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#464 From: "dmccordjr" <dmccordjr@...>
Date: Sun Jul 14, 2002 4:07 pm
Subject: SVG Project
dmccordjr
Send Email Send Email
 
I'm very interested in the Status of the SVG Project. I don't have a
lot of free time right now. but I'm C++ Programmer, and would at like
to help. I'm not an XP programmer but I'm willing to learn. Would
like to get up to speed on any current code or starting designs.


Woody

#465 From: "Bruce A. Carson" <bac@...>
Date: Sun Jul 14, 2002 10:33 pm
Subject: RE: SVG Project
blorfian
Send Email Send Email
 
Woody,

Excellent!  I would love to continue working on this project, but no other
developers could make the time commitment required.  We had some good
volunteers willing to help, but mostly for the testing phase of the project.
Unfortunately, my work has now picked up (60-70 hrs/week), so I cannot make
any commitment at this point either!

I have setup a development web site (include source control facilities)
using SourceForge.net
So if you don't already have a SourceForge account, get one.  Also, if not
already familiar with it, learn a bit about CVS.

Send me a private email when you get your sourceforge account and I'll add
you to the developer's list on the project.

Bruce



-----Original Message-----
From: dmccordjr [mailto:dmccordjr@...]
Sent: Sunday, July 14, 2002 12:07 PM
To: cc2-dev-l@yahoogroups.com
Subject: [cc2-dev-l] SVG Project


I'm very interested in the Status of the SVG Project. I don't have a
lot of free time right now. but I'm C++ Programmer, and would at like
to help. I'm not an XP programmer but I'm willing to learn. Would
like to get up to speed on any current code or starting designs.


Woody

#466 From: "Simon Rogers" <simon@...>
Date: Thu Jul 18, 2002 1:25 pm
Subject: Very simple project
simonjrogers
Send Email Send Email
 
Here is a straightforward projects that need doing:

1. Attribute lister and extracter.
One of our users is creating a set of tiles for Dwarven Forge (minature
scenery) pieces to create floorplans. Each symbol will have an attribute
included in it. When the map is completed, Extract Attributes creates a list
of the pieces used, but not in a very useful format. Ideally, the user needs
a list of numbers, part codes and descriptions of the pieces used so that
they can see what DF parts to use, which they can then print out.

To give you an example of how to create a symbol with an attribute for this:

1. Draw the elements of the symbol.
2. Select Symbols >> Define Attribute
3. Set the values as follows:

Tag Text: Part
Prompt: (Blank)
Default Value, say DF1001 10' Corridor
Hidden, Constant, Don't display tag.
4. Place is where the symbol elements are
Define Symbol, including the stuff you drew, and the attribute.

5. Click the Drawing button beneath the Catalog button, scroll down to the
end, insert the symbol you drew.
6. Select Symbols >> Extract Attributes

Intially, all that needs doing is an improvement on Extract Attributes which
displays, for example:

Number Needed Description
7 	 DF1001 10' Corridors
8 	 DF1004 20' Rooms

Enhancements to the project could include keeping a record of the parts
available, and warning when they have run out.

Please respond to the list if you are interested.

Simon Rogers
ProFantasy Sofware Ltd

#467 From: "Clayton Derochie" <derochie@...>
Date: Thu Jul 18, 2002 6:03 pm
Subject: Re: Very simple project
clayderochie
Send Email Send Email
 
Simon,

Thanks for the note and I am interested.  I'm a bit confused as to whether
this is a graphics project or a programming project.

Any symbol generation is easy.  I may need some coaching on the other.
Please let me know.

Clay


----- Original Message -----
From: "Simon Rogers" <simon@...>
To: <cc2-dev-l@yahoogroups.com>
Sent: Thursday, July 18, 2002 6:25 AM
Subject: [cc2-dev-l] Very simple project


> Here is a straightforward projects that need doing:
>
> 1. Attribute lister and extracter.
> One of our users is creating a set of tiles for Dwarven Forge (minature
> scenery) pieces to create floorplans. Each symbol will have an attribute
> included in it. When the map is completed, Extract Attributes creates a
list
> of the pieces used, but not in a very useful format. Ideally, the user
needs
> a list of numbers, part codes and descriptions of the pieces used so that
> they can see what DF parts to use, which they can then print out.
>
> To give you an example of how to create a symbol with an attribute for
this:
>
> 1. Draw the elements of the symbol.
> 2. Select Symbols >> Define Attribute
> 3. Set the values as follows:
>
> Tag Text: Part
> Prompt: (Blank)
> Default Value, say DF1001 10' Corridor
> Hidden, Constant, Don't display tag.
> 4. Place is where the symbol elements are
> Define Symbol, including the stuff you drew, and the attribute.
>
> 5. Click the Drawing button beneath the Catalog button, scroll down to the
> end, insert the symbol you drew.
> 6. Select Symbols >> Extract Attributes
>
> Intially, all that needs doing is an improvement on Extract Attributes
which
> displays, for example:
>
> Number Needed Description
> 7 DF1001 10' Corridors
> 8 DF1004 20' Rooms
>
> Enhancements to the project could include keeping a record of the parts
> available, and warning when they have run out.
>
> Please respond to the list if you are interested.
>
> Simon Rogers
> ProFantasy Sofware Ltd
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

#468 From: "Simon Rogers" <simon@...>
Date: Fri Jul 19, 2002 8:50 am
Subject: RE: Very simple project
simonjrogers
Send Email Send Email
 
Programming. We've got someone to draw the symbols and do the data work.
Just use circles with text attributes the same as the symbol names.

Simon

-----Original Message-----
From: Clayton Derochie [mailto:derochie@...]
Sent: 18 July 2002 19:04
To: cc2-dev-l@yahoogroups.com
Subject: Re: [cc2-dev-l] Very simple project


Simon,

Thanks for the note and I am interested.  I'm a bit confused as to whether
this is a graphics project or a programming project.

