This is the slam-dunk solution to one of the newest puzzles I encountered --
actually two or three puzzles.
o A book on Christian Art of the Middle Ages asserted that the serpent is, as a
rule, shown winding up the tree, of the knowledge of good and evil [the illusory
aspect of moral agency]. It is? Why?
o Why is King Pentheus caught up in a tree (in a mythic situation comparable to
the Cross)? Why is a tree so important in myth?
A snake winds up the tree because the shape of the path from the ground up to
any one branch-tip forms a worldline snake shape: the one of the virtually
possible forking paths that you are predestined to actually take; it's the only
real path. Not "a snake is like a branching tree" but "a snake is shaped like a
single one of the branching paths of a tree".
Thus proving the ancients understood computer science: tree data structures.
Don't overestimate the brilliance of late-Modern sci-tech-engr knowledge & our
cog sci, and don't underest antiq'y. Our tech uses elementary fundmental basic
universal concepts and structures, in a certain configuration. Patt & Henn
didn't invent the robot; Vulcan and Daedalus invented Talos, and many
esotericists designed automatons; auto-puppets; auto-marionettes.
Analyze the mytheme 'tree' in terms of cybernetics, fatedness, and mshr as
target meanings.
Analyze the mytheme 'tree', using the magic Diamond Hammer of Interpretation,
which asserts that: every mytheme is primarily isomorphic with cybernetics,
fatedness, and mshr.
bonanza, master theme-system breakthrough. using the magic Diamond Hammer of
Interpretation (every mytheme is primarily isomorphic with cyb, heim, & msh).
Analyze: 'tree'.
In what way is a tree like kubernetes, heimarmene, and mukes?
Using greek terms is a defamiliarization technique but also, shifts thinking
from modern-style paradigm to foreign, self-consistent greek style you can
lock-on to.
How is a tree like kubernetes? (cybernetics)
How is a tree like heimarmene? (fatedness)
How is a tree like mukes? (msh)
How does 'tree' express ideas about cybernetics?
How does 'tree' express ideas about fatedness?
How does 'tree' express ideas about mshr?
tree versus snake:
tree = egoic
snake = t't
tree, snake, msh
heim is not primary meaning b/c ez to visualize.
heim is prelimary meaning b/c it is fully coherent and specific and contrary /
complement/ opposite of egoic thinking.
reasons to affirm it: or at least fully *und* it. It isn't nece to affirm it,
but it's nece to thoroughly und it. it's a matter of und'g, not of "assenting"
or "believing". there's no comprehensible alternative.
reasons to withhold assent to heim: none. "it's offensive to fw"
tree, serpent wrapped around tree
breakthrough/insight: why the serpent wraps up the tree: the tree is "virtual
decision branching" -- to eat from the tree of life. King Pentheus is caught up
at a particular branch-tip; hung from the branching tree.
willow tree -- worldline-shaped, monocoursal.
regular tree (oak, birch): branching. Any one branch-tip to ground forms a
worldline snake shape.
Tree of the knowledge of good and evil -- know. g/e = awaken to illusory nature
of moral culpability/power, but some ironic inversion is used, as if you move
from baby to youthful orig-sin state by a quasi-mshr at start of journey, then
from youthful orig-sin state to purified state by 2nd mshr initiation at end of
youth. As if you (as Adam) start youth by an anti-entheogen that makes you
deluded and believing in freewill moral agency-power.
also, feel ivy-wrapped in asc, and see "water" waves distortion, Jewish Hekalot
water temple illusion.
Caught trapped in hypoth decision tree/possibility tree, tree of destiny:
tree caught up in tangled/trapped: the frozen hypothetical possibility-change
branching. Only one branch is destined to actually happen. The other branches
are destined to not happen. The king, steering the ship of state, looks forward
into branching possibilities, as a decision-tree in a sense, but only one
A cybernetics game I invented in late 87: flip between putting pencil tip in
circle a and b; every time settle, like lots, change to other circle. pretend
stop, then resume. eventually, really stop. can't know which will end up at.
At each point in worldline, surrounded by forward-aimed branches. Have to steer
through the branching labyr (Matrix movies ship-channels/tunnels) but the
choices are not actually open; they are closed doors that only appear open.
Copyright (C) 2011 Michael Hoffman. All Rights Reserved.