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Messages 5581 - 5610 of 8087   Oldest  |  < Older  |  Newer >  |  Newest
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5581
Hello, I'm currently working on a heavily changed atlantis 4.0.10 code with the intention to have a 4.1.0 soon. I'd like to setup a testgame, however up to now...
Georg Gottschalk
jegron
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Jul 3, 2003
12:04 pm
5582
... Magical or usual? Like it was in Ceran (pretty limited)? ... A good thing to correct. ... This one i would like to see tested extensively... ... -- ... ...
Aivars Liepa
aivars9
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Jul 3, 2003
12:38 pm
5583
... Will you publish the data for inspection? ... That will effectivly make assassins and scouts useless. Why not keep it as is, but tweak the game data to...
tzarg
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Jul 3, 2003
2:29 pm
5584
... Both ways were improved. You can controll more animals by magic, and there are several different monsters you can train just with a skill. Unlike Ceran II,...
Georg Gottschalk
jegron
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Jul 3, 2003
2:44 pm
5585
... I'll publish it once it is finished. In the meantime, you can check out http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/tarmellion/source/ though the...
Georg Gottschalk
jegron
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Jul 3, 2003
3:02 pm
5586
... Simple: If a weapon is too powerful, set the flag so it can't be used in assassinations. It's perfectly realistic to outlaw longbows from assassinations....
tzarg
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Jul 3, 2003
3:41 pm
5587
... against ... more ... used ... skill ... Ok, current status: only knives, daggers and crossbows can be used in assassinations. Let's see how this will do...
Georg Gottschalk
jegron
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Jul 4, 2003
10:15 am
5588
... Sounds good to me. Does that mean the target can also only use knives, daggers and crossbows? I think there might be a case for splitting ...
tzarg
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Jul 4, 2003
1:10 pm
5589
... How about making it so that assassinating with ranged weapons is not forbidden, but it will mean the unit will be detected and attacked immediately after...
Tomaz Hägglund
tomaz@...
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Jul 5, 2003
7:13 am
5590
Hello Tomaz, ... forbidden, but it will mean the unit will be detected and ... course). This means if you want a successful assassination, you ... ...
Georg Gottschalk
jegron
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Jul 8, 2003
6:43 am
5591
... I agree. No code changes needed to implement this, just config. ... also ... to ... Yes, magic is too powerful. However, it takes a lot longer to get to ...
tzarg
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Jul 8, 2003
11:12 am
5592
Just to let you know that a new project is underway developing Atlantibots. Below is the 'announcement' and below that the relevant links : Well the...
Michael Foord
dream_spinne...
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Jul 9, 2003
9:26 am
5593
... You're welcome to use the smoketest scripts (in the CVS, under smoketest) - they might give you a head start. The basic idea was to have bots that run...
Anthony Briggs
anthony_s_br...
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Jul 9, 2003
9:40 am
5594
... Thanks Ant, Pete Christie pointed out your code to us. We're taking a couple of different 'paths'. Rob is working cutrrebntly on a 'report parser' which...
Michael Foord
dream_spinne...
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Jul 9, 2003
10:52 am
5595
... Sure. Just trying to save you some of the boring work. ... I believe that smoketest already stores map information in the way that you're after, but you'll...
Anthony Briggs
anthony_s_br...
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Jul 9, 2003
11:45 am
5596
... Well, the obvious place to find some freely available code that handles hex arrays with variable connectivity is the atlantis source! It may not be in...
Stephen Baillie
argentrune
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Jul 9, 2003
12:19 pm
5597
Hi All, I've figured out a way to run a game using only a dial up account and GetMail, a program to get mail via a POP account. I've written up a how-to, which...
Anthony Briggs
anthony_s_br...
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Jul 9, 2003
3:18 pm
5598
Hello all, I was upgrading my current code with the 4.0.10i patch (yep I'm late :) ) and I found some little issues in the modified market code. Nothing...
jmbnr
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Jul 9, 2003
4:59 pm
5599
... Typo. I meant maxpop (but really this affects the maximum amount of goods that will be on sale in the city). ... No. The desired effect was to make the...
Jan Rietema
ravanrooke
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Jul 10, 2003
9:45 am
5600
Hi All, There seems to be a crashing bug in the latest version of v5 - It's coredumping when adding to guardsmen units (I think). I've confirmed the bug for...
Anthony Briggs
anthony_s_br...
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Jul 11, 2003
5:48 am
5601
Hi Anthony, ... The problem is here: (2229) WeaponType *wp = FindWeapon(ItemDefs[weapon].abr); weapon is initialised to -1 further up, and is only changed if...
Ben Lloyd
blloyd_99
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Jul 11, 2003
7:14 am
5602
... Yeah, I understood all of that. What I meant was why is weapon not set to anything? I suspect it's because the correct items (men, swords, etc.) aren't in...
Anthony Briggs
anthony_s_br...
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Jul 11, 2003
11:00 am
5603
... Hmmm... I didn't expect guards without weapons (but really I sloppily left out a safety check!). Ben's suggestion would fix it all. ... No, the root cause...
Jan Rietema
ravanrooke
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Jul 11, 2003
11:16 am
5604
... Ah, like mages, you mean? Now I understand :) ... I'll see what I can do... Ant -- ... HyPEraCtiVE? HeY, WhO aRE YoU cALliNg HypERaCtIve?! ...
Anthony Briggs
anthony_s_br...
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Jul 11, 2003
1:58 pm
5605
... Alrighty, that seemed to fix it. Thanks all. Ant -- ... HyPEraCtiVE? HeY, WhO aRE YoU cALliNg HypERaCtIve?! aBRiGgS@......
Anthony Briggs
anthony_s_br...
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Jul 12, 2003
10:16 am
5606
Hi everybody, Just a small question : How work the Elixir of life ? It's wrote how to make it but not how to use it. I would like to turn it on for my players....
arindel_gm
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Jul 13, 2003
2:43 pm
5607
Hi all, can anyone tell me where I can find the code for V5? As I read the messages online, and the original message contained a "@", the line was blanked out...
Georg Gottschalk
jegron
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Jul 14, 2003
8:41 am
5608
Georg, Well first off there is technicaly no true v5 yet. But if you want the most recent unstable code there are instructions in the GM's guide on how to get...
Malakh Harbonah
malakhharbonah
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Jul 14, 2003
4:16 pm
5609
Hi guys, ... versions ... the ... sends ... data in ... 4,3 it ... the ... I would like to point out that parsing atlantis reports is not as easy as it may...
Max Shariy
mshariy
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Jul 14, 2003
5:30 pm
5610
Hi all, I'm a player in Piotr's Arcadia, and am cooperating with Piotr on (and will be running) Arcadia II. I'm trying to experiment with the source code at...
starstrike99
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Jul 15, 2003
3:07 am
Messages 5581 - 5610 of 8087   Oldest  |  < Older  |  Newer >  |  Newest
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