Any symbol generation is easy.  I may need some coaching on the other.
Please let me know.

Clay


----- Original Message -----
From: "Simon Rogers" <simon@...>
To: <cc2-dev-l@yahoogroups.com>
Sent: Thursday, July 18, 2002 6:25 AM
Subject: [cc2-dev-l] Very simple project


> Here is a straightforward projects that need doing:
>
> 1. Attribute lister and extracter.
> One of our users is creating a set of tiles for Dwarven Forge (minature
> scenery) pieces to create floorplans. Each symbol will have an attribute
> included in it. When the map is completed, Extract Attributes creates a
list
> of the pieces used, but not in a very useful format. Ideally, the user
needs
> a list of numbers, part codes and descriptions of the pieces used so that
> they can see what DF parts to use, which they can then print out.
>
> To give you an example of how to create a symbol with an attribute for
this:
>
> 1. Draw the elements of the symbol.
> 2. Select Symbols >> Define Attribute
> 3. Set the values as follows:
>
> Tag Text: Part
> Prompt: (Blank)
> Default Value, say DF1001 10' Corridor
> Hidden, Constant, Don't display tag.
> 4. Place is where the symbol elements are
> Define Symbol, including the stuff you drew, and the attribute.
>
> 5. Click the Drawing button beneath the Catalog button, scroll down to the
> end, insert the symbol you drew.
> 6. Select Symbols >> Extract Attributes
>
> Intially, all that needs doing is an improvement on Extract Attributes
which
> displays, for example:
>
> Number Needed Description
> 7 DF1001 10' Corridors
> 8 DF1004 20' Rooms
>
> Enhancements to the project could include keeping a record of the parts
> available, and warning when they have run out.
>
> Please respond to the list if you are interested.
>
> Simon Rogers
> ProFantasy Sofware Ltd
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



To Post a message, send it to:   cc2-dev-l@eGroups.com
To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

#469 From: "Simon Rogers" <simon@...>
Date: Fri Jul 19, 2002 9:33 am
Subject: RE: Very simple project
simonjrogers
Send Email Send Email
 
Sorry, this post was a little obtuse. I mean, keep the project generic.

Use different colored circles for the symbols, called circle 1, circle 2,
etc, each with an attribute of the same name. Place a bunch of these in the
drawing. The new comman will extract a text list like this:

Elements required to create this map:
10 Circle 1
15 Circle 2
12 Circle 3
...

When this works, it'll then be the symbol creator's job to fit this in with
your command.

Simon

-----Original Message-----
From: Simon Rogers [mailto:simon@...]
Sent: 19 July 2002 09:50
To: cc2-dev-l@yahoogroups.com
Subject: RE: [cc2-dev-l] Very simple project


Programming. We've got someone to draw the symbols and do the data work.
Just use circles with text attributes the same as the symbol names.

Simon

-----Original Message-----
From: Clayton Derochie [mailto:derochie@...]
Sent: 18 July 2002 19:04
To: cc2-dev-l@yahoogroups.com
Subject: Re: [cc2-dev-l] Very simple project


Simon,

Thanks for the note and I am interested.  I'm a bit confused as to whether
this is a graphics project or a programming project.

Any symbol generation is easy.  I may need some coaching on the other.
Please let me know.

Clay


----- Original Message -----
From: "Simon Rogers" <simon@...>
To: <cc2-dev-l@yahoogroups.com>
Sent: Thursday, July 18, 2002 6:25 AM
Subject: [cc2-dev-l] Very simple project


> Here is a straightforward projects that need doing:
>
> 1. Attribute lister and extracter.
> One of our users is creating a set of tiles for Dwarven Forge (minature
> scenery) pieces to create floorplans. Each symbol will have an attribute
> included in it. When the map is completed, Extract Attributes creates a
list
> of the pieces used, but not in a very useful format. Ideally, the user
needs
> a list of numbers, part codes and descriptions of the pieces used so that
> they can see what DF parts to use, which they can then print out.
>
> To give you an example of how to create a symbol with an attribute for
this:
>
> 1. Draw the elements of the symbol.
> 2. Select Symbols >> Define Attribute
> 3. Set the values as follows:
>
> Tag Text: Part
> Prompt: (Blank)
> Default Value, say DF1001 10' Corridor
> Hidden, Constant, Don't display tag.
> 4. Place is where the symbol elements are
> Define Symbol, including the stuff you drew, and the attribute.
>
> 5. Click the Drawing button beneath the Catalog button, scroll down to the
> end, insert the symbol you drew.
> 6. Select Symbols >> Extract Attributes
>
> Intially, all that needs doing is an improvement on Extract Attributes
which
> displays, for example:
>
> Number Needed Description
> 7 DF1001 10' Corridors
> 8 DF1004 20' Rooms
>
> Enhancements to the project could include keeping a record of the parts
> available, and warning when they have run out.
>
> Please respond to the list if you are interested.
>
> Simon Rogers
> ProFantasy Sofware Ltd
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



To Post a message, send it to:   cc2-dev-l@eGroups.com
To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/





To Post a message, send it to:   cc2-dev-l@eGroups.com
To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

#470 From: "Clayton Derochie" <derochie@...>
Date: Fri Jul 19, 2002 3:56 pm
Subject: Re: Very simple project
clayderochie
Send Email Send Email
 
Thanks for the reply.  Programming is not what I do well.  You would do much
better with someone else!  Thank you, however, for considering me.  I
appreciate that.

