I've experimented with the thermals before too. I never increased the size
so there were monster thermals but i did put in a monster wind and tried to
keep the Allegro stationary right infront of me. I got to one point where i
felt kinda crazy and put the windspeed supersonic....not a good idea, lol.
I think a monster thermal would be really cool, i'll try it, as soon as a
figure out what happened to my joystick. It was working earlier today, and
it just died tonight, maybe i accidentally changed some setting because now
the keyboard throttle keys are working. Oh well....Happy virtual flying!
~Sheldon~
----- Original Message -----
From: "Jan Kansky" <kansky@...>
To: <crrcsim@yahoogroups.com>
Sent: Tuesday, February 13, 2001 7:51 PM
Subject: Re: [crrcsim] modifying thermal lift
> Ade,
> > I want to modify the thermal specs. What I would like is smooth
> > continuous lift... like slope lift but I can't get it to do it.
>
> I can tell you are really itching for a slope site. I'll try to work on
> it asap. I like your idea about modifying thermals to approximate a
> slope, but I don't think it will be very realistic. It could be fun to
> try anyway.
>
> Using a text editor, like WordPad to edit the crrcsim.cfg file. In that
> file you will find variables like: thermal_strength, wind_speed,
> thermal_radius_mean, and so on. Maybe if you set the wind speed to zero
> and set a huge thermal radius (500 ft, 1000ft?) then you could have a
> monster stationary thermal to fly within. By making thermal_strength_mean
> large you could create a strong vertical wind component. Maybe that what
> the conditions are like at Torrey Pines, but unfortunately not where I
> live. I can't wait to add a slope site with DS. I'm starting to work on
> it right now.
> -Jan
>
>
>
>
> To unsubscribe from this group, send an email to:
> crrcsim-unsubscribe@yahoogroups.com
>
>
Ade,
> I want to modify the thermal specs. What I would like is smooth
> continuous lift... like slope lift but I can't get it to do it.
I can tell you are really itching for a slope site. I'll try to work on
it asap. I like your idea about modifying thermals to approximate a
slope, but I don't think it will be very realistic. It could be fun to
try anyway.
Using a text editor, like WordPad to edit the crrcsim.cfg file. In that
file you will find variables like: thermal_strength, wind_speed,
thermal_radius_mean, and so on. Maybe if you set the wind speed to zero
and set a huge thermal radius (500 ft, 1000ft?) then you could have a
monster stationary thermal to fly within. By making thermal_strength_mean
large you could create a strong vertical wind component. Maybe that what
the conditions are like at Torrey Pines, but unfortunately not where I
live. I can't wait to add a slope site with DS. I'm starting to work on
it right now.
-Jan
Hi All,
I want to modify the thermal specs. What I would like is smooth
continuous lift... like slope lift but I can't get it to do it.
Ideas?
thanx,
Ade
ICQ. 75653589
www.adesite.co.uk
ade.honda-mini.co.uk
www.mini-list.com
Tried the Zagi today, again using the Ikarus Game Commander on Joystick_2.
Had to fly it with a litttle bit of down all the time for straight and
level.
Had some fun. A couple of "bouncey" landings before i got the hang of it.
Aerobatics went fine!
> JOYSTICK_3 made the glider go into continuous loops that I could not really
> control.
This sounds like the throttle was stuck at full throttle. In JOYSTICK_2
mode the throttle is controlled by the up and down arrow keys. In
JOYSTICK_3 mode it is controlled by the 3rd joystick axis, the up and down
arrow keys don't work anymore. You also may need to reverse the axis, I
don't know. I set it up for the Dave Brown joystick gimbal directions.
-Jan
Fired up the sim today and found that my Ikarus commander worked reasonably
well on JOYSTICK_2 for the glider. I did not try any of the other planes.
JOYSTICK_3 made the glider go into continuous loops that I could not really
control.
Mouse input worked but it was hopeless with a trackball. I do not have a
joystick to try.
Despite going into setting/game controller I found it hard to trim for hands
off flying.
