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  • Founded: Feb 6, 2000
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Messages 754 - 783 of 961   Oldest  |  < Older  |  Newer >  |  Newest
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754 Dalton Spence
dalton_spence Send Email
Dec 12, 2005
5:11 pm
I currently subscribe to three CC2 lists (cc2-l, cc2-dev-l, and cc2-macros) and I've been wondering what's going to happen to them (and any other CC2 lists out...
755 L. Lee Saunders
saul012000 Send Email
Dec 12, 2005
8:45 pm
Dalton, That is a very good question. The problem is I have no idea what the answer is. I would think we could get YAHOO to just change the name/email...
756 L. Lee Saunders
saul012000 Send Email
Jan 5, 2006
5:28 pm
Hello Everyone, I've been trying to get my head around how I want to do tutorial #5. It is the tutorial that will create the random name generator command....
757 amdobritt Send Email Jan 5, 2006
6:16 pm
I would break it up into parts. Would make it easier for a person to read. Links would be a good idea too. On the other hand, having the information readily...
758 dalton_spence Send Email Jan 6, 2006
1:18 am
... You don't need to recap the things covered in previous tutorials, but a cross reference to specific old tutorial items would be useful. ... If it is long...
759 Charles Sykora
bidmaron Send Email
Jan 9, 2006
3:34 am
Lee, here's my view: 1) I would say condense it the second time if you've covered it before (possibly with a link to a target in the tutorial that shows how to...
760 John
john_morriso... Send Email
Jan 27, 2006
6:18 am
Thought I'd share this everyone, myself and other are doing a User Created World. Everyone votes on the world they like and anyone that wants to contribute...
761 L. Lee Saunders
saul012000 Send Email
Feb 2, 2006
3:43 pm
Hello, When programming a drawing command or an entity altering command (like FPATH or FRX) how could you add the ability to detect if nodes or segments...
762 Peter Olsson
peter@... Send Email
Feb 2, 2006
9:37 pm
Here is the code used in CC2/CC3 drawtools to find the map border: //////////////////// Restrict to MAP BORDER //////////////////////////////////////// static...
763 kmc1066 Send Email Jul 5, 2006
1:01 am
I was wondering if there is a set of guidlines on what you can and cant do when interfacing, by this I mean I know I cant distribute CCx with an app.. or the...
764 kmcneece+kindred-game...
kmc1066 Send Email
Jul 5, 2006
1:06 am
I am looking at doing some interfacing with another program and cc2/3 (when I get three).. I am looking for input as to what are the guidelines over all for...
765 Sam Robinson
allasandar Send Email
Jul 5, 2006
1:19 am
Kevin, This forum is not really the best way to get the information that you're looking for. You really should contact Profantasy directly regarding this. The...
766 Kevin McNeece
kmc1066 Send Email
Jul 5, 2006
5:06 pm
... Thanks Sam .. will do . I am hoping to be able to get permission to allow a program we are writing to interface with CCx (if the user has it, if not all...
767 Bruce Carson
blorfian Send Email
Jul 5, 2006
5:21 pm
Depending upon what functionality you need (e.g. display vs edit), Your customers may just need the CCx Viewer: http://www.profantasy.com/library/dpv.asp...
768 Aaron
striton_ca Send Email
Jul 9, 2006
2:03 pm
I just purchased the full CC3 map bundle and am looking forward to the arrival of my print Tome of Ultimate Mapping to help me get my head around all its...
769 Peter Olsson
peter@... Send Email
Jul 9, 2006
2:19 pm
... You have three main options: 1. You could generate a script to draw the floorplans. 2. You could write a C/C++ plug-in to create the entities inside CC3. ...
770 Bruce Carson
blorfian Send Email
Jul 9, 2006
3:47 pm
Your existing "home-rolled&quot; system...Is this manual (e.g. paper and dice), or automated already (for example with a spreadsheet?) or already in CC2? I think...
771 Bruce Carson
blorfian Send Email
Jul 9, 2006
4:09 pm
Sorry - it was Peter that responded, not Simon......
772 Peter Olsson
peter@... Send Email
Jul 9, 2006
4:39 pm
... The advantage of the script language is that you can reuse drawtools, symbol insertions etc. This will save quite a bit of time. In an XP (plug-in) you ...
773 Aaron
striton_ca Send Email
Jul 9, 2006
6:01 pm
What I have is a C++ library that generates a basic OPEN/CLOSED/DOOR attribute for a square matrix of cells. What I want to do is take some text...
774 Bruce Carson
blorfian Send Email
Jul 10, 2006
2:29 pm
I have two additional suggestions that I think will work easily for you: 1) You could have your C++ program generate a macro file. Open up CCx and execute the...
775 Peter Olsson
peter@... Send Email
Jul 10, 2006
3:15 pm
... The number one above was what I intended with a script/macro solution. Thanks for communicating it better. Peter...
776 Peter Olsson
peter@... Send Email
Jul 12, 2006
2:47 am
... A script is just a list of commands with all the options (coordinates etc) ... Try searching for macro or macros. Don't forget to look in the help file. ...
777 Steve Davies
sdavies2720 Send Email
Jul 14, 2006
2:33 am
I used a random generation program to create a script that can be run by CC2 to generate a night sky. You might find the example interesting for what can be...
778 dalton_spence Send Email Jul 14, 2006
3:36 pm
... GURGH! Somehow, directing us to a shareware program that I've never heard of before that uses specially formated tables to generate text that can be...
779 Simon Rogers
simonjrogers Send Email
Jul 24, 2006
4:24 pm
This is the developers&#39; list. It is for people wishing to write programs for use with CC. If you want to generate random dungeons without programming, you are...
780 Steve Davies
sdavies2720 Send Email
Jul 28, 2006
1:34 am
Ok, you don't like that suggestion. I get it. I'm not sure how else to help. Steve ... <snip>...
781 dalton_spence Send Email Jul 28, 2006
3:38 am
... Sorry for going off the rails there, but you caught me during one of my crotchety-old-man headaches after dealing with a rather silly family crisis. The...
782 dalton_spence Send Email Jul 30, 2006
6:21 am
I've been giving some thought about adapting Jamis Buck's Random Dungeon algorithms (http://www.aarg.net/~minam/dungeon_design.html) to produce a CC3 script,...
783 beven_ondergrond
beven_onderg... Send Email
Jul 31, 2006
7:18 pm
To normally remove an outline or change an object's shape so the outline or object can be altered, I use the 'insnode&#39; command and can then distinguish between...
Messages 754 - 783 of 961   Oldest  |  < Older  |  Newer >  |  Newest
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