Clay


----- Original Message -----
From: "Simon Rogers" <simon@...>
To: <cc2-dev-l@yahoogroups.com>
Sent: Friday, July 19, 2002 2:33 AM
Subject: RE: [cc2-dev-l] Very simple project


> Sorry, this post was a little obtuse. I mean, keep the project generic.
>
> Use different colored circles for the symbols, called circle 1, circle 2,
> etc, each with an attribute of the same name. Place a bunch of these in
the
> drawing. The new comman will extract a text list like this:
>
> Elements required to create this map:
> 10 Circle 1
> 15 Circle 2
> 12 Circle 3
> ...
>
> When this works, it'll then be the symbol creator's job to fit this in
with
> your command.
>
> Simon
>
> -----Original Message-----
> From: Simon Rogers [mailto:simon@...]
> Sent: 19 July 2002 09:50
> To: cc2-dev-l@yahoogroups.com
> Subject: RE: [cc2-dev-l] Very simple project
>
>
> Programming. We've got someone to draw the symbols and do the data work.
> Just use circles with text attributes the same as the symbol names.
>
> Simon
>
> -----Original Message-----
> From: Clayton Derochie [mailto:derochie@...]
> Sent: 18 July 2002 19:04
> To: cc2-dev-l@yahoogroups.com
> Subject: Re: [cc2-dev-l] Very simple project
>
>
> Simon,
>
> Thanks for the note and I am interested.  I'm a bit confused as to whether
> this is a graphics project or a programming project.
>
> Any symbol generation is easy.  I may need some coaching on the other.
> Please let me know.
>
> Clay
>
>
> ----- Original Message -----
> From: "Simon Rogers" <simon@...>
> To: <cc2-dev-l@yahoogroups.com>
> Sent: Thursday, July 18, 2002 6:25 AM
> Subject: [cc2-dev-l] Very simple project
>
>
> > Here is a straightforward projects that need doing:
> >
> > 1. Attribute lister and extracter.
> > One of our users is creating a set of tiles for Dwarven Forge (minature
> > scenery) pieces to create floorplans. Each symbol will have an attribute
> > included in it. When the map is completed, Extract Attributes creates a
> list
> > of the pieces used, but not in a very useful format. Ideally, the user
> needs
> > a list of numbers, part codes and descriptions of the pieces used so
that
> > they can see what DF parts to use, which they can then print out.
> >
> > To give you an example of how to create a symbol with an attribute for
> this:
> >
> > 1. Draw the elements of the symbol.
> > 2. Select Symbols >> Define Attribute
> > 3. Set the values as follows:
> >
> > Tag Text: Part
> > Prompt: (Blank)
> > Default Value, say DF1001 10' Corridor
> > Hidden, Constant, Don't display tag.
> > 4. Place is where the symbol elements are
> > Define Symbol, including the stuff you drew, and the attribute.
> >
> > 5. Click the Drawing button beneath the Catalog button, scroll down to
the
> > end, insert the symbol you drew.
> > 6. Select Symbols >> Extract Attributes
> >
> > Intially, all that needs doing is an improvement on Extract Attributes
> which
> > displays, for example:
> >
> > Number Needed Description
> > 7 DF1001 10' Corridors
> > 8 DF1004 20' Rooms
> >
> > Enhancements to the project could include keeping a record of the parts
> > available, and warning when they have run out.
> >
> > Please respond to the list if you are interested.
> >
> > Simon Rogers
> > ProFantasy Sofware Ltd
> >
> >
> >
> > To Post a message, send it to:   cc2-dev-l@eGroups.com
> > To Unsubscribe, send a blank message to:
cc2-dev-l-unsubscribe@eGroups.com
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

#471 From: "Simon Rogers" <simon@...>
Date: Mon Jul 22, 2002 10:02 am
Subject: RE: Very simple project
simonjrogers
Send Email Send Email
 
Anyone else want to try their hand?
Simon

-----Original Message-----
From: Clayton Derochie [mailto:derochie@...]
Sent: 19 July 2002 16:56
To: cc2-dev-l@yahoogroups.com
Subject: Re: [cc2-dev-l] Very simple project


Thanks for the reply.  Programming is not what I do well.  You would do much
better with someone else!  Thank you, however, for considering me.  I
appreciate that.

Clay


----- Original Message -----
From: "Simon Rogers" <simon@...>
To: <cc2-dev-l@yahoogroups.com>
Sent: Friday, July 19, 2002 2:33 AM
Subject: RE: [cc2-dev-l] Very simple project


