Free Company is a set of medieval wargames rules for the longbow period. Initially a home project, it needs some other interested heads to try out. Please feel free to download the rules from the files section, give them a test run and share the experience with others here. Please keep comments constructive and treat others with the reasonableness you expect from them.
I've been turning this over in my mind of late. The rules give no advantage to depth, other than in support factors. Should depth have an effect in combat?
... Thanks for the report back. Have been away so not had a chance to reply - though co-incidentally, I have driven across the Otterburn battlefield twice. I
Flu work commitments and impending births reduced our display down to me as a solo player The amendments to the scenarios lent to a closer game and more
Without preamble or description beyond the turn sequence two player from the club tried out Free companies using the Otterburn Scenarios 2 and 3, I umpired.