The model seemed to fly quite fast even after hitting the down arrow a
number of times
Brian, from Cooranbong in Australia
On 10 Feb 2001, at 16:36, kansky@... wrote:
> > anyone know if the interface Ripmax are selling in the UK would work
> > with CRRC sim?
>
> Bill,
> The RipMax interface uses the joystick port, so yes it will work if
> you set input_method to JOYSTICK_3. The JOYSTICK_4 option isn't
> working in crrcsim yet, so you will have to live without having rudder
> control until I fix that. -Jan
Oh didn't know about this. Is it available in the UK? How much?
Ade
ICQ. 75653589
www.adesite.co.uk
ade.honda-mini.co.uk
www.mini-list.com
> anyone know if the interface Ripmax are selling in the UK would work
> with CRRC sim?
Bill,
The RipMax interface uses the joystick port, so yes it will work if
you set input_method to JOYSTICK_3. The JOYSTICK_4 option isn't
working in crrcsim yet, so you will have to live without having rudder
control until I fix that.
-Jan
> I have downloaded the Crrcsim instructions and completed items 1-7.
> but all I get is a nice picture of a thermal glider on the ground.
> I cant get it to do anything!
I should have put the command keys higher up in the instructions.txt
file. I think that all you need to do is hit the up arrow keys ten
times to go to full throttle, and take off. Then hit down arrow ten
times to return to zero throttle and start gliding around.
One more note, I found that having an opengl32.dll file in your
windows system directory doesn't necessarily mean that you have the
best opengl32.dll file. It turns out that windows comes with a
default opengl32.dll that relies completely on the CPU to perform the
graphics calculations. In almost all newer computers, the graphics
card can significantly speed up this process. Visit www.glsetup.com,
or the web page of the manufacturer of your graphics card to find the
latest opengl drivers. (The manufacturer of your graphics card can be
found by clicking "Start-Settings-ControlPanel-Display-Settings".
-Jan
> I have never edited a "cfg file" like your before so have not gone
into
> notepad.!!!
>
> I have a trackball mouse and also a IKAROS game commander dumb rc
> transmitter for use with Easyfly. That is connected to the game
port.
>
> I do have a multiplex (Europa sprint) 36 mhz transmitter with a
buddy
> connection hole.
>
> I would rather use a RC transmitter of some type as i am still a
slope
> soarer learner and that would be better than a mouse control.
>
>
>
>
>
> Brian, from Cooranbong in Australia
>
> Web Site http://bobrian.australia.webjump.com/index.htm
> Mostly about lace bobbin history and other various "needlework"
tools (like
> tatting shuttles, lucets, crochet hooks, drop spindles)
> It also includes some pages on Spinning Tops.
> ----- Original Message -----
> From: <crrcsim@y...>
> To: <crrcsim@y...>
> Sent: Saturday, February 10, 2001 5:18 AM
> Subject: [crrcsim] Digest Number 3
>
>
> >
> > To unsubscribe from this group, send an email to:
> > crrcsim-unsubscribe@y...
> >
> >
> >
------------------------------------------------------------------------
> >
> > There is 1 message in this issue.
> >
> > Topics in this digest:
> >
> > 1. Re: Transmitter Interfaces
> > From: "Ade + Lamb Chop" <adrian.law@b...>
> >
> >
> >
________________________________________________________________________
> >
________________________________________________________________________
> >
> > Message: 1
> > Date: Fri, 9 Feb 2001 12:47:51 -0000
> > From: "Ade + Lamb Chop" <adrian.law@b...>
> > Subject: Re: Transmitter Interfaces
> >
> > On 8 Feb 2001, at 22:52, kansky@l... wrote:
> >
> > > > I do have one question, do you have a pinout for the lead I
need to
> > > > connect my (futaba Field Force 7 super) to the parallel port?
> > >
> > > If you are using the Linux version, then you can use the same
type of
> > > cable that the FMS simulator uses. This is not supported on the
> > > Windows version because the interrupt latency is too high, and
the
> > > controls will have unacceptable jitter.
