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Messages 6534 - 6564 of 8087   Oldest  |  < Older  |  Newer >  |  Newest
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6534
I've just received the question of a player asking for the position of the evict-order in the sequence of events ... can anybody help? it's not in the rules...
Arno Saxena
torojima
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Aug 1, 2004
9:01 pm
6535
... Hi Arno, Not to be rude or anything, but that's *exactly* how most of us resolve these problems. Grep is your friend (or if you're under windows, then the...
Anthony Briggs
anthony_s_br...
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Aug 1, 2004
9:34 pm
6536
... is ... And I think you're missing my point. Even if you spend all that time developing a war/trade faction, spending those hours each week, you can't...
starstrike99
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Aug 2, 2004
1:00 am
6537
... Sure, in a high-magic campaign, that might be a reasonable way to go. It doesn't mean that the rest of the games are going to need more firepower for...
Anthony Briggs
anthony_s_br...
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Aug 2, 2004
1:40 am
6538
... Partly at least, yes. ... 192 x 168. In this instance the numbers are slightly less than you quote, because ocean makes straight-line travel impossible and...
starstrike99
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Aug 2, 2004
6:27 am
6539
From the method "Unit *Game::MakeManUnit" in npc.cpp: This method is used when setting up city guards when the item 'leaders' is disabled. weaponlevel is set...
starstrike99
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Aug 2, 2004
6:36 am
6540
... I agree, though in Eldritch you have to respecify each turn. If it was set once, always an alias, then it would be great....
Michael Kelly
miteke
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Aug 2, 2004
6:43 pm
6541
Hi ... in ... was ... One of the atlantis clients already handles aliases, but the down side seems to be that many of the units keep the name 'Unit' since the...
Pete Christie
stabliser
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Aug 2, 2004
6:54 pm
6542
Hi, As you see I've some problems with the settlement in V5. I'm not able to create cities except the starting cities. The game creates villages and towns but...
gralskonzil
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Aug 3, 2004
5:34 pm
6543
... Hi Belloq, Can you send me the part of your rules file with these parameters? If you're using a recent V5 cvs source, you will probably need to raise...
Jan Rietema
ravanrooke
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Aug 3, 2004
7:15 pm
6544
On Mon, 02 Aug 2004 06:35:28 -0000 ... [...] ... You've caught me here :) ... since I know you've already found a fix for this, will you allow me to have a...
Jan Rietema
ravanrooke
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Aug 3, 2004
7:18 pm
6545
24 hexes away: 6*(24!-24) = 1656 hexes *50% ocean = 828 hexes 36 hexes away: 6*(36!-36) = 3780 hexes *50% ocean = 1890 hexes 48 hexes away: 6*(48!-48) = 6768...
Rich Grise
rngrise
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Aug 3, 2004
11:28 pm
6546
Is somebody besides me from the german speaking area in the AtlDev list? if so, has somebody of you had any whatsoever contact to a game called Eressea? It's a...
Arno Saxena
torojima
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Aug 5, 2004
6:53 pm
6547
$ delurk ... Being the one you are talking about, I'd like to set this straight. I did not "threaten" you in any way, I merely said that I knew the owners of...
Enno Rehling
enno@...
Send Email
Aug 5, 2004
7:42 pm
6548
Since I've actually implemented these: Eressea has used base36 numbers for 4 years now. Though there was some initial scepticism, it's now generally regarded...
Enno Rehling
enno@...
Send Email
Aug 5, 2004
9:14 pm
6549
... Aiee! Eresseans delurking off the starboard bow! Shields up and sound the red alert number 1. Pilot, take evasive action! ... Anthony...
Anthony Briggs
anthony_s_br...
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Aug 6, 2004
3:06 am
6550
I checked the problem with the town placement - it's a bug alright. The SetTownType method doesn't really do it's job properly now that the population has been...
Jan Rietema
ravanrooke
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Aug 6, 2004
10:18 am
6551
Hello all, I just submitted fixed code for the town creation to the cvs. Note to Belloq: with a TOWN_DEVELOPMENT of 300, you will now ONLY get cities :). ...
Jan Rietema
ravanrooke
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Aug 6, 2004
11:33 am
6553
... Actually, I would. Particularly since the game automatically generates the ID in the template for next turn. It's more about readability that number of...
Michael Kelly
miteke
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Aug 6, 2004
3:31 pm
6554
... What about give orders? attack orders? They're not generated automatically. ... Readability's important too - can you tell the difference between 1679616...
Anthony Briggs
anthony_s_br...
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Aug 6, 2004
3:55 pm
6555
... Eresseans! Lurking everywhere! I knew that one could not espace them! All hope for naught!...
pjtr
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Aug 6, 2004
4:42 pm
6556
... But ... our armies come in peace! ;-) Enno....
Enno Rehling
enno@...
Send Email
Aug 6, 2004
9:41 pm
6557
... Exactly. I was just staying for a night at some friends' place, a couple that both play Eressea. In the morning, they were discussing teach orders, each...
Enno Rehling
enno@...
Send Email
Aug 6, 2004
9:43 pm
6558
... I to play eressea. I don't however speak german nor am I from that area. I have not yet met up with you apparantly. if you do me up with me would be...
Brandon
bbs00
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Aug 7, 2004
1:43 am
6559
ok, I do not want to spam the atl_dev list any further :) I have send Enno a privat mail and moved the discussion to this level :) anyway, I maybe have used to...
Arno Saxena
torojima
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Aug 7, 2004
12:49 pm
6560
... hosting ... Hello Arno, One of the Arcadia Atlantis Series GM's ( me ) is living in Germany - so I am afraid You can not claim the title of beeing the only...
pjtr
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Aug 7, 2004
5:32 pm
6561
... ids. ... I can't submit the order give Smiths1 all wood using that system. Intuitively ->identified<- units is the issue here....
Michael Kelly
miteke
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Aug 8, 2004
4:00 am
6562
... automatically. ... Even easier is teach Warrior33 through 45, and far easier to get right....
Michael Kelly
miteke
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Aug 8, 2004
4:03 am
6563
... true! and I do not want to blame eressea players in general for beeing rude. I have contact in one degree or another to some (now including you Piotr)...
Arno Saxena
torojima
Offline Send Email
Aug 8, 2004
10:54 am
6564
Hi, I tested the new fleet function and started a testgame with a group of 60 helf, shipbuilding 1 and 60 wood to PRODUCE a trireme. I know now that I must...
gralskonzil
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Aug 8, 2004
1:53 pm
Messages 6534 - 6564 of 8087   Oldest  |  < Older  |  Newer >  |  Newest
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