> Sorry, this post was a little obtuse. I mean, keep the project generic.
>
> Use different colored circles for the symbols, called circle 1, circle 2,
> etc, each with an attribute of the same name. Place a bunch of these in
the
> drawing. The new comman will extract a text list like this:
>
> Elements required to create this map:
> 10 Circle 1
> 15 Circle 2
> 12 Circle 3
> ...
>
> When this works, it'll then be the symbol creator's job to fit this in
with
> your command.
>
> Simon
>
> -----Original Message-----
> From: Simon Rogers [mailto:simon@...]
> Sent: 19 July 2002 09:50
> To: cc2-dev-l@yahoogroups.com
> Subject: RE: [cc2-dev-l] Very simple project
>
>
> Programming. We've got someone to draw the symbols and do the data work.
> Just use circles with text attributes the same as the symbol names.
>
> Simon
>
> -----Original Message-----
> From: Clayton Derochie [mailto:derochie@...]
> Sent: 18 July 2002 19:04
> To: cc2-dev-l@yahoogroups.com
> Subject: Re: [cc2-dev-l] Very simple project
>
>
> Simon,
>
> Thanks for the note and I am interested.  I'm a bit confused as to whether
> this is a graphics project or a programming project.
>
> Any symbol generation is easy.  I may need some coaching on the other.
> Please let me know.
>
> Clay
>
>
> ----- Original Message -----
> From: "Simon Rogers" <simon@...>
> To: <cc2-dev-l@yahoogroups.com>
> Sent: Thursday, July 18, 2002 6:25 AM
> Subject: [cc2-dev-l] Very simple project
>
>
> > Here is a straightforward projects that need doing:
> >
> > 1. Attribute lister and extracter.
> > One of our users is creating a set of tiles for Dwarven Forge (minature
> > scenery) pieces to create floorplans. Each symbol will have an attribute
> > included in it. When the map is completed, Extract Attributes creates a
> list
> > of the pieces used, but not in a very useful format. Ideally, the user
> needs
> > a list of numbers, part codes and descriptions of the pieces used so
that
> > they can see what DF parts to use, which they can then print out.
> >
> > To give you an example of how to create a symbol with an attribute for
> this:
> >
> > 1. Draw the elements of the symbol.
> > 2. Select Symbols >> Define Attribute
> > 3. Set the values as follows:
> >
> > Tag Text: Part
> > Prompt: (Blank)
> > Default Value, say DF1001 10' Corridor
> > Hidden, Constant, Don't display tag.
> > 4. Place is where the symbol elements are
> > Define Symbol, including the stuff you drew, and the attribute.
> >
> > 5. Click the Drawing button beneath the Catalog button, scroll down to
the
> > end, insert the symbol you drew.
> > 6. Select Symbols >> Extract Attributes
> >
> > Intially, all that needs doing is an improvement on Extract Attributes
> which
> > displays, for example:
> >
> > Number Needed Description
> > 7 DF1001 10' Corridors
> > 8 DF1004 20' Rooms
> >
> > Enhancements to the project could include keeping a record of the parts
> > available, and warning when they have run out.
> >
> > Please respond to the list if you are interested.
> >
> > Simon Rogers
> > ProFantasy Sofware Ltd
> >
> >
> >
> > To Post a message, send it to:   cc2-dev-l@eGroups.com
> > To Unsubscribe, send a blank message to:
cc2-dev-l-unsubscribe@eGroups.com
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



To Post a message, send it to:   cc2-dev-l@eGroups.com
To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

#472 From: "L. Lee Saunders" <saunderl@...>
Date: Mon Jul 22, 2002 1:35 pm
Subject: RE: Very simple project
saul012000
Send Email Send Email
 
Everyone,

Remember that you would not be alone in working on this.  This group
includes persons that can make CC2 jump through hoops. (Or rewrite it from
scratch)  The other members of this group would love to help you through
creating an XP.

This is a very good project of the novice, but if no one person wants to
take it on, would a group of beginners want to try it as a group project?

So come on and step up to the plate.  The journey of a thousand lines of
code starts with an empty project. :-)

Lee

>Anyone else want to try their hand?
>Simon
>
>-----Original Message-----
>From: Clayton Derochie [mailto:derochie@...]
>Sent: 19 July 2002 16:56
>To: cc2-dev-l@yahoogroups.com
>Subject: Re: [cc2-dev-l] Very simple project
>
>
>Thanks for the reply.  Programming is not what I do well.  You would do
>much
>better with someone else!  Thank you, however, for considering me.  I
>appreciate that.
>
>Clay
>
>
>----- Original Message -----
>From: "Simon Rogers" <simon@...>
>To: <cc2-dev-l@yahoogroups.com>
>Sent: Friday, July 19, 2002 2:33 AM
>Subject: RE: [cc2-dev-l] Very simple project
>
>
> > Sorry, this post was a little obtuse. I mean, keep the project generic.
> >
> > Use different colored circles for the symbols, called circle 1, circle
>2,
> > etc, each with an attribute of the same name. Place a bunch of these in
>the
> > drawing. The new comman will extract a text list like this:
> >
> > Elements required to create this map:
> > 10 Circle 1
> > 15 Circle 2
> > 12 Circle 3
> > ...
> >
> > When this works, it'll then be the symbol creator's job to fit this in
>with
> > your command.
> >
> > Simon
> >
> > -----Original Message-----
> > From: Simon Rogers [mailto:simon@...]
> > Sent: 19 July 2002 09:50
> > To: cc2-dev-l@yahoogroups.com
> > Subject: RE: [cc2-dev-l] Very simple project
> >
> >
> > Programming. We've got someone to draw the symbols and do the data work.
> > Just use circles with text attributes the same as the symbol names.
> >
> > Simon
> >
> > -----Original Message-----
> > From: Clayton Derochie [mailto:derochie@...]
> > Sent: 18 July 2002 19:04
> > To: cc2-dev-l@yahoogroups.com
> > Subject: Re: [cc2-dev-l] Very simple project
> >
> >
> > Simon,
> >
> > Thanks for the note and I am interested.  I'm a bit confused as to
>whether
> > this is a graphics project or a programming project.
> >
> > Any symbol generation is easy.  I may need some coaching on the other.
> > Please let me know.
> >
> > Clay
> >
> >
> > ----- Original Message -----
> > From: "Simon Rogers" <simon@...>
> > To: <cc2-dev-l@yahoogroups.com>
> > Sent: Thursday, July 18, 2002 6:25 AM
> > Subject: [cc2-dev-l] Very simple project
> >
> >
> > > Here is a straightforward projects that need doing:
> > >
> > > 1. Attribute lister and extracter.
> > > One of our users is creating a set of tiles for Dwarven Forge
>(minature
> > > scenery) pieces to create floorplans. Each symbol will have an
>attribute
> > > included in it. When the map is completed, Extract Attributes creates
>a
> > list
> > > of the pieces used, but not in a very useful format. Ideally, the user
> > needs
> > > a list of numbers, part codes and descriptions of the pieces used so
>that
> > > they can see what DF parts to use, which they can then print out.
> > >
> > > To give you an example of how to create a symbol with an attribute for
> > this:
> > >
> > > 1. Draw the elements of the symbol.
> > > 2. Select Symbols >> Define Attribute
> > > 3. Set the values as follows:
> > >
> > > Tag Text: Part
> > > Prompt: (Blank)
> > > Default Value, say DF1001 10' Corridor
> > > Hidden, Constant, Don't display tag.
> > > 4. Place is where the symbol elements are
> > > Define Symbol, including the stuff you drew, and the attribute.
> > >
> > > 5. Click the Drawing button beneath the Catalog button, scroll down to
>the
> > > end, insert the symbol you drew.
> > > 6. Select Symbols >> Extract Attributes
> > >
> > > Intially, all that needs doing is an improvement on Extract Attributes
> > which
> > > displays, for example:
> > >
> > > Number Needed Description
> > > 7 DF1001 10' Corridors
> > > 8 DF1004 20' Rooms
> > >
> > > Enhancements to the project could include keeping a record of the
>parts
> > > available, and warning when they have run out.
> > >
> > > Please respond to the list if you are interested.
> > >
> > > Simon Rogers
> > > ProFantasy Sofware Ltd
> > >
> > >
> > >
> > > To Post a message, send it to:   cc2-dev-l@eGroups.com
> > > To Unsubscribe, send a blank message to:
>cc2-dev-l-unsubscribe@eGroups.com
> > >
> > > Your use of Yahoo! Groups is subject to
>http://docs.yahoo.com/info/terms/
> > >
> > >
> >
> >
> >
> > To Post a message, send it to:   cc2-dev-l@eGroups.com
> > To Unsubscribe, send a blank message to:
>cc2-dev-l-unsubscribe@eGroups.com
> >
> > Your use of Yahoo! Groups is subject to
>http://docs.yahoo.com/info/terms/
> >
> >
> >
> >
> >
> > To Post a message, send it to:   cc2-dev-l@eGroups.com
> > To Unsubscribe, send a blank message to:
>cc2-dev-l-unsubscribe@eGroups.com
> >
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>http://docs.yahoo.com/info/terms/
> >
> >
> >
> >
> >
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> > To Unsubscribe, send a blank message to:
>cc2-dev-l-unsubscribe@eGroups.com
> >
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> >
> >
>
>
>
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>
>
>




