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Messages 6806 - 6836 of 8087   Oldest  |  < Older  |  Newer >  |  Newest
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6806
in the MOVE command section of the rules there is an example: MOVE N NE IN mustn't it be MOVE N NE 1 IN if 1 is the object number of a shaft in the specific...
Arno Saxena
torojima
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Nov 4, 2004
3:25 pm
6807
It will attempt to enter the appropriate numbered structure. Which could be a monster spawning structure, in which case in MOST games, it will be stopped from...
Jim Frediani
hongo94515
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Nov 4, 2004
3:35 pm
6808
Hi! I use a little modified version 4.0.10 of Atlantis. I compiled the source on a windoxs XP home and i am runing the game on the same plateform. Now i want...
Didier Dincher
arindel_gm
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Nov 6, 2004
9:53 pm
6809
... I would think the problem is based in the windows-line feeds of the game, player and order files. you have to exchange the dos linefeeds to unix linefeeds....
Arno Saxena
torojima
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Nov 7, 2004
2:27 am
6810
... another simple option is a nice free utility called Tofrodos that does this automaticly the windows version you just drag any text file to it and it does...
Brandon
bbs00
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Nov 7, 2004
3:20 am
6811
I'm about to post a copy of this util to files section... I don't remember where I found it but there are precompiled windows binaries for you to use, I'm sure...
Brandon
bbs00
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Nov 7, 2004
3:35 am
6812
just noticed there is a limited amount of storage space for files in this group... that's what I get for not reading lol. anyway to fix this I'm going to...
bbs00
Offline Send Email
Nov 7, 2004
3:46 am
6813
or ftp in asc mode ... - bfn - JAW...
John Woolsey
j_woolsey
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Nov 7, 2004
3:56 am
6814
Greetings, atlantisdev@yahoogroups.com! ayc> Message: 1 ayc> Date: Sat, 6 Nov 2004 22:53:46 +0100 (MET) ayc> From: "Didier Dincher" <arindel@...> ...
Andrey Repin
anrdaemon
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Nov 7, 2004
7:39 am
6815
Hello! Please, anybody, tell me, where I can get the latest version of Atlantis 5 sources. (How to use the CVS?) And does the complete list of changes exist? ...
Lrinis
voneisenkopf
Offline Send Email
Nov 7, 2004
8:34 am
6816
... Hi, It works great! :o)) This utility is very simple and efficient. It resolves the problem within 10 minutes. Thank you very much! -- Geschenkt: 3 Monate...
Didier Dincher
arindel_gm
Offline Send Email
Nov 7, 2004
10:37 pm
6818
Hello all, I am the GM of Grelth an atlantis game which has been running for quite a while (we are into year 8 in the game). Lately I have been getting crashes...
Michael Scalet
mrvran
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Nov 8, 2004
2:12 pm
6819
... Never seen it, but looks like something that's easy to find with gdb (which you seem to be able to use) and a watchpoint on the address of the list entry. ...
Enno Rehling
ennorehling
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Nov 8, 2004
2:25 pm
6820
... Hash: SHA1 ... That is a sign and symptom of re-use of freed memory. When you investigate, you will find that 'e' points to memory which has already been...
JT
jttraub
Online Now Send Email
Nov 8, 2004
2:38 pm
6821
... will be ... This happens with the stok 4.0.10 latest version but only if IMPROVED_FARSIGHT is on. I'll try to find where exactly it happens, but I really...
Michael Scalet
mrvran
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Nov 8, 2004
6:37 pm
6822
... Hash: SHA1 ... Definately sounds as if Improved Farsight is the culprit then. Good luck finding it. - --JT - -- ...
JT
jttraub
Online Now Send Email
Nov 8, 2004
6:49 pm
6823
I hate to say it, but ... I've already reported this bug from the Nylandor testgame. Basically, improved farsight references back to the mage that cast it ...
starstrike99
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Nov 8, 2004
11:07 pm
6824
This is the original bug report....
Stuart Sanders
chimerea2001
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Nov 9, 2004
3:33 am
6825
... No, it just searches a couple of hundred at a time (the last month, maybe?) If you hit Next, it'll scroll back another couple of hundred, etc. Here's your...
Anthony Briggs
anthony_s_br...
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Nov 9, 2004
4:02 am
6826
... We have a pragmatic approach to that kind of problem in our code, a kind of "poor man's garbage collection": Units are not deleted, put put into a list of...
Enno Rehling
ennorehling
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Nov 9, 2004
7:33 am
6827
... kind ... into ... So we ... other ... or ... alive ... years. ... This is pretty much what "hell" is in atlantis. It's just that in the default, hell is...
starstrike99
Offline Send Email
Nov 9, 2004
7:35 am
6828
Hey, seems to me and my friend Pavel Privetivy that this: int Unit::CanUseWeapon(WeaponType *pWep, int riding) { if (riding == -1) if(pWep->flags &...
phod7178@...
phod7178
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Nov 9, 2004
11:59 am
6829
one of my players has run into unexpected problems last turn. He has given his shipbuilders unit which has been in a readymade longboat X first a LEAVE, then a...
Arno Saxena
torojima
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Nov 9, 2004
6:54 pm
6830
http://groups.yahoo.com/group/atlantisdev/message/5889 The same situation. Janis...
Janis Ancens
napalmeye
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Nov 9, 2004
7:20 pm
6831
Hi Would it make anymore sense (and cause less problems) if FARSight was cast at the same time as GATE/TELE/PORT instead of before movement. Afterall the...
Pete Christie
stabliser
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Nov 10, 2004
1:01 am
6832
... Hash: SHA1 ... Non-improved farsight doesn't show a lot of details, so the obse level of the mage casting doesn't matter (basically it's cast as...
JT
jttraub
Online Now Send Email
Nov 10, 2004
1:06 am
6833
... That wouldn't be quite enough, as IMPROVED_FARSIGHT doesn't just call in the casting mage's OBSE, but potentially their TRUE, GATE, MIND, and any trade...
Stephen Baillie
argentrune
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Nov 10, 2004
1:27 am
6834
just a note to let everyone know that the ftp site I'm hosting for atlantisdev is up and working feel free to post anything you like so long as it is atlantis...
Brandon
bbs00
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Nov 11, 2004
8:13 pm
6835
Hello everyone, I'm new to atlantis and i'm having trouble compiling the source code. The compiler i'm now using is Dev-C++ version 4.9.9.0 from ...
b0drin
Offline Send Email
Nov 13, 2004
12:35 pm
6836
... are you trying to compile the standard sources or modified ones? and is it a 4.0.10 copy or the 5.0 version or an older copy of the sources? it sounds...
bbs00
Offline Send Email
Nov 13, 2004
3:54 pm
Messages 6806 - 6836 of 8087   Oldest  |  < Older  |  Newer >  |  Newest
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