> >
> > yet another good reason to get linux :-)
> >
> > > As a result of this, I have built interfaces for several
people in
> > > CRRC that use Windows. These interfaces have a small 8-bit
> > > micro-controller inside that decodes the PPM signal from the
> > > transmitter and then talks to the PC over the parallel port.
> >
> > ok.. how much? my main interest is slope/DS personally clouds
> > and pretty looking stuff like that come second to how the thing
> > flies. Any ideas how long it is gonna be before slope soaring
> > comes into it?
> >
> > Thanx,
> >
> > Ade
> >
> >
> > ICQ. 75653589
> > www.adesite.co.uk
> > ade.honda-mini.co.uk
> > www.mini-list.com
> >
> >
> >
________________________________________________________________________
> >
________________________________________________________________________
> >
> >
> >
On 10 Feb 2001, at 17:14, Brian Lemin wrote:
> I am a rather dumb computer operator!
>
> I have downloaded the Crrcsim instructions and completed items 1-7.
> but all I get is a nice picture of a thermal glider on the ground. I
> cant get it to do anything! I have never edited a "cfg file" like your
> before so have not gone into notepad.!!!
set the input back to mouse see if that works.. you are pressing up
arrow (throttle) aren't you?
> I have a trackball mouse and also a IKAROS game commander dumb rc
> transmitter for use with Easyfly. That is connected to the game port.
once you have that working plug your transmitter and make sure it
is setup right in the game controllers part of control panel
(assuming windows here)
BTW, could you delete the rest of the message that you don't need
like I have done.. it is quite annoying.
thanx,
Ade
ICQ. 75653589
www.adesite.co.uk
ade.honda-mini.co.uk
www.mini-list.com
I am a rather dumb computer operator!
I have downloaded the Crrcsim instructions and completed items 1-7. but all
I get is a nice picture of a thermal glider on the ground. I cant get it to
do anything!
I have never edited a "cfg file" like your before so have not gone into
notepad.!!!
I have a trackball mouse and also a IKAROS game commander dumb rc
transmitter for use with Easyfly. That is connected to the game port.
I do have a multiplex (Europa sprint) 36 mhz transmitter with a buddy
connection hole.
I would rather use a RC transmitter of some type as i am still a slope
soarer learner and that would be better than a mouse control.
Brian, from Cooranbong in Australia
Web Site http://bobrian.australia.webjump.com/index.htm
Mostly about lace bobbin history and other various "needlework" tools (like
tatting shuttles, lucets, crochet hooks, drop spindles)
It also includes some pages on Spinning Tops.
----- Original Message -----
From: <crrcsim@yahoogroups.com>
To: <crrcsim@yahoogroups.com>
Sent: Saturday, February 10, 2001 5:18 AM
Subject: [crrcsim] Digest Number 3
>
> To unsubscribe from this group, send an email to:
> crrcsim-unsubscribe@yahoogroups.com
>
>
> ------------------------------------------------------------------------
>
> There is 1 message in this issue.
>
> Topics in this digest:
>
> 1. Re: Transmitter Interfaces
> From: "Ade + Lamb Chop" <adrian.law@...>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 1
> Date: Fri, 9 Feb 2001 12:47:51 -0000
> From: "Ade + Lamb Chop" <adrian.law@...>
> Subject: Re: Transmitter Interfaces
>
> On 8 Feb 2001, at 22:52, kansky@... wrote:
>
> > > I do have one question, do you have a pinout for the lead I need to
> > > connect my (futaba Field Force 7 super) to the parallel port?
> >
> > If you are using the Linux version, then you can use the same type of
> > cable that the FMS simulator uses. This is not supported on the
> > Windows version because the interrupt latency is too high, and the
> > controls will have unacceptable jitter.
>
> yet another good reason to get linux :-)
>
> > As a result of this, I have built interfaces for several people in
> > CRRC that use Windows. These interfaces have a small 8-bit
> > micro-controller inside that decodes the PPM signal from the
> > transmitter and then talks to the PC over the parallel port.