L. Lee Saunders, CC2 Master Mapper
-------------------------------------------------------
Visit my personal website @ http://move.to/ADandD
-------------------------------------------------------


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#473 From: <cc2list@...>
Date: Mon Jul 22, 2002 9:48 pm
Subject: RE: Very simple project
cc2list@...
Send Email Send Email
 
I might be interested in doing an XP.  I have only limited programming
knowledge, however  (up to data structures in C, a bit of java and very small
amount of vb).  I do have a pretty good theoretical knowledge and the ability to
learn quickly, just no practical 'non-school-work' programming experience as of
yet.

If someone could point me towards some XP programming info, I could look it over
and see it I'd be up to snuff.

Also, what exactly is this project?  I read the last post, and gather that it
has to do with extracting entity info from an already made map.  I'm probably
missing some earlier posts on it, the dev list tends to get buried in my inbox
under the cc2-l list..

-Sam Carter
All who wander are not lost...


> Lee

>Anyone else want to try their hand?
>Simon

#474 From: "Peter Olsson" <peter@...>
Date: Tue Jul 23, 2002 8:58 am
Subject: Re: Very simple project
peter@...
Send Email Send Email
 
> I might be interested in doing an XP.  I have only limited programming
knowledge,
> however  (up to data structures in C, a bit of java and very small amount
of vb).
> I do have a pretty good theoretical knowledge and the ability to learn
quickly,
> just no practical 'non-school-work' programming experience as of yet.

You should be fine. The XP stuff can be a bit tricky a first sight, but done
give up. Ask all your questions to this group and I'm sure we will be able
answer them all.

> If someone could point me towards some XP programming info, I could
> look it over and see it I'd be up to snuff.

The first step is to get the toolkit up and running. You need Visual C++ 5.0
or 6.0 and the XPToolkit from your install CD. There is also a Getting
Started installation of the toolkit. You will find it in message:

http://groups.yahoo.com/group/cc2-dev-l/message/331

And an updated verson in (if the first one isn't updated):

http://groups.yahoo.com/group/cc2-dev-l/message/343


> Also, what exactly is this project?  I read the last post, and
> gather that it has to do with extracting entity info from an
> already made map.  I'm probably missing some earlier posts
> on it, the dev list tends to get buried in my inbox under the cc2-l list..

The first message that explained the project was:
  http://groups.yahoo.com/group/cc2-dev-l/message/466

Peter

#475 From: Sam Carter <cc2list@...>
Date: Tue Jul 23, 2002 5:03 pm
Subject: Re: Very simple project
cc2list@...
Send Email Send Email
 
Ok, I'll let you guys know if I have any questions (more like when I have
questions, I'm sure ;)

-Sam


>
> From: "Peter Olsson" <peter@...>
> Date: 2002/07/23 Tue AM 04:58:12 EDT
> To: <cc2-dev-l@yahoogroups.com>
> Subject: Re: [cc2-dev-l] Very simple project
>
> > I might be interested in doing an XP.  I have only limited programming
> knowledge,
> > however  (up to data structures in C, a bit of java and very small amount
> of vb).
> > I do have a pretty good theoretical knowledge and the ability to learn
> quickly,
> > just no practical 'non-school-work' programming experience as of yet.
>
> You should be fine. The XP stuff can be a bit tricky a first sight, but done
> give up. Ask all your questions to this group and I'm sure we will be able
> answer them all.
>
> > If someone could point me towards some XP programming info, I could
> > look it over and see it I'd be up to snuff.
>
> The first step is to get the toolkit up and running. You need Visual C++ 5.0
> or 6.0 and the XPToolkit from your install CD. There is also a Getting
> Started installation of the toolkit. You will find it in message:
>
> http://groups.yahoo.com/group/cc2-dev-l/message/331
>
> And an updated verson in (if the first one isn't updated):
>
> http://groups.yahoo.com/group/cc2-dev-l/message/343
>
>
> > Also, what exactly is this project?  I read the last post, and
> > gather that it has to do with extracting entity info from an
> > already made map.  I'm probably missing some earlier posts
> > on it, the dev list tends to get buried in my inbox under the cc2-l list..
>
> The first message that explained the project was:
>  http://groups.yahoo.com/group/cc2-dev-l/message/466
>
> Peter
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

