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2384
... I know, that this isn't the last email, but this is the more appropriate one. I've tested the XSD out (XMLspy makes the life really easier there) and have...
Johannes Luber
verequus
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Jan 6, 2006
10:37 am
2385
... Some of these are entirely my fault. Thre are some errors in 1.3 that I had fixed for 1.4. I've recovered what I can from my failed drive, and it looks...
andargor
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Jan 6, 2006
2:01 pm
2386
Run 'strings' or 'grep' on the bitty pieces to see what the contents are. 'strings' will look for ASCII characters in patterns, and 'grep' will find specific...
spicy jack
el_spicyjack
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Jan 7, 2006
6:41 pm
2387
Or, ... for f in /path/*; do strings $f; done ... or, alias stringy='for f in /path/*; do strings $f; done' Andrew...
Andrew Waddington
bdonelly_ca
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Jan 8, 2006
9:35 pm
2388
... No need to write a script or use a 'for' loop. strings /path/* ... alias string='strings /path/*' Should be faster that way. -d!...
davey
apocrypheme
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Jan 9, 2006
5:21 am
2389
... When dealing with actual filenames, you will sometimes encounter an argument list that is too long when done that way. Also, using a loop opens you up to...
Jason
desade_ky
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Jan 9, 2006
2:36 pm
2390
... Heh-heh. Nice. But it doesn't display the name of the file that the string was found in! Which makes it pretty useless for Andargor. I propose: alias...
Frank Edwards
azhrei_fje
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Jan 10, 2006
12:07 am
2391
... Thanks guys, but I think I have things in hand. :) When I get some time, I'll dig into it. I will use the find . -newer method to first get everything...
andargor
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Jan 10, 2006
3:01 pm
2392
... to qhy ... contains ... Other ... I've just done quick a find . -exec grep [...], and I found my most critical files. However, they have been utterly...
andargor
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Jan 10, 2006
11:45 pm
2393
... Hi everyone, and best wishes for the new year. A small update: I've recovered what I can from the damaged disk, but unfortunately the critical files for...
andargor
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Jan 11, 2006
2:18 pm
2394
I've started a new wiki at: http://rpgresearch.wikicities.com/wiki/Main_Page The idea is a wiki for all the information that we lookup when running or playing...
William Myers
myersw33
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Feb 22, 2006
4:55 am
2395
Friends, I just read an article in Wired that said the main limitation of gaming is time, that there are only so many hours of the day. Can we work around...
Ari
rekz
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Mar 21, 2006
2:55 am
2396
Hey, good Ideas, dont restrict yourself to 'face to face' and you'll probably have alot more success / takers I've been working on an online RPG, similar in...
Nicholas, Bannister E...
bane_star
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Mar 21, 2006
10:56 am
2397
Hello All! Its been a long time! At last, I have something RPG related I'm very happy to share. We recently launched public beta of my latest project. Hive7 is...
Max Skibinsky
ur_lord
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Apr 16, 2006
1:48 am
2398
Where are the docs for the scripting language? It would be nice to have those available. (Yes, I know it's a beta!) Russell Shilling...
RUSSELL Shilling
russellshilling
Online Now Send Email
Apr 20, 2006
2:19 am
2399
Russel, few initial docs are posted to http://www.hive7.com/hive7/blacksun/ Also good way to learn is to do "edit script" on existing hive7 items (such as dice...
MaxS
maxs731
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Apr 23, 2006
3:52 am
2400
Hi, I'm new to this group. I'm as propably most of you a passionated role player. My favored RPG rule system is D&D. For I have not much time to play nowerdays...
alnatrus
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Apr 24, 2006
6:13 pm
2401
Hi Alnatrus, I've been working on my own format for the same purpose, finding Andargor's format close, but not perfect for computation. Unfortunately, I got...
Wayne Pearson
crythau
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Apr 24, 2006
6:37 pm
2402
I'm currently working on a D20 XML format to work with an online character generator for my website Roleplay Market (http://www.roleplaymarket.com). The format...
Roger Hicks
bobthj
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Apr 25, 2006
2:57 pm
2403
I'd be curious how you're handling feats (and their prerequisites) and especially special abilities that can stack, including across multiple classes. ...
Wayne Pearson
crythau
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Apr 25, 2006
4:38 pm
2404
The information for feat prerequisites is programmed into the .NET code, although I don't think it would be too difficult to turn the entire thing into XML...
Roger Hicks
bobthj
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Apr 25, 2006
5:25 pm
2405
... I'm not working on Roger's project, nor really doing anything specific that is D20-related at the moment, but I have thought about the above problem a...
Jason
desade_ky
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Apr 25, 2006
5:53 pm
2406
... This is similar to what I've done so far. ... I agree, as do my players. In fact, I've been interested in getting my players to try out monstrous...
Wayne Pearson
crythau
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Apr 25, 2006
6:37 pm
2407
... So you're saying that the specifics of each feat (and their prereqs) are in the code, and not in a configuration or data file? ... This is the approach...
Wayne Pearson
crythau
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Apr 25, 2006
6:50 pm
2408
No, this is exactly the issue that shut down development of a cohesive schema for character creation last year. The only way to make this work from a data...
Laura Thompson
lauraindenver
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Apr 25, 2006
6:55 pm
2409
This format looks nice. What I dislike is the fact that your program seems to use hard coded master data. I see two ways to realize the reverse engeneering: ...
alnatrus
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Apr 25, 2006
7:34 pm
2410
Blah. And ick. I'd hate trying to implement (or use) this. There's a trade-off between flexible and usable. I tend to go more on the usable side. (and yes,...
Jacob Proffitt
proffittbooks
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Apr 26, 2006
4:44 am
2411
I agree with your analysis, but disagree with your conclusion, Al. What I mean is that yes, he is hard-coding master data into his modules. I just don't have...
Jacob Proffitt
proffittbooks
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Apr 26, 2006
4:56 am
2412
That is the reaction most people have. I came up with it after doing a lot of data modelling on d20 and I haven't found anything else that gets past about 60%...
Laura Thompson
lauraindenver
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Apr 26, 2006
6:12 am
2413
Meh. That's only if you insist on all your rules being in the data. I don't think that's useful enough to be worthwhile. Jacob _____ From:...
Jacob Proffitt
proffittbooks
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Apr 26, 2006
6:16 am
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