>
> ok.. how much? my main interest is slope/DS personally clouds
> and pretty looking stuff like that come second to how the thing
> flies. Any ideas how long it is gonna be before slope soaring
> comes into it?
>
> Thanx,
>
> Ade
>
>
> ICQ. 75653589
> www.adesite.co.uk
> ade.honda-mini.co.uk
> www.mini-list.com
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
>
>
On 8 Feb 2001, at 22:52, kansky@... wrote:
> > I do have one question, do you have a pinout for the lead I need to
> > connect my (futaba Field Force 7 super) to the parallel port?
>
> If you are using the Linux version, then you can use the same type of
> cable that the FMS simulator uses. This is not supported on the
> Windows version because the interrupt latency is too high, and the
> controls will have unacceptable jitter.
yet another good reason to get linux :-)
> As a result of this, I have built interfaces for several people in
> CRRC that use Windows. These interfaces have a small 8-bit
> micro-controller inside that decodes the PPM signal from the
> transmitter and then talks to the PC over the parallel port.
ok.. how much? my main interest is slope/DS personally clouds
and pretty looking stuff like that come second to how the thing
flies. Any ideas how long it is gonna be before slope soaring
comes into it?
Thanx,
Ade
ICQ. 75653589
www.adesite.co.uk
ade.honda-mini.co.uk
www.mini-list.com
> I do have one question, do you have a pinout for the lead I need to
> connect my (futaba Field Force 7 super) to the parallel port?
If you are using the Linux version, then you can use the same type of
cable that the FMS simulator uses. This is not supported on the
Windows version because the interrupt latency is too high, and the
controls will have unacceptable jitter.
As a result of this, I have built interfaces for several people in
CRRC that use Windows. These interfaces have a small 8-bit
micro-controller inside that decodes the PPM signal from the
transmitter and then talks to the PC over the parallel port. There is
a picture of one of these interfaces here:
http://groups.yahoo.com/group/crrcsim/files/tranint.jpeg
So far I have only built a small number for a bunch of friends, but if
there is enough interest I could make a larger effort.
We have contacted Multiplex to see if they will release
specifications to their parallel port transmitter interface. If not,
maybe someone in the group could try to figure out how it works by
tracing wires and using a logic analyzer.
Another option will be to use a Dave Brown joystick. I need to fix
the JOYSTICK_4 option to allow for rudder support, but even then you
will be limited to 4 channels plus switches.
-Jan
Tom,
Yes, I did.
It works fine. The only problem I found whas to join games sometimes: it
looks like when the host-machine uses DSL or Cable, it's not possible to
join that game with a "normal" modem (not sure _that_'s the explanation or
the cause; it is or was the direction André (from CM) support was thinking).
It works very smooth; in fact I was suprised at how good CM is for a 1.0
(now 1.1) version. I've seen much worse 1.0 software versions
I usually do landing practice and slope flying with Cockpit Master.
I don't go into online combat often because of the time difference (I'm in
Europe), but in the weekends, I sometimes find some people online.
For me, the main purpose of flying with crrcsim is to get better at
controlling my gliders and at thermalling. It would be nice to be able to do
spot-landings (with sort of an indication how far you missed the spot), and
to be able to "walk around" to look at the spot from different directions (I
mean: be able to put the spot between yourself and the plane).
It's ok to be able to fly together online, but it's not something that's a
priority for _me_ in CRRCSim.
Stefan.
-----Oorspronkelijk bericht-----
Van: tom_sheehy@... [mailto:tom_sheehy@...]
Verzonden: donderdag 8 februari 2001 6:19
Aan: crrcsim@yahoogroups.com
Onderwerp: [crrcsim] CM
Stefan,
Have you tried CM online combat?
Jan, just think how much fun it would be to shoot down Jose's
Brickerang if CRRCSim had an IP Stack!