#476 From: Archimagus@...
Date: Thu Aug 15, 2002 11:51 am
Subject: Re: Very simple project
djbehringer
Send Email Send Email
 
In a message dated 7/19/2002 3:25:53 AM Central America Standard Tim, simon@... writes:


Programming. We've got someone to draw the symbols and do the data work.
Just use circles with text attributes the same as the symbol names.


Has anyone worked on this?

#477 From: Sam Carter <cc2list@...>
Date: Thu Aug 15, 2002 7:57 pm
Subject: Re: Very simple project
cc2list@...
Send Email Send Email
 
I have been going through the XP information in an effort to do this project.  I
can't say that I understood all of it, (especially the assembly parts, but they
aren't really needed if your doing it in C anyway ;)

I'm hoping to start putting some code together either tomorrow night or Sunday,
depending on my schedule.  It may be slow going, as I have a patchwork-ish
programming background, but I'll do what I can.

If you want to help out, let me know.  I'm sure we could do it faster than by
myself.

Sam Carter


Archimagus@...

  Has anyone worked on this?

  ----------------------------------------

Programming. We've got someone to draw the symbols and do the data work.
Just use circles with text attributes the same as the symbol names.
In a message dated 7/19/2002 3:25:53 AM Central America Standard Tim, simon@... writes:


Programming. We've got someone to draw the symbols and do the data work.
Just use circles with text attributes the same as the symbol names.


Has anyone worked on this?


To Post a message, send it to:   cc2-dev-l@eGroups.com
To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

#478 From: "L. Lee Saunders" <saunderl@...>
Date: Thu Aug 15, 2002 9:38 pm
Subject: Re: Very simple project
saul012000
Send Email Send Email
 
>In a message dated 7/19/2002 3:25:53 AM Central America Standard Tim,
>simon@... writes:
>
>
> > Programming. We've got someone to draw the symbols and do the data work.
> > Just use circles with text attributes the same as the symbol names.
> >
>
>Has anyone worked on this?

I think its waiting for you.

Lee


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#479 From: Archimagus@...
Date: Thu Aug 15, 2002 7:12 pm
Subject: Re: Very simple project
djbehringer
Send Email Send Email
 
In a message dated 8/15/2002 2:39:06 PM Pacific Daylight Time, saunderl@... writes:


> > Programming. We've got someone to draw the symbols and do the data work.
> > Just use circles with text attributes the same as the symbol names.
> >
>


I'm the one drawing the symbols and doing the data work.

#480 From: Christopher Golden <golden@...>
Date: Tue Sep 10, 2002 3:13 am
Subject: custom entity type: "tooltip" hotspot
chrisgolden2001
Send Email Send Email
 
I'm wondering if the following sounds possible to CC2 XP gurus:
Create a custom entity that would be just like a polygon in
structure (or a rectangle if that makes things easier).  The
entity could be visible or not; it doesn't really matter.   The
point of the new entity type would be its tooltip.

Whenever the user hovered the mouse cursor over the entity, a
tooltip (or balloon help) would pop up containing whatever text
the mapper had associated with the tooltip.

This way, we could add short map notes to a map that wouldn't
require any clicking on hyperlinks.  You could hover your mouse
cursor over different features and get small bits of information,
e.g. "West Mill" or "Manor House" or whatever.

I know custom entities are possible, but I have no idea whether
the hooks exist to get the mouse cursor position, relate that
to the screen position of the tooltip-generating entities, and
then put up a tooltip if the mouse is over one of them.  (I
realize some of this is straight Windows programming, but I'm
also concerned that hooking into mouse position, etc. might
mess up CC2.)

Thanks!
Christopher Golden
golden@...

#481 From: Christopher Golden <golden@...>
Date: Tue Sep 10, 2002 3:22 am
Subject: Re: custom entity type: "tooltip" hotspot
chrisgolden2001
Send Email Send Email
 
Another potential problem I just thought of with this
proposed tooltip entity:  Would it cause constant map
redraws as the tooltips disappeared?  That would not
be fun.

Chris G.
golden@...

#482 From: "John Csaky" <jcsaky@...>
Date: Tue Sep 10, 2002 1:54 pm
Subject: Re: custom entity type: "tooltip" hotspot
jcsaky@...
Send Email Send Email
 
Regardless of the side affects, I like the idea. Even if it is just a short
blurb that tells the user to click for more info I think it would be a very
useful tool.

John
----- Original Message -----
From: "Christopher Golden" <golden@...>
To: <cc2-dev-l@yahoogroups.com>
Sent: Monday, September 09, 2002 11:22 PM
Subject: Re: [cc2-dev-l] custom entity type: "tooltip" hotspot


| Another potential problem I just thought of with this
| proposed tooltip entity:  Would it cause constant map
| redraws as the tooltips disappeared?  That would not
| be fun.

#483 From: "Mike Riddle" <mriddle@...>
Date: Tue Sep 10, 2002 3:24 pm
Subject: Re: custom entity type: "tooltip" hotspot
mriddle@...
Send Email Send Email
 
I think it might be possible to do something to add tooltips to ACTION
entities,
and set them to not display (a current ability). This might be much
easier to
accomplish in the core, so I'll look into it and get back on this subject.

