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fulldome · Fulldome Video Discussion Group

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  • Members: 700
  • Category: Video Art
  • Founded: Sep 18, 2000
  • Language: English
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Messages 247 - 276 of 3819   Oldest  |  < Older  |  Newer >  |  Newest
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247 Aaron McEuen
atmceuen Offline Send Email
Apr 2, 2003
9:17 pm
Folks, I want to comment on volumetrics, editing and Hollywood. The Secret of the Cardboard Rocket (SCR) is now complete. In this show, we have designed cut...
248 Ryan Wyatt
ryan_j_wyatt Offline Send Email
Apr 2, 2003
9:28 pm
Thanks to a glitch in Yahoo's notification system, I didn't realize that Aaron had posted a message several days ago... I just approved it and it went out a...
249 Ryan Wyatt
ryan_j_wyatt Offline Send Email
Apr 2, 2003
9:29 pm
This is a revision of the list I originally posted on 24 March. === American Museum of Natural History + "Passport to the Universe" + "The Search for Life:...
250 Tom Casey
tomwarrencasey Offline Send Email
Apr 3, 2003
4:23 pm
As far as separate sequence content, there is also the SkySkan library, which is being expanded greatly... some of Home Run's work is included and we will be...
251 Tom Casey
tomwarrencasey Offline Send Email
Apr 3, 2003
4:24 pm
I should have placed these web addresses in the last email about our content... http://www.hrpictures.com/titanic http://www.hrpictures.com/bigbang ... and...
252 shuplac@...
shuplac Offline Send Email
Apr 3, 2003
8:23 pm
perhaps a few of you might be interested in this, and others have probably seen it already... _______________________________________ Christine Shupla ...
253 Ryan Wyatt
ryan_j_wyatt Offline Send Email
Apr 5, 2003
7:58 pm
I have moved a few things around on my Museum web site. If you'd like to look at one of the two pages devoted to fulldome standards, it's easiest to go...
254 Tom Casey
tomwarrencasey Offline Send Email
Apr 7, 2003
4:49 pm
On a related issue for fulldome standards, I thought I would update the list on the current status of attempting to convince at least one software developer...
255 Brad Thompson
bthompson@... Send Email
Apr 7, 2003
5:47 pm
Hi Tom, I'm attempting again to have this reply go to the fulldome mailing list, but my attempts at responses so far have, for some reason unknown to me, been...
256 Michael V. Magee
mvmagee@... Send Email
Apr 7, 2003
8:58 pm
I would like to thank everyone who responded to my inquiry about fulldome content providers several weeks ago. I had many replies both on and off list and they...
257 Tom Casey
tomwarrencasey Offline Send Email
Apr 7, 2003
8:59 pm
I appreciate Brad's point of view as a 3dsMax user and understand the comfort level issues as well as price concerns. Our attempt at pushing the...
258 David Miller
fulldome_dave Offline Send Email
Apr 7, 2003
11:26 pm
I think it's important that we make a distinction here between production pipelines and standards. Standards allow artists to confidently use their ...
259 Ed Lantz
edlantis Offline Send Email
Apr 8, 2003
2:53 pm
While the current "standards" thread is focusing more on the production pipeline (as David mentions), I'd point out that the right standards documents can...
260 dbeining@...
dbeining Offline Send Email
Apr 8, 2003
3:22 pm
This rendering conversation is well above my understanding [or interest for that matter-just make good stories...] but it does seem to relate to experiments...
261 Tom Casey
tomwarrencasey Offline Send Email
Apr 8, 2003
3:48 pm
I just love how email, without a face attached, can end up starting a discussion in a totally different direction... When we talk about standards, there needs...
262 Ryan Wyatt
ryan_j_wyatt Offline Send Email
Apr 8, 2003
4:06 pm
A side-note on the Maya discussion, from a Rose Center perspective. We use Maya for much of our work, although we have separate tools for taking a first-pass...
263 hue walker bumgarner-...
huewalker Offline Send Email
Apr 8, 2003
4:21 pm
just wondering... does "vector rendering" help with any of these seam problems in Maya???? (it is apparently a part of Maya 5.0) ... Hue Walker Bumgarner-Kirby...
264 Tom Casey
tomwarrencasey Offline Send Email
Apr 8, 2003
4:23 pm
David... try using the sphere distortion filter in PhotoShop or AfterEffects... it will work somewhat, but is not a total answer depending on what look you...
265 Brad Thompson
bthompson@... Send Email
Apr 8, 2003
6:52 pm
Vector rendering just means that instead outputting a "map of bits"... in other words, "Pixels", it's outputing points and lines. This is similar in concept...
266 Brad Thompson
bthompson@... Send Email
Apr 8, 2003
6:54 pm
I should also add/clarify that the "seam problems" are not limited to just Maya but are present in most applications that use scanline type rendering systems....
267 Tom Casey
tomwarrencasey Offline Send Email
Apr 8, 2003
6:54 pm
This is a feature that allows you to take 3D modeled scenes and output a "line drawing" 2D look image... like going from 3D to a traditional cartoon style with...
268 Tom Casey
tomwarrencasey Offline Send Email
Apr 8, 2003
6:54 pm
Hi all... I've just uploaded a new site showing imagery from one of the sequences we have been creating for the HMNS "Earth's Wild Ride" show. I'll be sending...
269 hue walker bumgarner-...
huewalker Offline Send Email
Apr 8, 2003
8:21 pm
I would certainly be interested in such a "compendium".... like.... has anyone solved the "glow" problem in Maya (short of adding it in a separate render of...
270 Tom Casey
tomwarrencasey Offline Send Email
Apr 8, 2003
8:30 pm
This type of rendering is stitchable without seam problems if you are looking for the "Disney cartoon" or "Ice Age" style look and it renders very fast... Tom ...
271 Ryan Wyatt
ryan_j_wyatt Offline Send Email
Apr 8, 2003
8:32 pm
... Here's my two cents (or four or eight or sixteen). First off, IPS committees are top-down. I believe the IPS president creates ad hoc committees and then...
272 Aaron McEuen
atmceuen Offline Send Email
Apr 8, 2003
8:58 pm
For me to sit down and read all of these discussions means that we are nearing an end of our opening treatments for our new facility. This Friday is our...
273 David Miller
fulldome_dave Offline Send Email
Apr 8, 2003
8:59 pm
A glow is one of those 2d post effects that isn't aware of what's going on beyond the edge of the frame. The only real way around this is to do the glow post...
274 Ed Lantz
edlantis Offline Send Email
Apr 9, 2003
2:04 am
... The IPS By-Laws can be found at http://www.ips-planetarium.org/ips-rules.html#Membership. To the best of my knowledge, nothing in the IPS bylaws...
275 David Miller
fulldome_dave Offline Send Email
Apr 9, 2003
2:09 am
Let me try to answer this question again. My last answer was written a bit too quick and parts of it were unclear and hard to follow. The not so elegant...
276 Jack Dunn
jdunn@... Send Email
Apr 9, 2003
3:10 pm
As a member of Council, I've written to IPS President Jon Elvert to see if we can get started on a fulldome committee or subcommittee. I'll admit that IPS and...
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