-- Tom
Yahoo! Groups Sponsor
To unsubscribe from this group, send an email to:
crrcsim-unsubscribe@yahoogroups.com
On 8 Feb 2001, at 15:29, kansky@... wrote:
>
> > Jan, just think how much fun it would be to shoot down Jose's
> > Brickerang if CRRCSim had an IP Stack!
>
> Tom,
> As of now, my plan is to add air turbulence next, and then a cape cod
> slope soaring site. Also, if anyone has a fisheye lens, I would love
> to get some 180 degree fisheye picture of clouds so that I could
> improve the clouds that we have in crrcsim right now.
can't wait for the slope site to be introduced. Will the slope site
include DS?
http://www.rcsail.com/dsinfns.htm
That should give all the info you need..
> I need to work out a collision detection method before combat will be
> possible. It's on my list of things to do. -Jan
I am very impressed with the ground detection. This sim is the first
I have seen that does it properly, all the rest dip wings below the
ground etc.
Well done.
I do have one question, do you have a pinout for the lead I need to
connect my (futaba Field Force 7 super) to the parallel port?
Ade
ICQ. 75653589
www.adesite.co.uk
ade.honda-mini.co.uk
www.mini-list.com
> Jan, just think how much fun it would be to shoot down Jose's
> Brickerang if CRRCSim had an IP Stack!
Tom,
As of now, my plan is to add air turbulence next, and then a cape cod
slope soaring site. Also, if anyone has a fisheye lens, I would love
to get some 180 degree fisheye picture of clouds so that I could
improve the clouds that we have in crrcsim right now.
I need to work out a collision detection method before combat will be
possible. It's on my list of things to do.
-Jan
Tom,
> AeroFly (only sim I know which allows sloping)
FWIW, Cockpitmaster does a nice job of sloping; you have two gliders and
three slopes. For thermal flying, I prefer CRRCSim. Multiplex is working on
a glider add-on, but I have no idea what will be in it or when it will be
available.
My previous comment about CRRCSim being the first sim I actually learn
something from is not fair to Cockpitmaster in this regard; I was talking
before thinking here, but I still think CRRCSim is the better sim for
thermal-gliding.
Stefan.
Jan,
I think I have a list of features I could post... :)
Jose
P.S. How is the K2 aka "K9" coming along?
--- In crrcsim@y..., kansky@l... wrote:
> --- In crrcsim@y..., "Stefan Smets" <Stefan.Smets@a...> wrote:
> > I agree, but I'm hesitant to suggest too much; I suppose Jan has a
> > lot of work with it as it is.
>
> I usually don't get motivated enough to fix things until enough
people
> complain, so please, by all means, let me know what you want. I'll
do
> my best.
>
> > but as I said: I LOVE it already the way it is. For the first time
> >in a sim, I have the feeling I'm learning something that could be
> > relevant to my flying abilities for when the flying weather is
back.
>
> Credit goes to Mark Drela for his excellent flight model. Thank you
> Mark.
>
> -Jan
Jan,
Great job with CRRCSim! I usually split my 'sim' time these days
between CRRC, AeroFly (only sim I know which allows sloping) and
PiccoFly, but I've flown alot of the PC based flight and combat sims
and like your flight models.
One nice thing to add would be a simulated winch launch.. nothing
fancy, just a keystroke which would winch the plane up to altitude,
rather than have to hit the throttle key a bunch of times to get it
up to speed then shut down the motor.
While I'm at it, how bout a windsock to show wind direction?
Obvious jokes aside, has anyone else found that Jose's latest plane
is a real dog?
-- Tom
--- In crrcsim@y..., "Stefan Smets" <Stefan.Smets@a...> wrote:
> I agree, but I'm hesitant to suggest too much; I suppose Jan has a
> lot of work with it as it is.
I usually don't get motivated enough to fix things until enough people
complain, so please, by all means, let me know what you want. I'll do
my best.
> but as I said: I LOVE it already the way it is. For the first time
>in a sim, I have the feeling I'm learning something that could be
> relevant to my flying abilities for when the flying weather is back.
Credit goes to Mark Drela for his excellent flight model. Thank you
Mark.