Mike

Christopher Golden wrote:

>I'm wondering if the following sounds possible to CC2 XP gurus:
>Create a custom entity that would be just like a polygon in
>structure (or a rectangle if that makes things easier).  The
>entity could be visible or not; it doesn't really matter.   The
>point of the new entity type would be its tooltip.
>
>Whenever the user hovered the mouse cursor over the entity, a
>tooltip (or balloon help) would pop up containing whatever text
>the mapper had associated with the tooltip.
>
>This way, we could add short map notes to a map that wouldn't
>require any clicking on hyperlinks.  You could hover your mouse
>cursor over different features and get small bits of information,
>e.g. "West Mill" or "Manor House" or whatever.
>
>I know custom entities are possible, but I have no idea whether
>the hooks exist to get the mouse cursor position, relate that
>to the screen position of the tooltip-generating entities, and
>then put up a tooltip if the mouse is over one of them.  (I
>realize some of this is straight Windows programming, but I'm
>also concerned that hooking into mouse position, etc. might
>mess up CC2.)
>
>Thanks!
>Christopher Golden
>golden@...
>
>
>
>
>To Post a message, send it to:   cc2-dev-l@eGroups.com
>To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
>
>

#484 From: Christopher Golden <golden@...>
Date: Tue Sep 10, 2002 3:52 pm
Subject: Re: custom entity type: "tooltip" hotspot
chrisgolden2001
Send Email Send Email
 
Mike Riddle wrote:

> I think it might be possible to do something to add tooltips to ACTION
entities,
> and set them to not display (a current ability). This might be much easier to
> accomplish in the core, so I'll look into it and get back on this subject.

Thanks, I appreciate it!  I can well imagine this feature being
wildly used by those who view their CC2 maps onscreen rather
than on paper.  (And of course, if the tooltips were added to
the core, we could write a text export command that would har-
vest the text contained within the tooltips, so the new feature
wouldn't be entirely useless for folks who print out their maps.)

I envision the tooltip text entity as being created and edited
by the user much as is a standard CC2 text entity, except without
the font and other format options.  (The font, foreground and
background colors, etc. of the tooltip would come from the Windows
system.)

And again, I think a key optimization would be to ensure that CC2
doesn't have to redraw the entire map each time a tooltip dis-
appears.  I've noticed that some CC2 dialog boxes, when dismissed,
don't cause a map redraw, whereas others do.  It seems (though
I've never researched it) that redraws are triggered only by the
larger dialogs and secondary windows.  My hope, then, is that as
the tooltips would be comparatively small, they wouldn't require
a redraw when they vanished.

Christopher Golden
golden@...

#485 From: "Ken Snellings" <ken@...>
Date: Tue Sep 10, 2002 3:53 pm
Subject: Re: custom entity type: "tooltip" hotspot
kensnellings
Send Email Send Email
 
This would be a fantastic addition!

----- Original Message -----
From: "Christopher Golden" <golden@...>
To: <cc2-dev-l@yahoogroups.com>
Sent: Tuesday, September 10, 2002 11:52 AM
Subject: Re: [cc2-dev-l] custom entity type: "tooltip" hotspot


> Mike Riddle wrote:
>
> > I think it might be possible to do something to add tooltips to ACTION
entities,
> > and set them to not display (a current ability). This might be much
easier to
> > accomplish in the core, so I'll look into it and get back on this
subject.
>
> Thanks, I appreciate it!  I can well imagine this feature being
> wildly used by those who view their CC2 maps onscreen rather
> than on paper.  (And of course, if the tooltips were added to
> the core, we could write a text export command that would har-
> vest the text contained within the tooltips, so the new feature
> wouldn't be entirely useless for folks who print out their maps.)
>
> I envision the tooltip text entity as being created and edited
> by the user much as is a standard CC2 text entity, except without
> the font and other format options.  (The font, foreground and
> background colors, etc. of the tooltip would come from the Windows
> system.)
>
> And again, I think a key optimization would be to ensure that CC2
> doesn't have to redraw the entire map each time a tooltip dis-
> appears.  I've noticed that some CC2 dialog boxes, when dismissed,
> don't cause a map redraw, whereas others do.  It seems (though
> I've never researched it) that redraws are triggered only by the
> larger dialogs and secondary windows.  My hope, then, is that as
> the tooltips would be comparatively small, they wouldn't require
> a redraw when they vanished.
>
> Christopher Golden
> golden@...
>
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>

#486 From: "Peter Olsson" <peter@...>
Date: Tue Sep 10, 2002 9:29 pm
Subject: Re: custom entity type: "tooltip" hotspot
peter@...
Send Email Send Email
 
>  I've noticed that some CC2 dialog boxes, when dismissed,
> don't cause a map redraw, whereas others do.  It seems (though
> I've never researched it) that redraws are triggered only by the
> larger dialogs and secondary windows.

Most dialogs with previews cause this problem. A redraw is somehow issued
when working with private (mode DL_Private) drawing lists. I have not found
a way to avoid this redraw... :-(

Peter

#487 From: jslayton@...
Date: Tue Sep 10, 2002 10:28 pm
Subject: Re: custom entity type: "tooltip" hotspot
waldronate
Send Email Send Email
 
Is it possible to get the main window handle and save the contents
before opening the dialog? You should be able to close down the dialog,
restore the bitmap, validate the entire window contents, and continue
without forcing a redraw in the main window. The problem with this
might be that you'd have to revalidate all of the child windows on
the main window, so it may not be a reasonable option.
   The reason you're getting a redraw is probably that you're doing a
lot of GDI work and the system dumps the background image that it
saved when it displayed the dialog (also only goes up to some size
dependent on dialog dimensions and desktop bit depth). GDI tends to
be stingy on what it will save and for how long.

