... a bug or ... You can retry the #rules, I did have a bug in that one. If you use <#create "Faction Name" "password"> format it should get you into the game....
Hi All, I'm organising a "meta" game for dadelis, basically to try and get around the 'mega-alliance' issue and make a more fun game. The gist is that we...
Hmmm, you are right, I sent the #rules command, and it did in fact come back empty. I will fix it right away. Thanks, Rad ... From: Constantin Orasan To:...
OK, I sent in a #rules command and it worked this time. Please try it again, and let me know if it does not work. Thanks, Rad ... From: Rad Killmer To:...
fedora core make error, rather strange seeing as how I have built this on nearly every os imaginable by now, everything from unix to beos and macos. make...
I have started my Dadelis game, and it appears that Times Rewards are not working on 5.0 Is anyone else running 5.0, and if so, are thay having the same...
On Tue, 2006-10-31 at 23:20 -0500, Rad Killmer wrote:
> I have started my Dadelis game, and it appears that Times Rewards are not > working on 5.0
Times...
Yes, my script adds "TimesReward" to the players.in file. If I add "Reward: 50" then the player gets the 50, so that works and is a work around. I have been...
I've only played around with the 4.x Atlantis code, so not sure if this applies. In Atlantis 4.x the scripts for #times reward needs to add a line to the...
Hello, all. I'm a new participant, playing with Atlantis as a hobby. I work on a Windows environment, using Visual C++ 2005 Express. I've noticed the 5.0...
WinCVS is a good choice. Rad ... From: Robert Bunn To: atlantisdev@yahoogroups.com Sent: Wednesday, November 01, 2006 5:54 PM Subject: [atlantisdev] 5.0...
Hi, all. When I try to compile the sources as downloaded, I get an error in npc.cpp from the while loop starting on line 320. It seems my compiler (VC++ 2005)...
... I wonder--is this a VC++ bug, or is this an issue of not following the correct C++ grammar? I really don't know OTTOMH--I haven't looked at the Atlantis...
... I knew not mentioning that was going to pull someone out of the woodwork. :) I don't know how much that setting has been used. I wouldn't be surprised if...
... 'cos even with SKILL_LIMIT_NONLEADERS turned off, peasants should get a max skill rating of three (2 if the skill in question isn't one of their racial...