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Messages 6053 - 6082 of 8087   Oldest  |  < Older  |  Newer >  |  Newest
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6053
... https://sourceforge.net/projects/overlord/ Not very active site containig Rules, Design docs and cvs with latest pre-alpha version) Alex...
Alex Dribin
alex_dribin
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Feb 4, 2004
4:20 pm
6054
Where could I find the SEA_LIMIT gamedef in v4.0.10i? Sylvain...
vegeta_petit
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Feb 6, 2004
9:41 pm
6055
... In aregion.cpp, in the CleanUpWater function, in the loop: for (int ctr = 0; ctr < 6; ctr++) { ...the "6" is SEA_LIMIT+1. But why do you need to know this?...
Stephen Baillie
argentrune
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Feb 8, 2004
10:43 am
6056
I was looking for the gamedef that would allow me to limit the amount of inland seas on a large map. I thought that the SEA_LIMIT gamedef would allow me to do...
Sylvain Bernard
vegeta_petit
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Feb 10, 2004
5:14 am
6057
... Well, if you change that hard-coded value, then it will have the same effect as changing SEA_LIMIT in v5. ... That's probably a good start anyway! ... ...
Stephen Baillie
argentrune
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Feb 10, 2004
6:49 am
6058
On Mon, 9 Feb 2004 21:14:40 -0800 (PST) ... In version 4, you also need to enable lakes (LAKES_EXIST in v4). That's something that was changed to a default in...
Jan Rietema
ravanrooke
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Feb 10, 2004
2:03 pm
6059
... far). ... and ... Issues found during the Arcadia coding or testgame with standard version 5: * Mistake with destruction of shields in combat (I think it's...
starstrike99
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Feb 10, 2004
11:50 pm
6060
... Excellent post. I play Atlantis since 1.5 year now and agree with the 5 points listed by Piotr. One idea about b) Empire Size: What limits Empire Size is...
cbossel
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Feb 12, 2004
12:03 pm
6061
In SetupCityMarket(), when counting the number of trade items present, the code does: if(ItemDefs[i].type & IT_TRADE) numtrade++; if(ItemDefs[i].flags &...
starstrike99
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Feb 13, 2004
7:25 am
6062
... Hash: SHA1 ... Nup. I stumbled across this bug about a month or so ago, and posted it to the list on 9/1/04. I seem to recall submitting a patch into the...
Anthony Briggs
anthony_s_br...
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Feb 13, 2004
10:32 am
6063
For some reason I am having a hard time casting "bird lore" The order that was placed is CAST "Bird Lore" SE I have tried many different ways of submitting...
raistlin1966
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Feb 15, 2004
2:57 pm
6064
From: "raistlin1966" <raistlin1966@...> ... It means you type this: cast "bird lore" direction se You must actually use the word direction....
Rick C
frost_cat
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Feb 15, 2004
4:29 pm
6065
Thank you. I feel so stupid. LOL...
raistlin1966
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Feb 15, 2004
4:35 pm
6066
From: "raistlin1966" <raistlin1966@...> ... Not a prob. For some reason lots of people have trouble with this, and there are a number of other spells...
Rick C
frost_cat
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Feb 15, 2004
5:25 pm
6067
... Hash: SHA1 ... Yes, but you haven't tried CAST BIRD DIRECTION SE It uses a keyword there (DIRECTION) for easier parsing/disambiguation. - --JT - -- ...
JT
jttraub
Online Now Send Email
Feb 15, 2004
6:21 pm
6068
... Can anyone think of a less ambiguous way to write the spell descriptions? In the current Arcadia testgame (where most players have played before) the most...
starstrike99
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Feb 15, 2004
8:43 pm
6069
... That'd be my preferred option. There are all sorts of ways to represent metadata in plain text (eg <direction>), but it's always open to misinterpretation....
Anthony Briggs
anthony_s_br...
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Feb 16, 2004
12:17 am
6070
Hello people, im new to atlantis. ive played in ants game for about 8 turns now, and ive been looking at the source of atlantis (not very closely, ive only...
dazrsmif
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Feb 18, 2004
10:33 am
6071
... in ... This sounds like a gamedef issue (MAX_INACTIVE_TURNS and LASTORDERS_MAINTAINED_BY_SCRIPTS, see gamedefs.h for a description of what they do, and...
starstrike99
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Feb 19, 2004
7:08 am
6072
I'm adjusting AAAcontroller to support the spoils flag (and the reveal unit flag flag setting). The game I'm in doesn't use the spoils flag (4.0.6 build) and...
Voidspace
mike@...
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Feb 19, 2004
2:24 pm
6073
Okay, thanks for that. at the moment, i have less than a minute. i have a test in about 30 seconds, so ive gotta go. will look at 6029 soon. thankyou again for...
dazrsmif
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Feb 20, 2004
12:36 am
6074
Hi, A somewhat rare bug: if there are no items of a class which may be dropped as spoils, then the current spoils coding drops whatever item corresponds to the...
starstrike99
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Feb 23, 2004
11:05 pm
6075
(This applies to A5.0) In the extra.cpp file is the modification for the gamedef "full invisibility on self". As I read it, it replaces slot 3 of the stealth...
starstrike99
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Feb 27, 2004
1:17 am
6076
... Hash: SHA1 ... Remember that in C (and C++) array indices start at 0, so by passing in '3', it's really affecting slot 4 (0, 1, 2, 3) :) - --JT - -- ...
JT
jttraub
Online Now Send Email
Feb 27, 2004
1:33 am
6077
... as ... file ... passing in ... Yep, but in the A5 version I have (from middle of last year), the 'setting guards stealth to zero' is in slot 4 of 5 ;) - ie...
starstrike99
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Feb 27, 2004
8:28 am
6078
Hi All, I just thought I'd run this one past you before I go digging too deeply into the combat code. Basically, one of my players is attacking the city...
Anthony Briggs
anthony_s_br...
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Feb 28, 2004
5:53 pm
6079
Hi Ant Check to see if some of these player COMB1 and COMB2 units were set behind, that alter the battle considerably. Apart from that the result seems a bit...
Pete Christie
stabliser
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Feb 29, 2004
12:13 am
6080
... If Pete's explanation is not the case, then check the default "weapon length" for unarmed troops with your code - from memory the first Arcadia game was...
starstrike99
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Feb 29, 2004
1:11 am
6081
Hi, Caught by Delvin in the testgame. For level 3 Engrave runes of warding, the default A5 code (that I have) is: if(OBJECT_DISABLED(O_CASTLE)) { *str += "At...
starstrike99
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Feb 29, 2004
10:51 pm
6082
Hi ... of ... Get tortoiseCVS ( http://www.tortoisecvs.org/ ) and aim it at: cvs.dragoncat.net And dare I say, JT, give Bradley commit access to the cvs :) ...
Pete Christie
stabliser
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Feb 29, 2004
11:24 pm
Messages 6053 - 6082 of 8087   Oldest  |  < Older  |  Newer >  |  Newest
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