   Joe Slayton

-- Original Message --
From: Peter Olsson <peter@...>
To: cc2-dev-l@yahoogroups.com
Send: 02:29 PM
Subject: Re: [cc2-dev-l] custom entity type:  "tooltip" hotspot

>  I've noticed that some CC2 dialog boxes, when dismissed,
> don't cause a map redraw, whereas others do.  It seems (though
> I've never researched it) that redraws are triggered only by the
> larger dialogs and secondary windows.

Most dialogs with previews cause this problem. A redraw is somehow issued
when working with private (mode DL_Private) drawing lists. I have not found
a way to avoid this redraw... :-(




________________________________________________________________________
Now your e-mail is where you are : http://www.ridgenet.net

#488 From: "Peter Olsson" <peter@...>
Date: Wed Sep 11, 2002 6:55 am
Subject: Extra redraws - was Re: custom entity type: "tooltip" hotspot
peter@...
Send Email Send Email
 
As far as I have looked into this the redraw is generated by FastCAD. You
will see the same kind of redraw when placing the first copy with the PART
command. Just after placing the first copy with PART the whole drawing will
redraw. It will not redraw if you place more copies in the same command.

Peter

----- Original Message -----
From: <jslayton@...>
To: <cc2-dev-l@yahoogroups.com>
Sent: Wednesday, September 11, 2002 12:28 AM
Subject: Re: [cc2-dev-l] custom entity type: "tooltip" hotspot


>   Is it possible to get the main window handle and save the contents
> before opening the dialog? You should be able to close down the dialog,
> restore the bitmap, validate the entire window contents, and continue
> without forcing a redraw in the main window. The problem with this
> might be that you'd have to revalidate all of the child windows on
> the main window, so it may not be a reasonable option.
>   The reason you're getting a redraw is probably that you're doing a
> lot of GDI work and the system dumps the background image that it
> saved when it displayed the dialog (also only goes up to some size
> dependent on dialog dimensions and desktop bit depth). GDI tends to
> be stingy on what it will save and for how long.
>
>   Joe Slayton
>
> -- Original Message --
> From: Peter Olsson <peter@...>
> To: cc2-dev-l@yahoogroups.com
> Send: 02:29 PM
> Subject: Re: [cc2-dev-l] custom entity type:  "tooltip" hotspot
>
> >  I've noticed that some CC2 dialog boxes, when dismissed,
> > don't cause a map redraw, whereas others do.  It seems (though
> > I've never researched it) that redraws are triggered only by the
> > larger dialogs and secondary windows.
>
> Most dialogs with previews cause this problem. A redraw is somehow issued
> when working with private (mode DL_Private) drawing lists. I have not
found
> a way to avoid this redraw... :-(
>
>
>
>
> ________________________________________________________________________
> Now your e-mail is where you are : http://www.ridgenet.net
>
>
>
>
> To Post a message, send it to:   cc2-dev-l@eGroups.com
> To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>

#489 From: Christopher Golden <golden@...>
Date: Thu Oct 3, 2002 3:21 am
Subject: Re: custom entity type: "tooltip" hotspot
chrisgolden2001
Send Email Send Email
 
Mike Riddle wrote:

> I think it might be possible to do something to add tooltips to ACTION
entities,
> and set them to not display (a current ability). This might be much easier to
> accomplish in the core, so I'll look into it and get back on this subject.

I'm wondering... have you had any chance to look into this in
the last few weeks?

Thanks!
Christopher Golden
golden@...

#490 From: "L. Lee Saunders" <saunderl@...>
Date: Wed Oct 9, 2002 8:30 pm
Subject: Intercom & versions of FastCad/CC2
saul012000
Send Email Send Email
 
Mike,

Does intercom work in all versions (past and future) of FastCad/CC2?

How about the viewers?  I need to know if it works with View7

Lee

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#491 From: "Mike Riddle" <mriddle@...>
Date: Wed Oct 9, 2002 10:13 pm
Subject: Re: Intercom & versions of FastCad/CC2
mriddle@...
Send Email Send Email
 
I have an Intercom module I wrote for V7 some time ago, but
I personally have not tested or used it. I've attached the
current build of it (7.11).

Mike

L. Lee Saunders wrote:

>Mike,
>
>Does intercom work in all versions (past and future) of FastCad/CC2?
>
>How about the viewers?  I need to know if it works with View7
>
>Lee
>
>_________________________________________________________________
>Chat with friends online, try MSN Messenger: http://messenger.msn.com
>
>
>
>To Post a message, send it to:   cc2-dev-l@eGroups.com
>To Unsubscribe, send a blank message to: cc2-dev-l-unsubscribe@eGroups.com
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
>
>

#492 From: "Mike Riddle" <mriddle@...>
Date: Wed Oct 9, 2002 10:28 pm
Subject: Re: Intercom & versions of FastCad/CC2
mriddle@...
Send Email Send Email
 
As to the viewer, you would need to do a build that links with the vw7.lib so
that it will load with the viewer. Should be no problem there if you have
the xp7dev.zip toolkit.

Mike

Mike Riddle wrote:
I have an Intercom module I wrote for V7 some time ago, but
I personally have not tested or used it. I've attached the
current build of it (7.11).
Mike
L. Lee Saunders wrote:
Mike,
Does intercom work in all versions (past and future) of FastCad/CC2?
How about the viewers? I need to know if it works with View7
Lee
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#493 From: "Greg May" <gregwmay@...>
Date: Thu Oct 10, 2002 2:01 am
Subject: Re: [TML] Hiver GOV codes
gregwmay@...
Send Email Send Email
 
I noticed some "I" codes in some of the DGP files as well, but I haven't
seen an "O" yet. I kind of figured that I and O would not be used in any
kind of UPP, (eg. High Guard), to avoid confusion with one and zero. Does
anyone know if "I" is really used?

Thanks!
Greg


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