I currently subscribe to three CC2 lists (cc2-l, cc2-dev-l, and cc2-macros) and I've been wondering what's going to happen to them (and any other CC2 lists out...
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L. Lee Saunders
saul012000
Dec 12, 2005 8:45 pm
Dalton, That is a very good question. The problem is I have no idea what the answer is. I would think we could get YAHOO to just change the name/email...
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L. Lee Saunders
saul012000
Jan 5, 2006 5:28 pm
Hello Everyone, I've been trying to get my head around how I want to do tutorial #5. It is the tutorial that will create the random name generator command....
757
amdobritt
Jan 5, 2006 6:16 pm
I would break it up into parts. Would make it easier for a person to read. Links would be a good idea too. On the other hand, having the information readily...
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dalton_spence
Jan 6, 2006 1:18 am
... You don't need to recap the things covered in previous tutorials, but a cross reference to specific old tutorial items would be useful. ... If it is long...
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Charles Sykora
bidmaron
Jan 9, 2006 3:34 am
Lee, here's my view: 1) I would say condense it the second time if you've covered it before (possibly with a link to a target in the tutorial that shows how to...
760
John
john_morriso...
Jan 27, 2006 6:18 am
Thought I'd share this everyone, myself and other are doing a User Created World. Everyone votes on the world they like and anyone that wants to contribute...
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L. Lee Saunders
saul012000
Feb 2, 2006 3:43 pm
Hello, When programming a drawing command or an entity altering command (like FPATH or FRX) how could you add the ability to detect if nodes or segments...
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Peter Olsson
peter@...
Feb 2, 2006 9:37 pm
Here is the code used in CC2/CC3 drawtools to find the map border: //////////////////// Restrict to MAP BORDER //////////////////////////////////////// static...
763
kmc1066
Jul 5, 2006 1:01 am
I was wondering if there is a set of guidlines on what you can and cant do when interfacing, by this I mean I know I cant distribute CCx with an app.. or the...
764
kmcneece+kindred-game...
kmc1066
Jul 5, 2006 1:06 am
I am looking at doing some interfacing with another program and cc2/3 (when I get three).. I am looking for input as to what are the guidelines over all for...
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Sam Robinson
allasandar
Jul 5, 2006 1:19 am
Kevin, This forum is not really the best way to get the information that you're looking for. You really should contact Profantasy directly regarding this. The...
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Kevin McNeece
kmc1066
Jul 5, 2006 5:06 pm
... Thanks Sam .. will do . I am hoping to be able to get permission to allow a program we are writing to interface with CCx (if the user has it, if not all...
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Bruce Carson
blorfian
Jul 5, 2006 5:21 pm
Depending upon what functionality you need (e.g. display vs edit), Your customers may just need the CCx Viewer: http://www.profantasy.com/library/dpv.asp...
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Aaron
striton_ca
Jul 9, 2006 2:03 pm
I just purchased the full CC3 map bundle and am looking forward to the arrival of my print Tome of Ultimate Mapping to help me get my head around all its...
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Peter Olsson
peter@...
Jul 9, 2006 2:19 pm
... You have three main options: 1. You could generate a script to draw the floorplans. 2. You could write a C/C++ plug-in to create the entities inside CC3. ...
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Bruce Carson
blorfian
Jul 9, 2006 3:47 pm
Your existing "home-rolled" system...Is this manual (e.g. paper and dice), or automated already (for example with a spreadsheet?) or already in CC2? I think...
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Bruce Carson
blorfian
Jul 9, 2006 4:09 pm
Sorry - it was Peter that responded, not Simon......
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Peter Olsson
peter@...
Jul 9, 2006 4:39 pm
... The advantage of the script language is that you can reuse drawtools, symbol insertions etc. This will save quite a bit of time. In an XP (plug-in) you ...
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Aaron
striton_ca
Jul 9, 2006 6:01 pm
What I have is a C++ library that generates a basic OPEN/CLOSED/DOOR attribute for a square matrix of cells. What I want to do is take some text...
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Bruce Carson
blorfian
Jul 10, 2006 2:29 pm
I have two additional suggestions that I think will work easily for you: 1) You could have your C++ program generate a macro file. Open up CCx and execute the...
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Peter Olsson
peter@...
Jul 10, 2006 3:15 pm
... The number one above was what I intended with a script/macro solution. Thanks for communicating it better. Peter...
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Peter Olsson
peter@...
Jul 12, 2006 2:47 am
... A script is just a list of commands with all the options (coordinates etc) ... Try searching for macro or macros. Don't forget to look in the help file. ...
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Steve Davies
sdavies2720
Jul 14, 2006 2:33 am
I used a random generation program to create a script that can be run by CC2 to generate a night sky. You might find the example interesting for what can be...
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dalton_spence
Jul 14, 2006 3:36 pm
... GURGH! Somehow, directing us to a shareware program that I've never heard of before that uses specially formated tables to generate text that can be...
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Simon Rogers
simonjrogers
Jul 24, 2006 4:24 pm
This is the developers39; list. It is for people wishing to write programs for use with CC. If you want to generate random dungeons without programming, you are...
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Steve Davies
sdavies2720
Jul 28, 2006 1:34 am
Ok, you don't like that suggestion. I get it. I'm not sure how else to help. Steve ... <snip>...
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dalton_spence
Jul 28, 2006 3:38 am
... Sorry for going off the rails there, but you caught me during one of my crotchety-old-man headaches after dealing with a rather silly family crisis. The...
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dalton_spence
Jul 30, 2006 6:21 am
I've been giving some thought about adapting Jamis Buck's Random Dungeon algorithms (http://www.aarg.net/~minam/dungeon_design.html) to produce a CC3 script,...
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beven_ondergrond
beven_onderg...
Jul 31, 2006 7:18 pm
To normally remove an outline or change an object's shape so the outline or object can be altered, I use the 'insnode39; command and can then distinguish between...