Besides, I think it's a very good review, like the others you have written (even if I disagree with some of them). Have you considered adding them to Demian's...
Hi, anyone read (or indeed heard of) Pretty Little Mistakes by Heather McElhatton? Advertised as a choose your own adventure for adults, like so many that have...
... Go for it, fella. Looks like a good blog - wasn't aware of it before but I'm enjoying some of the posts and reviews on there. At first I wasn't sure that a...
... The important thing is that the reviews have content (i. e. say something). Besides, you often review material which has little or no previous coverage,...
... I second this -- my site has a lot of rather dry content, but that doesn't mean that bile-soaked ramblings are unwelcome... they're always entertaining! ...
And up she goes. :) ... From: Leigh L. To: gamebooks@yahoogroups.com Sent: Tuesday, September 04, 2007 1:48 PM Subject: [gamebooks] Re: Crocodile-Based...
VR1: Green Blood Muse, first of Arden tell, whose footsteps yet are found In her rough woodlands, more than any other ground That mighty Arden held, even in...
Per Jorner
pel@...
Sep 6, 2007 5:53 pm
8884
I've finally found time to compare the first of the Choose Your Own Adventure reissues, The Abominable Snowman, with the original Bantam edition. For the...
On Where the Shadows Stalk: "The various stages are clearly divided, with few truly important choices and more than a few that are purely cosmetic." ...
... I remember this book had rather little text (and often read like one of those insipid Richard Bach novels). I wonder exactly WHAT they could have done to...
... and why is it necessarily a bad thing? To me, "linearity" is one of those terms geeks use to sound smart, and which has been abused to the point of being...
... I suppose there are different degrees of linearity you could encounter in a gamebook -- generally if I complain about linearity, it means that a book is...
... encounter in ... impact on ... I fully agree. One of the most blatant examples I've found so far is the eight Marvel Super Heroes book. It has an...
Hi On page 13 of Dungeon magazine #15 it says: "Carl Sargent has just finished a third fantasy gamebook, for 1989 publication." I'm not aware of any gamebooks...
... Nurse! Mr. Paredes' sedatives are wearing off! As far as the videogame comparison goes... I think that by definition your average gamebook requires more...
... finished a ... I know he ... occurs to me ... published in ... published ... almost ... Any comments? ... Well, they're probably refering to Master of...
... Keith ... confirmed. ... Although it's not the most reliable source, Wikipedia says so (http://en.wikipedia.org/wiki/Carl_Sargent). If Keith Martin really ...
... Why? In many games with very little linearity (like Crash Bash and Super Mario 64, for example), the narrative feels like an afterthought rather than an...
If a gamebook is criticised as "too" linear this usually means it reads like a novel. A good example would be Caverns of the Snow Witch – it's difficult to...
Very good analysis throughout. As always, you will forgive if I skip ... I believe the Forbidden Gateway books fall into this type, being largely plot-driven...
Hi Guillermo I think a very god example of a non-linear gamebook would be the DuelMaster series, in particular Blood Valley: The Quarry. Not only does the...
... Not sure I agree with that. SM64 has a clear goal to achieve, and doesn't offer you much choice in the order of levels along the way. The castle does...