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Description
This discussion group/e-mail List is for and about the historical adventure-RPG, "DARKLANDS"(TM), by Microprose(R), on PC OS's that can support a DOS environment.
Darklands (DL) is a game set in 15th Century Medieval Germany. Lead a band of (4) adventurers to face the Middle Ages as the people of those times believed their world to be -- with all of the magical atmosphere and mythical beasts of old European tradition... Travel hundreds of miles by land and sea, visiting over 90 German cities and countless sites along the way... Vanquish Evil from the far reaches of the Holy Roman Empire, gaining fame and virtue as your ultimate reward!
The DL group was founded for fans of the game to discuss subjects such as: its technical aspects; reporting bugs; best tips, tricks, and play techniques; gaming news; configuration help and tips for running on new PC hardware and operating systems; and much more... It's like a living supplement to the Darklands FAQ, on the Darklands Domain. Darklands is more than a fortnight-worth o'years old now, but the best adventures are still yet to come...
This forum is for all ages. We do NOT allow adult content or off-topic solicitations. Anyone may read the archives, but you must sign-up to post messages and access files. Your 1st post is monitored, but once accepted you're unrestricted thereafter. You do NOT have to receive the email messages to be a member and enjoy full group access! Please observe traditional NewsGroup etiquette whenever possible. If you have questions, just ask! :-)
So, please, come often, sign-up if you like, but most of all -- enjoy your stay!
... Regarding the C# code, I used to have the character editor source in the files section but I don't seem to have the latest version there. I will do a bit
... I am very interested in that if you are willing to make it available. That'd be cool. The C# especially, C++/dll very interesting too. Cheers, Quadko
Interesting idea Jeff. As Matt and Quadko point out, what we think of as "The Map Data" is split into two parts. The static map data I think provides the tiles
Jeff, Merle has the file format info on his web-site: http://wallace.net/darklands/ Note that the "map" file itself does not have any of dynamic elements in
There was some map decoding instruction discussion a few years ago. I think several of the directories in the groups 'files' section have map info and tools. I