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Messages 1721 - 1750 of 2241   Oldest  |  < Older  |  Newer >  |  Newest
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1721
hi there, need some help about the attack bitboards - is it true to say that there is no difference between the attack bitboards of rank and file, and also...
shayhz1978
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Jul 7, 2004
9:20 pm
1722
Hi everyone! Hi have a question about hash tables: many engines can resize the table with an input of the user.... how can a program do it (a program written...
Lorenzo Stella
killerqueen2uci
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Jul 12, 2004
5:15 pm
1723
... From: Lorenzo Stella [mailto:lore_star@...] Sent: Monday, July 12, 2004 9:43 AM To: Chess Engines Yahoo Subject: [chess-engines] hash table Hi...
Dann Corbit
user923005
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Jul 12, 2004
5:22 pm
1724
... I forgot to mention: If you have an existing hash table already then: 0. you should free() or []delete it....
Dann Corbit
user923005
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Jul 12, 2004
5:26 pm
1725
Hi all, i am having trouble implementing "thinking output" i use borland c++ 3 to create a win32 console program , and use cin and cout to connect with...
bjordan
bjordan@...
Send Email
Jul 27, 2004
11:42 am
1726
You just have to do this: cout <<ply <<score <<time <<nodes <<pvAsString <<endl; Mathieu Pagé pagemathieu@... float o=0.075,h=1.5,T,r,O,l,I;int...
Mathieu Pagé
mathmoi
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Jul 27, 2004
5:12 pm
1727
no luck using int,int,float,int,char* i am baffled other couts work ... From: "Mathieu Pagé" <pagemathieu@...> To: <chess-engines@yahoogroups.com> ...
bjordan
bjordan@...
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Jul 28, 2004
1:49 pm
1728
No luck ? Try again, maybe this time you'll get lucky :) Seriously ... What is the problem ? BTW i'm not sure if the time argument as to be outputted as a...
Mathieu Pagé
mathmoi
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Jul 28, 2004
3:13 pm
1729
the below min-program connects with winboard ok and quit and hint work the cout pv etc displays nothing in winboard, whereas other programs can display the pv ...
bjordan
bjordan@...
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Jul 29, 2004
4:54 am
1730
cout<<pv<<score<<time<<positions<<text<<endl; This is not correct, you have to put them in the good order : cout <<ply <<score <<time <<nodes <<pvAsString...
Mathieu Pagé
mathmoi
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Jul 29, 2004
11:42 am
1731
i am a chess-engines newhand , i wanna write a chess engines,does it easy ?what should i do?plz help me~...
deeplullaby
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Jul 29, 2004
4:16 pm
1732
Hi everyone! I would like to know how the iterative deep search algotithm should interact with transposition table. E.g.: if the engine start searching (at...
Lorenzo Stella
killerqueen2uci
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Jul 29, 2004
9:30 pm
1733
Well lorenzo, that would be perfectly sensable if we did not use Alpha-Beta pruning. However, since we do use it, many brances of the search tree are not...
Jeff Bischoff
bischoje
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Jul 30, 2004
1:31 am
1734
hi every1 well i am having the same problem as lorenzo's. i call alpha beta with -INFINITY-1 and +INFINITY+1(depth = 1). INFINITY is returned when king is...
umair ahmed
sh_umair_ahmed
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Jul 30, 2004
1:51 pm
1735
Hi everyone, I rewrote my KillerQueen using object oriented programming (c++), but I thought: can OOP be really useful for chess programming? I mean, which...
Lorenzo Stella
killerqueen2uci
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Aug 3, 2004
12:37 pm
1736
Hi Lorenzo, Chess engines did need no classes. However there are some data structures that can be used as class in order to make to code more simple and easier...
Mathieu Pagé
mathmoi
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Aug 3, 2004
9:52 pm
1737
hi well sorry for my querry i found the bug that was bugging me. (by the way it was not possible to get such a senario, i guess i was too excited to see a ...
umair ahmed
sh_umair_ahmed
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Aug 4, 2004
4:42 am
1738
Hi all, how deep could extensions, say for checks, go? What is a typical maximum? Bill Jordan "There has to be a better way!" Victorian Chess Pages ...
bjordan
bjordan@...
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Aug 20, 2004
3:41 am
1739
i got it working by inserting spaces cout<<pv<<" "<<score etc. ... From: "Mathieu Pagé" <pagemathieu@...> To: <chess-engines@yahoogroups.com> Sent:...
bjordan
bjordan@...
Send Email
Aug 20, 2004
3:42 am
1740
Hi, yes, classes won't make a engine any faster, but perhaps easier for the programmer i don't have any in my engine Bill Jordan "There has to be a better...
bjordan
bjordan@...
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Aug 20, 2004
3:42 am
1741
... but I thought: can OOP be really useful for chess programming? I mean, which data structures can be more efficient (in speed, programming semplicity...
svenreichard
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Aug 25, 2004
3:07 pm
1742
Hello everyone After the moves 1.e4 e5 2.Nf3 d6 3.Nc3 Nc6 4.Bb5 blacks knight on c3 is unable to move to e7 because of the pin by the bishop, but the knight...
Grant Osborne
atlanchess
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Aug 31, 2004
6:31 am
1743
Both should be accepted. A fully-qualified move is always acceptable. In SAN, you usually give the minimum info required to disambiguate the move, but you...
Robert M. Hyatt
hyatt@...
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Aug 31, 2004
2:36 pm
1744
Could someone tell me what percentage of total CPU time a typical chess engine spends just in the position scoring/evaluation function? If there is no such...
Michael Stembera
m_stembera
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Aug 31, 2004
3:47 pm
1745
Hi, As a chessplayer, a few months ago I had the 'romantic' vision of programming my own chess engine. I knew nothing about programming, and started learning...
jabba2000ad
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Aug 31, 2004
3:48 pm
1746
Hi, You can take a look at this chess program. It's a simple program with the objective to show how to program a chess engine. It helped me a lot, and may help...
Alcides Schulz
alseethis
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Aug 31, 2004
4:08 pm
1747
What you _really_ want is a "negamax search" rather than a minmax search. The difference is that for any depth in the search, you always want the max score....
Robert M. Hyatt
hyatt@...
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Aug 31, 2004
5:23 pm
1748
I think what he is talking about is the "horizon" problem. At the last ply of search, when the recapture can't be seen, captures look really good. What you are...
Jeff Bischoff
bischoje
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Sep 1, 2004
3:20 am
1749
Just a quick message before I leave work... Thank you for the replies. I'll write a negamax function - it's half the code! I also had a look at TSCP. I might...
jabba2000ad
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Sep 1, 2004
3:28 am
1750
... acceptable. ... the ... as ... Hello friends, IIRC, checks and pins are not considered in the SAN disambiguation process. Hence, the move should be given...
svenreichard
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Sep 2, 2004
7:21 am
Messages 1721 - 1750 of 2241   Oldest  |  < Older  |  Newer >  |  Newest
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