modelview matrix? Just call glGetfv() on the modelview matrix; the Y vector in that matrix is what you're looking for. However,...