-Jan
I agree, but I'm hesitant to suggest too much; I suppose Jan has a lot of work with it as it is.
Nevertheless, since you had a go, so will I :-):
- sound, not only the whisteling sound from the plane, but some birds singing, a sporadic voice saying something; would create a "real" atmosphere
- using flaps, brakes, etc .. of course dependant on the plane
- a landing strip or circle, to practice precision landings, with indication of the distance you missed the centre, ...
- a way to "walk around" on the field, to change once own's viewpoint,
- ...
but as I said: I LOVE it already the way it is. For the first time in a sim, I have the feeling I'm learning something that could be relevant to my flying abilities for when the flying weather is back.
Stefan.
-----Oorspronkelijk bericht----- Van: Sheldon Smith [mailto:sheldon@...] Verzonden: dinsdag 6 februari 2001 23:05 Aan: crrcsim@yahoogroups.com Onderwerp: Re: [crrcsim] Re: Welcome!
Hey all, Welcome! Here's some ideas 'bout the CRRCsim i just feel like sharing. What would be really cool for the CRRCsim is sound, using the doppler effect it would be much more realistic. Having those sailplanes making those whistleing sounds as they fly by. hmmmmm, maybe Jan could program in the "Team: Jose" tent from the 2000 RES contest so we can practice just sittin' around or maybe try and fly the apogee underneath the tent. Nyuk Nyuk Nyuk
Just some ideas, great job w/ the programming, especially the graphics now that i have a new computer that supports openGL. Thanx
~Sheldon~ ----- Original Message ----- From: <Stefan.Smets@...> To: <crrcsim@yahoogroups.com> Sent: Tuesday, February 06, 2001 4:55 PM Subject: [crrcsim] Re: Welcome!
> keep going, keep going .. :-). > > For now, I'm using crrcsim a lot more than either Tru-flite 3D (no > gliders, ok for helicopters) or Cockpit Master (not enough termals). > I think I'm learning something :-). > > Stefan. > > --- In crrcsim@y..., Jan Kansky <kansky@l...> wrote: > > testing 123, testing 1 2 3 > > > > -Jan > > > > To unsubscribe from this group, send an email to: > crrcsim-unsubscribe@yahoogroups.com > >
To unsubscribe from this group, send an email to: crrcsim-unsubscribe@yahoogroups.com
Hey all,
Welcome! Here's some ideas 'bout the CRRCsim i just feel like sharing. What
would be really cool for the CRRCsim is sound, using the doppler effect it
would be much more realistic. Having those sailplanes making those
whistleing sounds as they fly by. hmmmmm, maybe Jan could program in the
"Team: Jose" tent from the 2000 RES contest so we can practice just sittin'
around or maybe try and fly the apogee underneath the tent.
Nyuk Nyuk Nyuk
Just some ideas, great job w/ the programming, especially the graphics now
that i have a new computer that supports openGL. Thanx
~Sheldon~
----- Original Message -----
From: <Stefan.Smets@...>
To: <crrcsim@yahoogroups.com>
Sent: Tuesday, February 06, 2001 4:55 PM
Subject: [crrcsim] Re: Welcome!
> keep going, keep going .. :-).
>
> For now, I'm using crrcsim a lot more than either Tru-flite 3D (no
> gliders, ok for helicopters) or Cockpit Master (not enough termals).
> I think I'm learning something :-).
>
> Stefan.
>
> --- In crrcsim@y..., Jan Kansky <kansky@l...> wrote:
> > testing 123, testing 1 2 3
> >
> > -Jan
>
>
>
> To unsubscribe from this group, send an email to:
> crrcsim-unsubscribe@yahoogroups.com
>
>
keep going, keep going .. :-).
For now, I'm using crrcsim a lot more than either Tru-flite 3D (no
gliders, ok for helicopters) or Cockpit Master (not enough termals).
I think I'm learning something :-).
Stefan.
--- In crrcsim@y..., Jan Kansky <kansky@l...> wrote:
> testing 123, testing 1 2 3
>
> -Jan