Chill is a modern horror role-playing game first developed by Pacesetter games and later re-done and re-released by Mayfair games, currently being revised for version 3 by OtherWorld Creations.
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What did Other World Creations add to Chill? How different is it to the 2ed? Do you guys like the direction the new writers are taking? Wow, three questions in
Your resolve point mechanic seems very interested. I've played with the idea of including a nasty & gruesome critical hit location tables similar to the ones
... I've used a lot of stuff from it, mostly as inspiration. I found that I had to cripple SAVE in order to keep the players from depending on it for rescue
... From: "red_death99" <leinpr@...> To: <chill@yahoogroups.com> Sent: Wednesday, July 02, 2008 1:52 AM Subject: [chill] Re: New Chill Player ... Woohoo!
I've held off buying this book for two reasons: First of all I don't particularly like SAVE. This book appears to be a guide to SAVE's activities in New